[Functional requirements] Change tracker/apply mod to update

User avatar
enohka
Second-Lieutenant
Posts: 928
Joined: Sun 21 Oct 2012 04:25
Location: HEAP
Contact:

[Functional requirements] Change tracker/apply mod to update

Postby enohka » Sat 29 Mar 2014 08:28

Hello fellow modders,

I understand that creating non vanilla conform mods for RD is a mess at the moment - once a new game version comes out you have to either run your own branch of the outdated version or you have to apply all your changes to the new version all over again.

In order to solve this big problem, I see the need of implementig a functionality track all changes you've done and apply them to another version of the gamefiles. It's a tough feature to implement and needs some serious brainstorming to obtain an overview/list of the nessecary functionality.

This thread is thought to to this brainstorming and gather a list of required features. It's more meant to the people who understand the ndf format a bit, but of course for all people who are doing bigger mods or have done them in the past.

Your turn!

User avatar
The W:AB Noob
Lieutenant General
Posts: 4568
Joined: Fri 12 Jul 2013 22:29
Location: United States, Central Time Zone
Contact:

Re: [Functional requirements] Change tracker/apply mod to up

Postby The W:AB Noob » Sat 29 Mar 2014 09:59

enohka wrote:Hello fellow modders,

I understand that creating non vanilla conform mods for RD is a mess at the moment - once a new game version comes out you have to either run your own branch of the outdated version or you have to apply all your changes to the new version all over again.

In order to solve this big problem, I see the need of implementig a functionality track all changes you've done and apply them to another version of the gamefiles. It's a tough feature to implement and needs some serious brainstorming to obtain an overview/list of the nessecary functionality.

This thread is thought to to this brainstorming and gather a list of required features. It's more meant to the people who understand the ndf format a bit, but of course for all people who are doing bigger mods or have done them in the past.

Your turn!


Wow. So basically, a more detailed and complex version of Vasto's mod installer. Sounds great to me, but unfortunately, i do not know anything about programming. One thing I would like to see for my movie mod is that if this does come out, you can say change all the instances to something - like all units to year 1955 or all units to ANZAC.
W:RD Sandbox Mod 5.4.3 Click -> Image

User avatar
elpha01
First Sergeant
Posts: 213
Joined: Sun 27 Jan 2013 17:54
Contact:

Re: [Functional requirements] Change tracker/apply mod to up

Postby elpha01 » Sat 29 Mar 2014 13:33

+1, it is the most urgent thing that we need, there are so much updates and DLC, than the can't keep old versions.
Image IIEN 2017

User avatar
Mikeboy
General
Posts: 5354
Joined: Sat 27 Apr 2013 21:59
Location: Democratic People's Republic of Yorkshire
Contact:

Re: [Functional requirements] Change tracker/apply mod to up

Postby Mikeboy » Sun 30 Mar 2014 01:55

Could you have it export a changelog to a text file (with the ability to update that text file in future), then have the ability to 'run' that changelog on a different gamedata file perhaps?

User avatar
The W:AB Noob
Lieutenant General
Posts: 4568
Joined: Fri 12 Jul 2013 22:29
Location: United States, Central Time Zone
Contact:

Re: [Functional requirements] Change tracker/apply mod to up

Postby The W:AB Noob » Tue 1 Apr 2014 17:36

That's exactly what I requested some time ago viewtopic.php?f=161&t=35461&p=513424#p442037
W:RD Sandbox Mod 5.4.3 Click -> Image

Guggy
General
Posts: 8645
Joined: Thu 17 Nov 2011 02:53
Location: peaceful skeleton realm
Contact:

Re: [Functional requirements] Change tracker/apply mod to up

Postby Guggy » Tue 1 Apr 2014 21:58

Certainly need this. I cant bring myself to mod knowing it'll be obsolete in 2 days or so :P

User avatar
Randomletters
First Sergeant
Posts: 223
Joined: Fri 10 May 2013 06:48
Contact:

Re: [Functional requirements] Change tracker/apply mod to up

Postby Randomletters » Tue 1 Apr 2014 23:54

I'll third generated changelogs, I'd also like to be able to compare two .ndf files and see the exact differences between them.

User avatar
jonas165
Brigadier
Posts: 3109
Joined: Sun 13 Oct 2013 06:01
Contact:

Re: [Functional requirements] Change tracker/apply mod to up

Postby jonas165 » Sat 5 Apr 2014 06:21

Is there any progress on this?
Image
Alpha release. Click signature for more

Return to “Modding”

Who is online

Users browsing this forum: No registered users and 10 guests

cron