Modding Questions Thread

Tilvaltar
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Re: Modding Questions Thread

Postby Tilvaltar » Sat 15 May 2021 15:05

The W:AB Noob wrote:NDF_Win.dat, go globals.ndfbin, TModerWarfareMultMapInfo, ArgentInitialTable on every map

Will editing the values in ArgentInitialTable affect the AI or just me?

TAR5US
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Re: Modding Questions Thread

Postby TAR5US » Thu 20 May 2021 09:54

jeff2146 wrote:ever since the last steam versions update it seems that a couple of the mod i like to play with have stopped working.
in particular the improved campaign mod which i really enjoyed playing.

is there i way i can get this mod to work again or do i need to hunt down the creator and have him fix it

the mod in question: https://www.moddb.com/mods/revised-campaign-with-super-usa

thanks in adnvance for any reply



You can hit me up on Discord in the Ash and Shadows Discord or Stealth17's discord, I could probably help you. @TAR5US

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Re: Modding Questions Thread

Postby TAR5US » Thu 20 May 2021 10:08

Inertia056 wrote:Here is a weird problem:

It’s about the indirect fire ability with reflexes shot and manual target designations.

If you watch closely, you will notice that the vanilla flamethrower squad has this special ability: It has an flamethrower which is an indirect weapon, but it can be ordered to focus its fire on a moving target, ie keep shooting at a moving target for EVERY shot in its salvo.

This is a unique ability in the indirect weapon family, because every other indirect weapon fire at a target’s position at the precise moment you gave that firing order, while our flamethrower squad will automatically and continuously aim at where the target currently is instead of where the target was.

I am very eager to figure out a way to replicate this ability in other weapon, because that will unlock a whole branch of possibilities for mod gameplay.
I will very appreciate it if anyone can offer any hints.
Thank you for your time in reading this.


I think this is because the fire rate is so fast it is correcting the location of the unit and following it for the next round. It is still firing at the ground of where it was. Also, it still has line of sight on what it is firing at. You could look into the Ash and Shadows mod. There is a indirect fire squad motor on Chinese infantry that uses this mechanic as well. I wish there was a way to NLOS F&F against units that you have vision from another unit but I dont think that is possible or someone would have done it. Aircraft are able to do it. I would like to have a cruise missile fired from a ship in the harbor that tracks on target but I dont see how that is possible from a logical standpoint. I could make it so the missile fires quickly (aim time) and has a long reload but it wont act like a ATGM flying above the trees and terrain.

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cashgrany
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Re: Modding Questions Thread

Postby cashgrany » Sun 30 May 2021 20:07

Hello everyone. I will perhaps ask a question that has already been asked; but I looked everywhere without finding a suitable answer.
For example I took the SENKE unit of Yugoslavia I multiplied its hit points and I increased the number of soldiers but here is only one soldier out of the ten to have the rifle of sniper all others are equipped with submachine guns.
How to multiply the number of snipers.
There are 10 soldier I would like 5 is the sniper.
Your help will be welcome.

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