Use SM-2 as a baseline, setting its range at 20km. Tweak all other ranges accordingly. Suggest you keep the anti-projectile range about 20% higher than the anti-jet one, otherwise your defenses will prioritize the Winchester jets instead of the deadly missiles.
Set the jet resupply time for weapons significantly higher than is. Do same for fuel if you want.
Set Harpoon range to 22km, use scaling accordingly. Moskit at 24km.
Tweak LoS/Scanner for ships to use the majority of the range of the weapons, but NOT the ship's detection. LOWER OPTICS-POWER BY 50% ACROSS THE BOARD.
Change CIWS accuracy values using Kashtan at 90%, and scale down from there. Phalanx at 70%, AK630 at 80%. DARDO at 70%. AK230 at 20%. Sea Vulcan at 20%. Type 69 at 40%.
Change Moskits to volley all 8 missiles in rapid accession with a 1-second gap.
Set Kongo's ECM to -0.8. Set Udaloy and 956's to -0.6. Scale downwards.
Dont play mixed decks. Do this:
Things like this happen:
Play skirmish maps for 6 hours.