Looking to transfer existing units to their country of origin for use in themed decks (things like moving F-4/F-104s to the US deck for Vietnam era and F-84/F-86 for Korean War, bummer no Mig-15s so will have to use Mig-17s instead, close enough looks-wise) and have a few questions. Followed some of the guides to change what country list they show in and the icon flag no problem. Have not found some of what I am looking to do though. Most of my modding background has been with text based files and some very minor scripting. Still learning my way around the Wargame Modding Suite
1. For changing the ingame displayed names I do not understand how to convert the text I want to use into the code used for these entries. Also I could not find the third entry.
Nevermind just found it under TUniteAuSolDescriptor > Modules.
1. TUniteAuSolDescriptor > NameInMenuToken
2. Modules > TypeUnit > Default > NameInMenuToken 3. CompanyUnit > Default > CompanyDescriptor > Modules > Label > Default > CompanyName
2. I would also like to change the ingame skin or model to reflect the above using ingame assets and I am not sure exactly were this is located. Following the tutorial for changing plane loadouts (thinking of doing this after I learn to change the main skin/model) I did find 6 entries for MeshDiscriptor under DepictionAlternatives and am curious if this is what I am looking for. By the file names listed under the 6 entries it seems these might be for the main models and their LODs, and all would need to be changed yes?
Some units do not have a US alternative skin/model, and I might just have to make do. Have not looked at the reskinning tutorials yet so wondering if I could just copy and paste a US emblem over another nations emblem on a current skin or some such.
Edit: Ok, with a bit of trial and error that seems to be what I was looking for. Weird I only had to modify the top three entries under AlternativeDepictions, the last three seemed to modify themselves. Now I just need to figure out how to input the text/code for the ingame name.