D-M wrote:The W:AB Noob wrote:Okay, now I got some questions:
Is it possible to make infantry squads of 1 man?
How do you mod the turning radius of planes? (it's probably easy but I'm kinda busy right now.)
You can even make 500 man squads, IIRC a variable can be found somewhere in WAB data but I can't find it in WRD's so I think they maybe got rid of it and made the squad size equals to the squad's HP instead of having 2 distinct variables.
The turning radius of planes can be found in modules => mouvementhandler => TAirplanephysicConfiguration => AgilityRadiusInMeter
Beware that modifying some other values in this class can result in crash of atomic proportion. The game didn't liked in when my sovremnny tried to fly into the earth...
1. There are still 2 variables for the infantry. The first is the one in TModernWarfareDamageModuleDescriptor which is responsible for the actual 'hitpoints' of the unit. The second value is in TUniteBehaviourDescriptor, is called NbSoldatInGroupeCombat, and controls the actual amount rendered in the squad from what I can tell. No idea what happens if this first value and second are not the same.
Related to this, anyone know where to change the infantry formation spacing? I'd like to spread them out a little more. I'm looking at infantry squads of 4/6/8 for my mod and would prefer them a little less clumped than currently.
2. AgilityRadiusInMeter controls the radius of the turn that they attempt to fly - however, depending on the other variables, they might not actually be able to sustain that turn. This is apparent when you see the plane start the turn sharply and then stop and fly straight for a bit, and repeat - it is incapable of maintaining that turn rate and essentially 'stalls out'.
This became apparent as I tried setting it to around 150 for a Mig-21 and F-8, and the above behaviour happened. So while it is limit to the radius they will try to turn with in game, there is also another 'soft' limit depending on the airframe variables (the rest of the stuff in that file - and I echo the warning about touching it. Even if it doesnt crash the game it will probably spaz your aircraft out in one way or another).