Omarncdn wrote:Good day everyone.
Just completed my mod and I’m testing everything. Noticed that when I play skirmish.. The AI only conquers 1 sector in a 10vs10 map (Asgard). I just played once... so far but why is that happening. Is there anything I can do to make the AI more aggressive, in conquering sectors. I increased their money and income rate..can someone provide me an explanation on the mechanics of the AI.
Talking further about the AI. Seems like it just spans helicopters like crazy, Any suggestions to what instances in the AI I can change to make the AI more balanced and more difficult to play against. I’m aware that the AI is not the greatest, it’s seems it’s like a action-reaction response. But this thread is full of smart people.. I’m sure there’s a solution. I always play on very hard.
The Wargame AI is pretty simple and their performance depends a lot on the deck you create for them. Make sure they have enough commands and they will spread out and conquer all the zones. The AI attack based on which kind of unit is supposed to counter which and they tend to deploy only one card of a type of unit at a time, so unit variety can help.
Try not to give the AI too many helicopters or aircraft because they will deploy everything they have as a counter to one unit they see (which also makes them trivial to bait).
The money and income rates are the only things I am familiar with to change how the AI acts. I've found it's better to give them a higher income rate and only small bonus to starting points.
If you are modding, make sure you change the IAStratModule in the Modules list and in the CompanyUnit module to one from a unit of the same role.
lynchk28 wrote:Is there a way to change what maps are used during a campaign?
I am sure there is. The list of maps is in NDF_Win > globals > TModernWarfareMultiMapInfo. The maps associated with the campaigns are marked true under CampagneDynamiqueMode. It may be possible to change references around to get a different map.