Modding the coop campaign victory conditions

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Vahakyla
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Modding the coop campaign victory conditions

Postby Vahakyla » Tue 23 Dec 2014 01:42

Me and my played all of the coop campaign on the hardest difficulty and ran into an issue where the morale points required for wins were too easy to attain. 300 points in the final campaign we achieved on day 5 and on the second play-through, day 6. I'd like those campaigns to last longer and be more about attrition, thus I am interested in how would I proceed to increase the morale points to more, for example 600 or 800 to increase the difficulty and lenghten the campaign that could potentially be 20 days as it says in the description. As it is now, there is no way two competent players will take that many to get the 300 victory points. Or even if there would be a way to keep playing after the victory or somehow.

Vahakyla
Private First-Class
Posts: 5
Joined: Tue 23 Dec 2014 01:39
Contact:

Re: Modding the coop campaign victory conditions

Postby Vahakyla » Tue 23 Dec 2014 20:48

Well, I modded it myself.

Using the modding suite, I went to the Data folder, Wargame in there, then PC, then the latest patch number and opened the win.dat.

pc\ndf\patchable\scenario\campagnedynamique2\ndfscriptingforalternative1.ndfbin

There were the plain speak numbers for morale points required to win.

TStrategicMapInitialisationParameters had also the amount of days in the campaign.

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