Release: Wargame modding suite | v0.8.0 Pre-Release

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Ivan
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Re: Release: Wargame modding suite | v0.8.0 Pre-Release

Postby Ivan » Fri 22 Aug 2014 16:30

Thanks both of you the link works now.

Swordsman422
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Re: Release: Wargame modding suite | v0.8.0 Pre-Release

Postby Swordsman422 » Thu 11 Jun 2015 00:49

Hello,

Trying to get back into Wargame ALB modding. I have the most current mod tools and made sure I had .net 4.5 framework. I am getting the following exception when starting the modding suite. I haven't modded the game in a year. The last suite I had was v0.6.5 and had no issues with it.

Thanks for any assistance.

moddingSuite.exe Error: 0 : Unhandeled exception occoured: System.TypeInitializationException: The type initializer for 'System.Windows.Automation.Peers.AutomationPeer' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.Windows.Automation.InvokePatternIdentifiers' threw an exception. ---> System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at MS.Internal.Automation.UiaCoreTypesApi.RawUiaLookupId(AutomationIdType type, Guid& guid)
at System.Windows.Automation.AutomationIdentifier.Register(AutomationIdType type, Guid guid, String programmaticName)
at System.Windows.Automation.AutomationPattern.Register(Guid guid, String programmaticName)
at System.Windows.Automation.InvokePatternIdentifiers..cctor()
--- End of inner exception stack trace ---
at System.Windows.Automation.Peers.AutomationPeer.Initialize()
at System.Windows.Automation.Peers.AutomationPeer..cctor()
--- End of inner exception stack trace ---
at System.Windows.Automation.Peers.AutomationPeer.RaiseFocusChangedEventHelper(IInputElement newFocus)
at System.Windows.Input.KeyboardDevice.ChangeFocus(DependencyObject focus, Int32 timestamp)
at System.Windows.Input.KeyboardDevice.Focus(DependencyObject focus, Boolean askOld, Boolean askNew, Boolean forceToNullIfFailed)
at System.Windows.Input.KeyboardDevice.Focus(IInputElement element)
at System.Windows.Interop.HwndKeyboardInputProvider.OnSetFocus(IntPtr hwnd)
at System.Windows.Interop.HwndKeyboardInputProvider.FilterMessage(IntPtr hwnd, WindowMessage message, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
moddingSuite.exe Error: 0 : Unhandeled exception occoured: System.TypeInitializationException: The type initializer for 'System.Windows.Automation.Peers.AutomationPeer' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.Windows.Automation.InvokePatternIdentifiers' threw an exception. ---> System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at MS.Internal.Automation.UiaCoreTypesApi.RawUiaLookupId(AutomationIdType type, Guid& guid)
at System.Windows.Automation.AutomationIdentifier.Register(AutomationIdType type, Guid guid, String programmaticName)
at System.Windows.Automation.AutomationPattern.Register(Guid guid, String programmaticName)
at System.Windows.Automation.InvokePatternIdentifiers..cctor()
--- End of inner exception stack trace ---
at System.Windows.Automation.Peers.AutomationPeer.Initialize()
at System.Windows.Automation.Peers.AutomationPeer..cctor()
--- End of inner exception stack trace ---
at System.Windows.Automation.Peers.AutomationPeer.RaiseFocusChangedEventHelper(IInputElement newFocus)
at System.Windows.Input.KeyboardDevice.ChangeFocus(DependencyObject focus, Int32 timestamp)
at System.Windows.Input.KeyboardDevice.Focus(DependencyObject focus, Boolean askOld, Boolean askNew, Boolean forceToNullIfFailed)
at System.Windows.Input.KeyboardDevice.Focus(IInputElement element)
at System.Windows.Interop.HwndKeyboardInputProvider.OnSetFocus(IntPtr hwnd)
at System.Windows.Interop.HwndKeyboardInputProvider.FilterMessage(IntPtr hwnd, WindowMessage message, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
moddingSuite.exe Error: 0 : Unhandeled exception occoured: System.TypeInitializationException: The type initializer for 'System.Windows.Automation.Peers.AutomationPeer' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.Windows.Automation.InvokePatternIdentifiers' threw an exception. ---> System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at MS.Internal.Automation.UiaCoreTypesApi.RawUiaLookupId(AutomationIdType type, Guid& guid)
at System.Windows.Automation.AutomationIdentifier.Register(AutomationIdType type, Guid guid, String programmaticName)
at System.Windows.Automation.AutomationPattern.Register(Guid guid, String programmaticName)
at System.Windows.Automation.InvokePatternIdentifiers..cctor()
--- End of inner exception stack trace ---
at System.Windows.Automation.Peers.AutomationPeer.Initialize()
at System.Windows.Automation.Peers.AutomationPeer..cctor()
--- End of inner exception stack trace ---
at System.Windows.Automation.Peers.AutomationPeer.RaiseFocusChangedEventHelper(IInputElement newFocus)
at System.Windows.Input.KeyboardDevice.ChangeFocus(DependencyObject focus, Int32 timestamp)
at System.Windows.Input.KeyboardDevice.Focus(DependencyObject focus, Boolean askOld, Boolean askNew, Boolean forceToNullIfFailed)
at System.Windows.Input.KeyboardDevice.Focus(IInputElement element)
at System.Windows.Interop.HwndKeyboardInputProvider.OnSetFocus(IntPtr hwnd)
at System.Windows.Interop.HwndKeyboardInputProvider.FilterMessage(IntPtr hwnd, WindowMessage message, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)

