Naval Modding Bonanza Extravaganza Festival Of A Lifetime

Guggy
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Naval Modding Bonanza Extravaganza Festival Of A Lifetime

Postby Guggy » Sun 20 Apr 2014 05:26

Set Naval-SAM accuracy to 0.9/0.9. Dont be a coward.

Use SM-2 as a baseline, setting its range at 20km. Tweak all other ranges accordingly. Suggest you keep the anti-projectile range about 20% higher than the anti-jet one, otherwise your defenses will prioritize the Winchester jets instead of the deadly missiles.

Set the jet resupply time for weapons significantly higher than is. Do same for fuel if you want.

Set Harpoon range to 22km, use scaling accordingly. Moskit at 24km.

Tweak LoS/Scanner for ships to use the majority of the range of the weapons, but NOT the ship's detection. LOWER OPTICS-POWER BY 50% ACROSS THE BOARD.

Change CIWS accuracy values using Kashtan at 90%, and scale down from there. Phalanx at 70%, AK630 at 80%. DARDO at 70%. AK230 at 20%. Sea Vulcan at 20%. Type 69 at 40%.

Change Moskits to volley all 8 missiles in rapid accession with a 1-second gap.

Set Kongo's ECM to -0.8. Set Udaloy and 956's to -0.6. Scale downwards.

Dont play mixed decks. Do this:

http://i.imgur.com/zYG03kV.jpg

Things like this happen:

http://i.imgur.com/fQepuKu.jpg

http://i.imgur.com/E1qK0RV.jpg

then

http://i.imgur.com/GKQ16a6.jpg

http://i.imgur.com/e46aR2C.jpg

Play skirmish maps for 6 hours.

Spoiler : :
TLDR: Naval combat is either as amazing or as broken as you want it to be. Anyone had interesting/fun results modding this new facet of Wargame yet?
Last edited by Shifu on Mon 21 Apr 2014 12:52, edited 1 time in total.
Reason: Fixed title (CAPS only)

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another505
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Re: NAVAL MODDING BONANZA EXTRAVAGANZA FESTIVAL OF A LIFETIM

Postby another505 » Sun 20 Apr 2014 05:38

JOLLY! :D

that looks amazing, how about gun range? should they get range buff and accuracy too


And perhaps jets should get missile range buff too so they can provide defence without dying
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Re: NAVAL MODDING BONANZA EXTRAVAGANZA FESTIVAL OF A LIFETIM

Postby Guggy » Sun 20 Apr 2014 05:42

Guns I kept normal range, but buffed accuracy to 50-70%. Doubled HE too, so a Moskit died in 6 hits from an Otobreda Compact, and a Frigate in roughly 20 hits.

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Re: NAVAL MODDING BONANZA EXTRAVAGANZA FESTIVAL OF A LIFETIM

Postby another505 » Sun 20 Apr 2014 05:52

Why keep them the same range though, just asking

The damage it cause is much better than what we have in game :)
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Re: NAVAL MODDING BONANZA EXTRAVAGANZA FESTIVAL OF A LIFETIM

Postby Guggy » Sun 20 Apr 2014 05:53

I'm honestly not sure! I just remembered that there's a seperate range entry for anti-ship range, so I could have very-well boosted them and not had it break ground combat.

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Re: NAVAL MODDING BONANZA EXTRAVAGANZA FESTIVAL OF A LIFETIM

Postby Yakhont » Sun 20 Apr 2014 05:54

Please tell me more

Can I download?
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Re: NAVAL MODDING BONANZA EXTRAVAGANZA FESTIVAL OF A LIFETIM

Postby another505 » Sun 20 Apr 2014 05:58

Yakhont wrote:Please tell me more

Can I download?

same here :)
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Re: NAVAL MODDING BONANZA EXTRAVAGANZA FESTIVAL OF A LIFETIM

Postby Mikeboy » Sun 20 Apr 2014 07:29

Guggy wrote:I'm honestly not sure! I just remembered that there's a seperate range entry for anti-ship range, so I could have very-well boosted them and not had it break ground combat.


You considered adding two main guns, one that behaves normally at present ranges and artillery beyond them?

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Re: NAVAL MODDING BONANZA EXTRAVAGANZA FESTIVAL OF A LIFETIM

Postby The W:AB Noob » Sun 20 Apr 2014 09:11

Wait, so this naval-modding bonanza/extravaganza/festival or a lifetime is a couple of suggestions on naval modding? This is for skirmish, right? Not realism mods.
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

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Re: NAVAL MODDING BONANZA EXTRAVAGANZA FESTIVAL OF A LIFETIM

Postby Guggy » Sun 20 Apr 2014 09:38

Not realism mods.


I'd say it is :P

I'll finish up the mod tomorrow and host it.

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