Modding Wargame: AirLand Battle

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Corsair
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Re: Modding Wargame: AirLand Battle

Postby Corsair » Tue 27 Aug 2013 23:13

naizarak wrote:
Iris wrote:They definitely need to bring modding to the table in Red Dragon. I don't expect them to for this iteration though.


they don't have to do anything. personally glad there's no modding to segregate the community

Don't tell me that maps editor would segregate the community..

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Zloba
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Re: Modding Wargame: AirLand Battle

Postby Zloba » Tue 27 Aug 2013 23:40

Yes, modding for a somewhat related game Arma did wonders for that community, even before the glorious DayZ. Given how Eugen always says they don't have resources for new maps and 3d models allowing it would be beneficial I think.

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Raymond Saint
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Re: Modding Wargame: AirLand Battle

Postby Raymond Saint » Tue 27 Aug 2013 23:53

You are talking about custom maps and modding tools while half of the maps are locked with fixed number of players.
Let's start with a lesser demands :P
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Re: Modding Wargame: AirLand Battle

Postby OpusTheFowl » Wed 28 Aug 2013 00:07

Raymond Saint wrote:Let's start with a lesser demands :P


This guy gets it :lol:

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Hob_Gadling
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Re: Modding Wargame: AirLand Battle

Postby Hob_Gadling » Wed 28 Aug 2013 00:10

Raymond Saint wrote:You are talking about custom maps and modding tools while half of the maps are locked with fixed number of players.


Yes.

Let's start with a lesser demands :P


I'm not demanding anything. This is more like asking permission.

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Satire
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Re: Modding Wargame: AirLand Battle

Postby Satire » Wed 28 Aug 2013 00:44

Hob_Gadling, it is possible to mod WAB? If so, can you elaborate on that please? Using what tools/what is possible et cetera

+1 mod support
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Vestly
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Re: Modding Wargame: AirLand Battle

Postby Vestly » Wed 28 Aug 2013 00:50

-1 for mods because:
American would create mod , where Abrams is undestructible and F-15 is undestructible too (because it was never shoted down in fight against 3rd gen fighter)

German player would create Leo-2 as a ultimate machine with everything (i can imagine , how it would be able to shot down planes with its cannon)

Russian player would make mod , where T-90 would be like moving fortress with laser canon on top etc.

No , bad idea.

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Corsair
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Re: Modding Wargame: AirLand Battle

Postby Corsair » Wed 28 Aug 2013 00:54

Vestly wrote:-1 for mods because:
American would create mod , where Abrams is undestructible and F-15 is undestructible too (because it was never shoted down in fight against 3rd gen fighter)

German player would create Leo-2 as a ultimate machine with everything (i can imagine , how it would be able to shot down planes with its cannon)

Russian player would make mod , where T-90 would be like moving fortress with laser canon on top etc.

No , bad idea.

Eugen should stop making games them. I fear an awful french bias for W:RD.

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Hob_Gadling
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Re: Modding Wargame: AirLand Battle

Postby Hob_Gadling » Wed 28 Aug 2013 00:54

Satire wrote:Hob_Gadling, it is possible to mod WAB? If so, can you elaborate on that please? Using what tools/what is possible et cetera

+1 mod support


Yes, it is possible (at least to an extent, I've changed stuff in the armory already). Not sure how much stuff can actually be changed or how many things my meddling breaks. Tools are homemade. Don't want to run multiplayer testing before I know whether it leads to being banned or not.

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Re: Modding Wargame: AirLand Battle

Postby Guggy » Wed 28 Aug 2013 00:56

Turns out that this isnt nearly as glamorous as the 90's movie "Hackers" promised it would be!

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