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The W:AB Noob
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Re: Release: Wargame modding suite | v0.8.0 Pre-Release

Postby The W:AB Noob » Tue 16 Jun 2015 05:19

Did you get version 0.8.0 or 0.8.2
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image


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Re: Release: Wargame modding suite | v0.8.0 Pre-Release

Postby The W:AB Noob » Mon 6 Jul 2015 16:46

W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

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Re: Release: Wargame modding suite | v0.8.0 Pre-Release

Postby D-M » Mon 6 Jul 2015 19:27

It's an exception triggered by the lack (or so I think) of a UIAutomationCore.dll, there isn't much he can do but download one and registering it. Since the download links there are "private", it felt safer than just googleing it.
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MasterOfD3at
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Re: Release: Wargame modding suite | v0.8.0 Pre-Release

Postby MasterOfD3at » Sat 8 Aug 2015 01:00

Can we like change skin colours or some sort of ?? :geek:

MadModMan
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Re: Release: Wargame modding suite | v0.8.0 Pre-Release

Postby MadModMan » Sun 9 Aug 2015 21:29

Pre-order ALB owner here, played 10hours since then, and finally, oh finally there are modding tools! Thank you for doing this much work for the community, it's greatly appreciated! Also thumbs-up for the manual!
Now on to my question: Can you change the keyboard/mouse settings, and if yes, where can I find it?

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Re: Release: Wargame modding suite | v0.8.0 Pre-Release

Postby The W:AB Noob » Mon 10 Aug 2015 15:47

MasterOfD3at wrote:Can we like change skin colours or some sort of ?? :geek:

It is very possible to retexture - you will need Photoshop or Gimp and some addon that will open and edit .dds files. There is a texturing tutorial on the W:RD modding forums for more information, or PM me if you need help.
MadModMan wrote:Pre-order ALB owner here, played 10hours since then, and finally, oh finally there are modding tools! Thank you for doing this much work for the community, it's greatly appreciated! Also thumbs-up for the manual!
Now on to my question: Can you change the keyboard/mouse settings, and if yes, where can I find it?

What do you mean by keyboard and mouse settings? You can change keybindings in settings.
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

MadModMan
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Re: Release: Wargame modding suite | v0.8.0 Pre-Release

Postby MadModMan » Tue 11 Aug 2015 18:40

Thanks for replying, what I mean is sort of ""Attack move" bind key XYZ" or along those lines for all the commands in the game. I can't find it anywhere in the dat files :(

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