(Release) Camera Mod v2 update

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naizarak
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(Release) Camera Mod v2 update

Postby naizarak » Tue 14 Jan 2014 07:57

This camera mod is meant to enhance the replay viewer by removing certain view limits and adding a few new features.

Changed stuff V2
Spoiler : :
- Tilt angle relaxed to 89.9 degrees. Camera will go fully vertical in both directions, and everything in between.

- Minimum altitude limit relaxed. Camera can now skim perfectly flat along the ground.

- Clipping limit relaxed. Camera can be placed extremely close to units without clipping through. Allows for nice point-blank shots.

- New hotkey: holding Shift while using the keyboard movement keys will slow down movement for precision control

- New hotkey: F9 will render a screenshot of the game world(no HUD), even if the HUD is enabled

- New hotkey: Shift + F9 will render a screenshot of the game world along with the HUD

- Hotkey: Ctrl + Alt + Shift + F9 enables an FPS viewer

Screenshots are saved in Documents/EugenSystems

V2 changes:


- Margin area for mouse movement slightly increased

- Vertical keyboard movement(ctrl + up/down arrows) decreased in speed for precision control

- Camera shake disabled

- Camera rotation tightened to 90 degrees, "pivot" area removed at low altitudes

- Camera will no longer reset the tilt angle when changing altitude


Download + Info ↓
Spoiler : :
Download (v1600, 1613 compatible)
Note: this mod was designed for replay usage only, wouldn't recommend using it for gameplay. Additionally, it only works with version 1600 replay files. Any replay utilizing the replay viewer won't have the mod enabled.
Last edited by naizarak on Sat 15 Feb 2014 07:57, edited 8 times in total.

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captain biggles
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Re: (Release) Camera Mod

Postby captain biggles » Tue 14 Jan 2014 09:14

Will this mod interfere with WRTG if I download it?
Britain doesn't need better SEAD - it has the Challenger 2 for that.
Spoiler : :
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naizarak
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Re: (Release) Camera Mod

Postby naizarak » Tue 14 Jan 2014 09:49

captain biggles wrote:Will this mod interfere with WRTG if I download it?


don't think i know what wrtg is

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D-M
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Re: (Release) Camera Mod

Postby D-M » Tue 14 Jan 2014 14:28

The FPS hotkey has always been activated. :/
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naizarak
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Re: (Release) Camera Mod

Postby naizarak » Tue 14 Jan 2014 21:41

D-M wrote:The FPS hotkey has always been activated. :/


that is indeed true

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captain biggles
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Re: (Release) Camera Mod

Postby captain biggles » Tue 14 Jan 2014 23:08

It's With Respect to Germany (another mod£
Britain doesn't need better SEAD - it has the Challenger 2 for that.
Spoiler : :
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Special thanks to kiheerSEDMAN for the sigs.

naizarak
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Re: (Release) Camera Mod

Postby naizarak » Wed 15 Jan 2014 01:53

captain biggles wrote:It's With Respect to Germany (another mod£


then unfortunately they're not compatible. you'd have to replace one mod with another, currently there's really no way of "stacking" separate mods

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Vasto
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Re: (Release) Camera Mod

Postby Vasto » Fri 17 Jan 2014 01:19

Thanks for this great stuff!

It's really useful for taking more interesting screenshots :)
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REDDQ
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Re: (Release) Camera Mod

Postby REDDQ » Fri 17 Jan 2014 03:55

Thanks a lot! This one is awesome!

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WW3 as seen by the elves.

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Re: (Release) Camera Mod

Postby pink_supervisor » Fri 17 Jan 2014 09:01

having the camera this low to the ground makes scenes more personal, and the closeness to which you can zoom into units make them seem more intimdating. this is a good tool for making unit icon cameos and would have been pretty useful for the trailer contest. I hope eugen adds some functionality to the next game, there really wasn't much to hide other than building interiors without faces and the center of the skybox. If you're still working on this, I recommend that you make CTRL+SHIFT+W or S for fine control of camera altitude if that's at all possible, right now you have to use the unit as a reference to and zoom in and pan out to get a specific camera height, this is hard to do for shots of missiles.

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