Wargame: Crimean Escalation (Alpha Release)

samwardle1
Specialist
Posts: 10
Joined: Thu 9 Mar 2017 20:06
Contact:

Re: Wargame: Crimean Escalation (Alpha Release)

Postby samwardle1 » Thu 29 Jun 2017 01:00

Any update on progress so far? :)

User avatar
TomazP
Private
Posts: 2
Joined: Thu 3 Apr 2014 21:25
Contact:

Re: Wargame: Crimean Escalation (Alpha Release)

Postby TomazP » Thu 29 Jun 2017 08:15

Yeah, we are all alreday very nervous. :D

Mr.butterfinger
Private
Posts: 1
Joined: Tue 4 Jul 2017 10:57
Contact:

Re: Wargame: Crimean Escalation (Alpha Release)

Postby Mr.butterfinger » Tue 4 Jul 2017 11:13

Hi, i'm having trouble with the installation i keep getting the "Could not find a part of the path......\510064564\NDF_Win.dat" error during the installation.
i tried installing without the custom skins and i tried reinstalling wargame and deleting all my decks ALL OF THEM but no luck so far, what should i do? is there anyway to install the mod without the installer?
i did some research and it turns out other people have/had this problem too but i couldn't find a fix for it anywhere.
oh and here's the full log in case it helps:
ERROR: 7/4/2017 1:19:36 PM:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'H:\AMRAAM\Wargame Red Dragon\Data\Wargame\PC\510064564\NDF_Win.dat'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.GetAttributes(String path)
at WargameModInstaller.Common.Utilities.PathUtilities.IsFile(String path)
at WargameModInstaller.Services.Commands.RemoveCmdExecutor.ExecuteInternal(CmdExecutionContext context, CancellationToken token)
at WargameModInstaller.Services.Commands.Base.CmdExecutorBase`1.Execute(CmdExecutionContext context, CancellationToken token)
at WargameModInstaller.Services.Commands.BasicCmdsExecutor.Execute(CmdExecutionContext context, CancellationToken token)
at WargameModInstaller.Services.Install.InstallerService.<RunInstallAsync>b__27()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at WargameModInstaller.Services.Install.InstallerService.<RunInstallAsync>d__2c.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at WargameModInstaller.Services.Install.InstallerService.<InstallAsync>d__18.MoveNext()

User avatar
The W:AB Noob
Lieutenant General
Posts: 4538
Joined: Fri 12 Jul 2013 22:29
Location: United States, Central Time Zone
Contact:

Re: Wargame: Crimean Escalation (Alpha Release)

Postby The W:AB Noob » Wed 5 Jul 2017 14:51

What path did you put in as the Wargame folder location?
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

User avatar
jonas165
Brigadier
Posts: 3109
Joined: Sun 13 Oct 2013 06:01
Contact:

Re: Wargame: Crimean Escalation (Alpha Release)

Postby jonas165 » Fri 14 Jul 2017 12:21

I am honestly sorry for the slow progress, however I just don't have that much time for modding at the moment. Still, to at least give you something, I'd like to point out some of the changes patch 0.1.40 will bring.

One concern I heard quite a few times was how OP high-end gunships are at the moment. I tried to nerf them in a reasonable way, but you should still keep in mind that tanks in general got some huge buffs, concerning both thier cost efficiency and thier capabilities. Helos like the AH-64 and the Mi-28 are the most effective counters for them. If they are nerfed too hard, tank rushing would become a bigger issue. However, I tried to adress the actual problems, so I changed the aim time of ATGMs. Especially the Ataka-M and Vikhr had no aim time before, which suprised me. It of course makes sense in the vanilla game, they have to be the counterpart to the F&F Hellfire there, but with the ripple fire mechanic, as some of you pointed out, they became very powerful. Maybe too powerful. So now AA units have some time to react. Furthermore, the US' HUMRAAM gets a range buff so it is able to shoot missiles before Russian gunships can shoot back, like the Pantsir and Tor can already do. Additionally, some gunships got thier avail reduced slightly.
Another issue I saw was with stealth ASF. The YF-22/F-22A was not included into RD in the first place because everyone feared it would be too good. Driven by that fear, I was very caucious when implementing such aircraft into the game. This led to the F-22A and the PAK-FA being are the most epensive aircraft in Crimaen Escalation. What I however missed at that point was that all other units got better aswell, also other aircraft. And while the air tabs of Russia and the US feature lots of multirole aircraft with even fairly good availabilities and cost, I think the price for 5th-gen-fighters is too high. The best aircraft to compare is the F-35A, which has the F-22's AA-missiles, 4x 500kg guided bombs AND good stealth at the same availability. So I decided to give the F-22A and the PAK-FA a price buff and a unique veterancy boost to turn them into the feared ASFs they should be.

About the technical issues, I am afraid I cannot help much, because I am simply not very good at that stuff. I don't knwo where they come from either, and don't really know how I could find that out. I can just recommend to check if you have the newest version of both the mod and the game.

Also, I recently got AoA and looked into it's files. Unfortunately, I couldn't find a way to extract the models and put them into RD, which I hoped for.
Image
Alpha release. Click signature for more

samwardle1
Specialist
Posts: 10
Joined: Thu 9 Mar 2017 20:06
Contact:

Re: Wargame: Crimean Escalation (Alpha Release)

Postby samwardle1 » Sat 22 Jul 2017 13:43

How's progress? :)

ardi223
Master Sergeant
Posts: 169
Joined: Sun 19 Apr 2015 16:39
Contact:

Re: Wargame: Crimean Escalation (Alpha Release)

Postby ardi223 » Mon 24 Jul 2017 19:17

Hi can you plz increase the deck points from 45 to 60 or more for the coming patch?I will be really grateful
I want Lena Katina :mrgreen: :D 8-)

User avatar
Xeno426
Carbon 13
Posts: 11916
Joined: Tue 13 Mar 2012 21:27
Location: Acheron, Hadley's Hope
Contact:

Re: Wargame: Crimean Escalation (Alpha Release)

Postby Xeno426 » Mon 24 Jul 2017 22:56

ardi223 wrote:Hi can you plz increase the deck points from 45 to 60 or more for the coming patch?I will be really grateful

That would be absolutely horrible for balance.
Image
CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

ilias
Staff Sergeant
Posts: 91
Joined: Mon 11 Jul 2016 04:07
Contact:

Re: Wargame: Crimean Escalation (Alpha Release)

Postby ilias » Tue 25 Jul 2017 04:25

Xeno426 wrote:
ardi223 wrote:Hi can you plz increase the deck points from 45 to 60 or more for the coming patch?I will be really grateful

That would be absolutely horrible for balance.

+

ardi223
Master Sergeant
Posts: 169
Joined: Sun 19 Apr 2015 16:39
Contact:

Re: Wargame: Crimean Escalation (Alpha Release)

Postby ardi223 » Tue 25 Jul 2017 19:40

Xeno426 wrote:
ardi223 wrote:Hi can you plz increase the deck points from 45 to 60 or more for the coming patch?I will be really grateful

That would be absolutely horrible for balance.

Like how?We still have availablity and Units per card limit.
I want Lena Katina :mrgreen: :D 8-)

Who is online

Users browsing this forum: No registered users and 2 guests