3xANikolai wrote:1. So after realising that a new patch was released (Issues with focus), my mod has become outdated, however in saying that, what is the best way to update my mod? Start on the new updated version or work with the existing mod and update for what was changed?
2. If I was to change for example Tiran 5 Blazer (Israel Recon Tank) into a Tank, are these the following instances I would only need to change:
- IAStratmodule (Module)
- Other unit specs like: ZZ.Win (Name) Scanner + ScannerConfiguration (Module) and Visibilty (Module)
I know that within these folders we have further stuff that needs to be changed for example like IAStrat and Labels. If there is more instances to change or if I have done any wrong changes, it would be great to hear from someone.
1. The best method is whatever is the least amount of work, but it will involve redoing your work or the original mod author's.
2. Check the Flags (Module) and Position (Module). I am in the habit of comparing units side by side on every unit conversion so I have not made a list of everything to be changed.
libbmaster wrote:I have another question: the ash and shadows mod claims that they changed how AP damage is calculated, but the mod authors haven't gotten back to me. Do you know how they would have gone about doing that? Can you really change the damage calculation for AP attacks? And can you also change other special rules for AP weapons, like [HEAT] always dealing at least 1 damage to targets or [KE] increasing its damage with range?
TFloatArmeArmureContainer and TGameplayArmeArmureContainer contain the damage table for HE and AP, respectively. On the AP table, the horizontal axis is the armor value and the vertical is the AP value, which includes kinetic and HEAT. Each coordinate value is the final damage, so it's not a calculation, it's a simple reference table.