Sound Modding

Pyro
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Re: Sound Modding

Postby Pyro » Thu 4 May 2017 17:15

Being able to mod sounds would be really good. I don't have time to do so myself, but I've become aware of some of the sound effects that are wrong or annoying and would love to change them.

Examples are: the "hiss" when smoke screens are laid is totally wrong (smoke screens don't work like that); and mortar fire should be a more hollow sounding doof-doof with a bit of a ring on each firing. I've always liked the deep boom of the tank guns firing, I find that way cool.

I hope someone is interested enough to keep at this issue and we will eventually be able to "upgrade" selected sound effects.

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The W:AB Noob
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Re: Sound Modding

Postby The W:AB Noob » Fri 5 May 2017 01:00

We can't exactly encode files perfectly yet - the imported sound cuts off at a specific time.
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

astanid
Corporal
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Re: Sound Modding

Postby astanid » Fri 7 Jun 2019 10:42

Hi. I really hate some 'alarm' sound the game makes everytime some of my units are destroyed. How do i disable it ?
I believe all 'system' soud are in Wargame Red Dragon - Double Nation Pack REDS\Data\WARGAME\PC\430000210\ZZ_1.dat
I see i can replace them with moddingSuite. it's alerte.ess
But where can i find some 'empty' sound to replace it with ?
...
I tried to replace this sound with sfx_impact_ground_smoke.ess (the smallest sound that i could find) using moddingSuite
The game crashes as soon as this sound is needed :(
Version : Final
Revision: 510057270
Branche: gitlab/wargame3
Projet: WARGAME
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astanid
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Re: Sound Modding

Postby astanid » Fri 7 Jun 2019 23:09

I got it working. Looks like sound file needs to be the length in seconds.
I've attached empty sound file if someone will need it
Attachments
silence2.rar
(252 Bytes) Downloaded 23 times

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