
Modding Questions Thread
Re: Modding Questions Thread
Ye I tried changing the variables to what you told me too and I got that fatal error message at startup. I am at a loss. 

Re: Modding Questions Thread
Ok. So I got it not to crash. But it fires like MLRS.. I don’t see the projectiles. How would I..
1.Show the projectile launching and flying in a high arch
2. Allow it to possibly be shot down by AA (but not easy to shoot down)
3. Have slow rate of fire similar to Lance.
I hope this isn’t too much too ask. But you definitely are a hugely helpful. Thanks again.
1.Show the projectile launching and flying in a high arch
2. Allow it to possibly be shot down by AA (but not easy to shoot down)
3. Have slow rate of fire similar to Lance.
I hope this isn’t too much too ask. But you definitely are a hugely helpful. Thanks again.
Re: Modding Questions Thread
I DID IT!!
It’s awesome! Just gonna tinker with the rof.
It’s awesome! Just gonna tinker with the rof.
Re: Modding Questions Thread
Omarncdn wrote:I DID IT!!
It’s awesome! Just gonna tinker with the rof.
Nice! Glad you got it sorted. I'll still answer questions you might have if you need help polishing.
Re: Modding Questions Thread
Ya , just trying to figure out how to make the projectile yo be “shoot downable” But not easy to shot down. Only with a Heavy AA. Any ideas?
Also, do you know why when playing against the computer the AI never sends out it’s expensive equipment. Is their something we can do make the AI fight harder, send more powerful weaponry?
Also, do you know why when playing against the computer the AI never sends out it’s expensive equipment. Is their something we can do make the AI fight harder, send more powerful weaponry?
Re: Modding Questions Thread
Omarncdn wrote:Ya , just trying to figure out how to make the projectile yo be “shoot downable” But not easy to shot down. Only with a Heavy AA. Any ideas?
Also, do you know why when playing against the computer the AI never sends out it’s expensive equipment. Is their something we can do make the AI fight harder, send more powerful weaponry?
Here is a prior discussion on CIWS. I imagine you could just increase the hitpoints of the missile.
https://forums.eugensystems.com/viewtopic.php?f=187&t=42266&p=1051913&hilit=ciws#p1051905
Based on my observations, the AI selects a unit card and deploys that until exhausted. You can give them more starting points, higher point income, and an availability bonus. Part of the problem is that the AI fast moves all of its units into combat. Units with less of a road speed bonus stay off the roads more, which makes the AI less predictable.
Check GDconstanteoriginal.NDF instead of Everything for some AI settings.
Re: Modding Questions Thread
Do you know where to find the hit points for a missile.
Re: Modding Questions Thread
Omarncdn wrote:Do you know where to find the hit points for a missile.
Within the TAmmunition of your missile is MissileDescriptor.
If this is a vanilla TUniteDescriptor then duplicate it and assign it to your custom TAmmunition.
Open the reference and you will see a list of Modules containing Damage.
Make sure this is a new reference and not vanilla
MaxDamages is the number of hitpoints, so make that what you like.
Re: Modding Questions Thread
Does anyone know how to make the AI more difficult in campaign and skirmish. How can I give the AI more starting points
Re: Modding Questions Thread
Omarncdn wrote:Does anyone know how to make the AI more difficult in campaign and skirmish. How can I give the AI more starting points
NDF_Win.dat > gdconstanteoriginal.ndfbin > TModernWarfareTunableConstante
BonusMoney : Additional starting points
BonusFlux : Multiplies unit availability
PercentMonderFor : Multiplies income rates
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