Texture mods now possible - Beta testers wanted!

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enohka
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Texture mods now possible - Beta testers wanted!

Postby enohka » Tue 22 Oct 2013 15:00

Hey guys,

at first, sorry for reposting this in the main area but I need a bit more attention to make this happen, there arent too much people looking into the mod section and this is very interesting for a lot of "non modders" since it works in vanilla online play.

enohka wrote:Just wanted to leave my winter camo Leopard 2A4 here - texture by leimeux.

http://steamcommunity.com/sharedfiles/f ... =188053668
http://cloud-2.steampowered.com/ugc/864 ... B05853190/

Its a bit buggy still, but I know where the problems are, should be fixed quite fast. Its working in Multiplayer - no desyncs or crashes at all.

You can already access that feature in the mod tools (Texture import/export) via the github repository, but that would require you to compile it by your own.

Unfortunately, Eugen is using an sRGB PixelFormat for their DXT5 compression. That means that the GIMP/Paint.NET editors/plugins wont be able to handle it properly (Only display the alpha channel). Adobe Photoshop with the NVIDIA DDS plugin is able to handle them perfectly though. I think about contributing to the GIMP dds plugin, since its open source to make this work in the future, or I will work on a PixelFormat conversion in my mod tools, I don't know yet.

As simple viewer for the textures, I suggest you this neat tool:
http://amnoid.de/ddsview/

I'm also looking for some dedicated beta testers, who have access to Adobe Photoshop and are interested in changing some textures! I don't own PS for my own (have too see If I can get a edu version since I'm a student now or somehting..). So to make this 100% work I really need your guys help at the moment!

But I can confirm to 100% that texture handling will be included in the next public version and that it will work in vanilla online play!

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Azaz3l
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Re: Texture mods now possible - Beta testers wanted!

Postby Azaz3l » Tue 22 Oct 2013 15:06

Oh my. GDR/Poland will be happy
Image

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D-M
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Re: Texture mods now possible - Beta testers wanted!

Postby D-M » Tue 22 Oct 2013 15:28

Image


Image
Image
Image

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ElTaco
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Re: Texture mods now possible - Beta testers wanted!

Postby ElTaco » Tue 22 Oct 2013 16:21

i would like retextures and remodels of infantry to look like their picture counterparts or their current time era counterparts IE delta farce that matches their picture

shomu1
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Re: Texture mods now possible - Beta testers wanted!

Postby shomu1 » Tue 22 Oct 2013 18:18

This is great! Can I haz dark gray Strike Eagle now plz? :D
Image

IT IS FREEEEEEEEEEEEEEEEEEEEEEEEEEEE

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Rorschach
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Re: Texture mods now possible - Beta testers wanted!

Postby Rorschach » Tue 22 Oct 2013 19:07

This...this is......

Beautiful.




Next up, map editor! :D
A brilliant plan from the dirtiest euro-hippie: get US players to pay me for a game that I then show them how much their military sucks so I can feel better about being a communist.

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Rorschach
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Re: Texture mods now possible - Beta testers wanted!

Postby Rorschach » Tue 22 Oct 2013 19:08

Wait a minute, what does that final sentence in pink mean? Public matches with textures? Public patch with texture editor??
A brilliant plan from the dirtiest euro-hippie: get US players to pay me for a game that I then show them how much their military sucks so I can feel better about being a communist.

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DoktorvonWer
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Re: Texture mods now possible - Beta testers wanted!

Postby DoktorvonWer » Tue 22 Oct 2013 19:43

I love you, Enohka.
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Graphic
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Re: Texture mods now possible - Beta testers wanted!

Postby Graphic » Tue 22 Oct 2013 19:51

shomu1 wrote:This is great! Can I haz dark gray Strike Eagle now plz? :D


http://i.imgur.com/TyoLvcg.jpg

:)
k

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D-M
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Re: Texture mods now possible - Beta testers wanted!

Postby D-M » Tue 22 Oct 2013 20:26

Sorry but for now you 'll only have to deal with some Manly Mirage 2000, MadMat approved :

http://puu.sh/4WGwx.jpg
http://puu.sh/4WGrx.jpg
http://puu.sh/4WxBE.jpg (amazing toshop skillz bro !)

Still buggy though, get better by putting the Texture option to "very high" and sometimes it simply crashes.
Image

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