(Release) Wargame Mod Installer

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Vasto
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(Release) Wargame Mod Installer

Postby Vasto » Sun 16 Feb 2014 02:56

Hello modding community,

As you might know, at the moment, a distribution of retexture mods is a little troublesome. It's not very handy to share a 3GB file, especially for a small retexture mods... Also I guess that manual installation of textures might be a little intimidating for casual players. So having this in mind I decided to make this simple software, which I hope will make a life of modders and mod users a little bit easier.

The Wargame Mod Installer is a basically an installer software, which allows in an automatized way to copy moded files, and to replace texture images directly inside the.dat files. Probably the latter is the thing which makes it the most useful. From now texture mods can be easily distributed just by providing image files, no need to share a heavy ZZ_3.dat. The Installer allows also to keep compatibility between texture mods, by providing ways to replace only specified image parts. The whole customization process is an XML like file based, so should be really easy to understand (more in manual).

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Important:
Here is a link to the new Wargame Mod Installer development thread, where you can find the newest version to download and information about the updates:


http://www.wargame-ee.com/forum/viewtopic.php?f=187&t=43970
Last edited by Vasto on Sat 19 Apr 2014 11:39, edited 8 times in total.
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Re: Wargame Mod Installer (Release)

Postby enohka » Sun 16 Feb 2014 03:14

Neat! Congratulation for this awesome release!

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D-M
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Re: Wargame Mod Installer (Release)

Postby D-M » Sun 16 Feb 2014 14:56

Wow awesome. Sweet !

Thought I 'd like to note that not all textures files fellow the constant tile size rule, the missile/bomb texture for instance has low and high resolution textures parts. Pretty minor thought.
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Re: Wargame Mod Installer (Release)

Postby Vasto » Sun 16 Feb 2014 15:40

D-M wrote:Thought I 'd like to note that not all textures files fellow the constant tile size rule, the missile/bomb texture for instance has low and high resolution textures parts. Pretty minor thought.


Well, there is a way to specify exact coordinates (at least to some degree, because they have to be a multiplicity of 4) of a point of replacement area. Just prepare an image of appropertiate size, and then order installer to place it at desired point of bigger image.
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Re: Wargame Mod Installer (Release)

Postby londonsmee » Thu 27 Feb 2014 11:53

Had couple of erroneous lines of code. They where from the low.dds code, could that have caused issues.

Code: Select all

              column="5"
              row="5"/>   

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The W:AB Noob
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Re: Wargame Mod Installer (Release)

Postby The W:AB Noob » Thu 27 Feb 2014 17:30

YEAH!!!!!
Will the people downloading the mod have to make a backup ZZ 3.dat manually?
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Re: (Release) Wargame Mod Installer

Postby Vasto » Thu 27 Feb 2014 18:32

Small update:

From now it should be possible to replace images inside the nested package files (.ppk). So in short, it allows to replace the unit icons on the same basis as textures.

Because I don't have the time at the moment to update the manual, here is a short explanation:

When you encounter a .ppk file, you can export it with the moddingSuite, and then open it like any .dat file.
It contains files like a .dat file. So to replace a image inside the .ppk file which is in the .dat you can use installer's command as usual, you just need to concat both paths by writing a "|+" between them.

So for example if you want to replace a unit icon inside the sample .ppk which resides in some .dat file, you can write the targetConentPath in a following way:

Code: Select all

targetConentPath="samplePPKFile.ppk|+unitIcon.tgv"


EDIT:

The W:AB Noob wrote:YEAH!!!!!
Will the people downloading the mod have to make a backup ZZ 3.dat manually?



One can tell the Installer to copy-paste specific files inside the Wargame Installation dir. So yes, it is possible for mod creators to automatically backup user's files which are going to be altered by installer.
Last edited by Vasto on Thu 27 Feb 2014 18:45, edited 2 times in total.
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Re: (Release) Wargame Mod Installer

Postby londonsmee » Thu 27 Feb 2014 18:36

That sounds cool was trying to figure out how to change the icon. :)

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Re: (Release) Wargame Mod Installer

Postby The W:AB Noob » Fri 28 Feb 2014 03:28

Nice. Also, shouldn't it be called a texture installer instead of a mod installer? Unless this can install whole mods... :D
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Re: (Release) Wargame Mod Installer

Postby Vasto » Fri 28 Feb 2014 11:36

The W:AB Noob wrote:Nice. Also, shouldn't it be called a texture installer instead of a mod installer? Unless this can install whole mods... :D


It is possible to order copy-pasting of any files, but in most cases there is not much point in doing a installer for a mod which uses one, few MB file.

Though this functionality is rather secondary and it is nothing fancy, it is present so people can eventually distribute a complex, gameplay changing mod with new skins, via a one mean of distribution. So, there would be no need to write in a mod Readme: "First manually copy paste files X,Y,Z to dir K, then run the installer to install skins", but just: "Run the installer".

Also a Texture Installer is a quite limiting name, in the context of adding new features.
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