TTDSI wrote:How to change a units availability?
On the unit's TUnitAuSol page, you will see MaxPacks and MaxDeployableAmount. These are the number of cards and the number of units per card at different veterancies, lower vet starting from the top.
TTDSI wrote:And is there a forum that describes all or alot of option/tabs meanings?
You can explore some of these posts, but I am not aware of a central location that explains everything. Most information is spread out across recent or ancient posts and even more is stuff you have to learn as you go.
https://forums.eugensystems.com/viewtopic.php?f=187&t=42270#p514288
TTDSI wrote:Any way to allow LCU to be resupplied? how can i make the LCU take supplies from a truck close up to the shore?
In "everything", use the text filter to search for "supply" and you should have three results. TModuleModernWarfareSupplyDescriptor has a SupplyPriority reference, with higher priority taking supplies from lower ones. This means you can't have an LCU take supplies from a truck and then give it back to the truck. You will need to choose one or the other.
TTDSI wrote:How to put a unit cap for AI? i would only want around 200 or 125 units on the map at a time for the AI this would help with any performance issues for my zombie mod.
I don't know of a way to restrict the AI with a population cap, but you could just make an AI deck with the number of units you want. Give the zombies 9 cards of various increments and let the players find out what works for them.