Re: Modding Questions Thread
Posted: Tue 27 Aug 2019 05:10
can someone help me i followed the way to find TShowRoomDeckManager but i cant seem to find it where its suppose to be any help?
was following this >
2) In TShowRoomDeckManager you have the "Deck Defaults" like default starting points, default slots, slot costs, etc. What interests you is the DefaultSlotMatrix that says how many slots you have per Deck Category and DefaultCostMatrix, what is the ActivationPoint cost per Deck Category Slot.
The Categories are identified by a number :
3 - LOG
10 - REC
9 - TNK
6 - INF
13 - SUP
8 - VHC
11 - HEL
7 - PLA
12 - NAV
So when you see DefaultSlotMatrix Map 10:5 it means 5 slots for Category 10 (10=REC)
And for DefaultCostMatrix when double-click on Map that corresponds to Map 10 : Collection[9] you will see the Slots costs for Category 10, REC for each slot.
3) And finally you have TDeckRulesModifier.
This contains all modifiers, both for Nation/Coalition, Type and Era.
In the default game you have :
121808 = Armored
121809 = Mechanized
121810 = Motorized
121811 = Airborne
121812 = Marine
121813 = Support
Availability = Availability bonus (or malus if you have a negative number). Value of 1.0 = 100% extra availability
Activation Cost = Mapping of which Category/how much Cost per Category slot.
Slots Removed = Mapping of which Category/how many slots removed. Negative number gives that many extra slots.
Experience Bonus = Mapping of which Category/XP bonus of that category
Texture = don't mess with it
Activation points = Bonus Activation points.
but i cant see TShowRoomDeckManager
btw if anyone can make a discord for this forums that would be nice and easier to talk to others
was following this >
2) In TShowRoomDeckManager you have the "Deck Defaults" like default starting points, default slots, slot costs, etc. What interests you is the DefaultSlotMatrix that says how many slots you have per Deck Category and DefaultCostMatrix, what is the ActivationPoint cost per Deck Category Slot.
The Categories are identified by a number :
3 - LOG
10 - REC
9 - TNK
6 - INF
13 - SUP
8 - VHC
11 - HEL
7 - PLA
12 - NAV
So when you see DefaultSlotMatrix Map 10:5 it means 5 slots for Category 10 (10=REC)
And for DefaultCostMatrix when double-click on Map that corresponds to Map 10 : Collection[9] you will see the Slots costs for Category 10, REC for each slot.
3) And finally you have TDeckRulesModifier.
This contains all modifiers, both for Nation/Coalition, Type and Era.
In the default game you have :
121808 = Armored
121809 = Mechanized
121810 = Motorized
121811 = Airborne
121812 = Marine
121813 = Support
Availability = Availability bonus (or malus if you have a negative number). Value of 1.0 = 100% extra availability
Activation Cost = Mapping of which Category/how much Cost per Category slot.
Slots Removed = Mapping of which Category/how many slots removed. Negative number gives that many extra slots.
Experience Bonus = Mapping of which Category/XP bonus of that category
Texture = don't mess with it
Activation points = Bonus Activation points.
but i cant see TShowRoomDeckManager
btw if anyone can make a discord for this forums that would be nice and easier to talk to others