Any way to mod out the campaign time limit?

AgentMulder
Specialist
Posts: 15
Joined: Sat 27 Apr 2013 03:00
Contact:

Any way to mod out the campaign time limit?

Postby AgentMulder » Fri 18 Apr 2014 09:31

One of the things (beyond constant draws) that I couldn't stand about the dynamic campaign in ALB was the time limits. I never really understood the purpose of this in a theater warfare style game. I'm more of a slow, steady advance type. Would it be possible to create a mod that disables this?

Thanks

User avatar
ZoidySVK
Specialist
Posts: 18
Joined: Thu 10 Jan 2013 22:45
Contact:

Re: Any way to mod out the campaign time limit?

Postby ZoidySVK » Fri 18 Apr 2014 12:54

Yep... That would be nice :D
Image

User avatar
Major Duck
Second-Lieutenant
Posts: 923
Joined: Sun 5 Aug 2012 14:55
Contact:

Re: Any way to mod out the campaign time limit?

Postby Major Duck » Fri 18 Apr 2014 13:13

viewtopic.php?f=155&t=43764&start=50

Look at page 6 aka 60 min time limit
Image Happy New Year

User avatar
ZoidySVK
Specialist
Posts: 18
Joined: Thu 10 Jan 2013 22:45
Contact:

Re: Any way to mod out the campaign time limit?

Postby ZoidySVK » Fri 18 Apr 2014 15:59

And what about day (Turn) limit in campaign ? I would really enjoy some good old Total war conquering style :D
Image

User avatar
molnibalage
General
Posts: 6706
Joined: Thu 1 Aug 2013 22:54
Location: Hungary
Contact:

Re: Any way to mod out the campaign time limit?

Postby molnibalage » Fri 18 Apr 2014 16:05

AgentMulder wrote:One of the things (beyond constant draws) that I couldn't stand about the dynamic campaign in ALB was the time limits. I never really understood the purpose of this in a theater warfare style game. I'm more of a slow, steady advance type. Would it be possible to create a mod that disables this?

Thanks


To make longer campaigns playable. With 60 min limit a campaign would be neverending story...
I have to say shorter time limit is very good. During normal game I set 30 or max. 40 min. tim limit. Can you guess why?

User avatar
The W:AB Noob
Lieutenant General
Posts: 4568
Joined: Fri 12 Jul 2013 22:29
Location: United States, Central Time Zone
Contact:

Re: Any way to mod out the campaign time limit?

Postby The W:AB Noob » Fri 18 Apr 2014 17:23

Hob_Gadling said this on the W:AB modding forums:
Hob_Gadling wrote:I've got a bit of good news and a bit of bad news.

Bad news: I'm pretty certain at this point that the time limit is hard coded. It could maybe be changed by editing some other stuff, but I couldn't make it work.

Good news: In RD we have 173 TimeLimitForBattleInSecondsCampagneStrat UInt32. Anyone want to guess what the default value of 1200 might mean?
W:RD Sandbox Mod 5.4.3 Click -> Image

AgentMulder
Specialist
Posts: 15
Joined: Sat 27 Apr 2013 03:00
Contact:

Re: Any way to mod out the campaign time limit?

Postby AgentMulder » Fri 18 Apr 2014 21:33

I probably should have been more specific. I was referring to the turn limit (i.e. take X in Y days). Sounds like that is hardcoded though. Shame...

User avatar
The W:AB Noob
Lieutenant General
Posts: 4568
Joined: Fri 12 Jul 2013 22:29
Location: United States, Central Time Zone
Contact:

Re: Any way to mod out the campaign time limit?

Postby The W:AB Noob » Fri 18 Apr 2014 22:19

Maybe, we have just found the campaign files, so I have to look further. Don't lose hope!
W:RD Sandbox Mod 5.4.3 Click -> Image

Return to “Modding”

Who is online

Users browsing this forum: raipurescort and 11 guests