Modding Questions Thread

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The W:AB Noob
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Re: Modding Questions Thread

Postby The W:AB Noob » Tue 8 Aug 2017 20:46

Sireyn wrote:
ilias wrote:is it possible to edit explosion radius separately from damage (HE ammunition) ?

Arme : The armor damaging capacity (multiplies with physical damages if above a certain number)
PhysicalDamages : The explosive damage caused

I believe that the number mentioned for Arme is 39, and that the max for PhysicalDamages is 3000, but I might be wrong.
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Sireyn
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Re: Modding Questions Thread

Postby Sireyn » Wed 9 Aug 2017 00:57

The W:AB Noob wrote:I believe that the number mentioned for Arme is 39, and that the max for PhysicalDamages is 3000, but I might be wrong.


Thanks for that input, these things are easy to forget.

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The W:AB Noob
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Re: Modding Questions Thread

Postby The W:AB Noob » Wed 9 Aug 2017 01:23

Sireyn wrote:
The W:AB Noob wrote:I believe that the number mentioned for Arme is 39, and that the max for PhysicalDamages is 3000, but I might be wrong.


Thanks for that input, these things are easy to forget.

No problem, thanks for posting your info in the first place!
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Re: Modding Questions Thread

Postby NickArt » Mon 14 Aug 2017 23:57

Is it possible to add a whole new nation (like Switzerland XD) to the game through a mod or is only altering and adding single units supported right now?

And if yes, is it possible to add a whole new faction, in this case a neutral one (maybe one could call it Whitefor?) to existing Bluefor and Redfor?

I just want to know if it's possible as I'd love to get into modding and have my own nations army added. (As I am in the Swiss Army the urge to add it is even bigger!)

Thanks for your answers in advance.

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Re: Modding Questions Thread

Postby Sireyn » Tue 15 Aug 2017 00:49

For starters, this is one of the more difficult areas to mod correctly. The game can be very particular on how you make edits and the NDF's have an unintuitive structure.

I have not dug around enough to give a definitive yes or no, but I suspect adding a new, blank nation is possible. I'm doubtful you can implement it as a neutral though, as the game is designed around REDFOR and BLUFOR, and you definitely cannot create new units. You do have the option of repurposing an existing nation and all of its units if you prefer a simpler method, though you are still looking at an involved project.

If you want to do your own experimenting, I can imagine creating a new nation may be a similar process as adding new deck specializations, with maybe several more steps. (A variety of locations must be able to cross reference each other). I'd begin my exploration here.
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NickArt
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Re: Modding Questions Thread

Postby NickArt » Tue 15 Aug 2017 11:51

Thanks Syren!

I guess I will dig around a bit and do some experimenting if and how exactly this can or can not be done.

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Re: Modding Questions Thread

Postby The W:AB Noob » Tue 15 Aug 2017 17:00

I kinda doubt the Whitefor thing is possible (even though there is a Neutral texture flag in the game's resources), but if you create a new TableString, a new nation might be possible. There are a ton of things to do with that though. You should use the Table Exporter to export the XML reads and then use a coding software like Sublime Text 3 to search all reference instances of a country name like SWE. Then you'll have a pretty accurate picture of what you need to do to make a country.
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Re: Modding Questions Thread

Postby thephalanx1453 » Wed 23 Aug 2017 23:36

How do I change the values in the HE damage table?

More specifically, I'd like to change the HE damage modifier vs infantry (currently 1.0) and the small arms damage modifier vs infantry (currently 1.0).

Here's the HE damage table

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Re: Modding Questions Thread

Postby Spectre_nz » Thu 24 Aug 2017 15:32

You asked on reddit yeah?
I take it your're already sorted on this one?

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Re: Modding Questions Thread

Postby thephalanx1453 » Thu 24 Aug 2017 21:26

Spectre_nz wrote:You asked on reddit yeah?
I take it your're already sorted on this one?


Yes thank you again. New question though, is there possible to add a new Map to an existing Maplist, like the one in TGameplayArmeArmurContainer? I'm trying to add a new arme type in addition to HE and small arms, and give it a new set of values.

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