Revised Campaign Mod

Guggy
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Re: Revised Campaign Mod

Postby Guggy » Sun 27 Apr 2014 01:23

You can indeed!

Thats how I did this, and why there are mistakes. Its each deck, hand Its a bit of a pain!

So I'll see a 5-digit number entry, with 8 units listed for instance. I click the top unit, which generally will be a CV. If its a CV that I know the BG uses, I'll note it and look further down at the other 7 entries. Its a huge pain in the ass :lol:

The format for RD modding leads to some pretty weird notes being kept, like some of my personal ones here:

Code: Select all

P = VALUE +4

Good Optics = 14650
VG Optics = 14497
Poor Optics = 14603
Helo Good = 23241
Helo VGood = 23339

VV ALL ACCURACIES OBSOLETE VV
.9/.9 = 72063
.95/.55 = 73362
.85/.5 = 72680
.8/.5 = 71643
.7/.7/ = 72960
.75/.4 = 72709
.7/.35 = 72258
.5/.2 = 71847
.3/.3 = 72456
^^ OBSOLETE ^^

RD CAMPAIGN UNITS

UK = 8940-OR THEREAABOUT FOR HONG KONG CAMPAIGN

89705 = THOSE FUCKING T80A's

CHINA = 87700 OR THEREABOUT

13581 = CHINESE TRUCK

FIX M60A1 RISE/AOS/A3 in MORNING!!!!

CHANGE T62 1975/T55AM GUN DEPENDENCIES!!!!!!


And those 5 digit numbers? They're the thing that are obsoleted with every patch :P So its back to square 1, or you use that number and work your way up to see where it is in the new chain.

In ALB, we could search for a name directly for a BG and then use that to look up BG's contents in seconds and with perfect accuracy. For some reason, it wont work in RD.

EDIT: Accidently replaced the SPG's I added as requested with those damn Command APC's. So thats 2 hours work wasted! I'll undo/redo that tomorrow and try and have a functional version up :)

Lindwurm
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Re: Revised Campaign Mod

Postby Lindwurm » Sun 27 Apr 2014 10:48

Woooh ! Is it possible to post a list of actual Campaign battlegroups instance numbers?

And can we add a new BG ( I mean, how the game know which Nation deck id is used for each campaign BG) ?

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Re: Revised Campaign Mod

Postby Bryan » Sun 27 Apr 2014 16:25

How about the TOR? Should replaced that with OSA.
Malka? The Pion will happily take over!

Also, For Climb Mount Narodnaya, the Kyu Maru needs to be removed.

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BTR
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Re: Revised Campaign Mod

Postby BTR » Sun 27 Apr 2014 17:10

I am almost tempted to suggest that regiments be renamed to battalions and divisions to regiments. Especially for the Soviets in CTMN campaign, where "regiments" have like 40 units.
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Redlegarmybrat
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Re: Revised Campaign Mod

Postby Redlegarmybrat » Sun 27 Apr 2014 17:17

One of the Russian AA company's has Tors in BvD. That's a little lot OOTF

Guggy
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Re: Revised Campaign Mod

Postby Guggy » Sun 27 Apr 2014 19:35

I forgot the damn Tor? Damn, I'll replace it as well.

Lindwurm, I only noted those for units that were glaringly incorrect, or had to be tweaked Im afraid :(

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Kraxis
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Re: Revised Campaign Mod

Postby Kraxis » Mon 28 Apr 2014 04:47

Related to this, but a bit of an aside: Can anyone tell me why the Chinese BMPs only carry 10 rounds for the Grom?
[EUG]MadMat wrote:MadMat says so many things ... :twisted:

Guggy
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Re: Revised Campaign Mod

Postby Guggy » Mon 28 Apr 2014 06:19

I noticed that as well. TBH, they would be much more useful to have than the missiles in my experience :(

Also, talked to enohka today and we were still unable to locate where the heck those damn BG names are. Combed through the campaign's scripting file a bit too, and it must be in there somewhere but being screwed up on a Transtable or some such (forgot the term he used).

Either way, its the single biggest hurdle in modding SP atm.

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Breadbox
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Re: Revised Campaign Mod

Postby Breadbox » Wed 30 Apr 2014 05:37

Fingers crossed for update.

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The W:AB Noob
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Re: Revised Campaign Mod

Postby The W:AB Noob » Fri 2 May 2014 05:07

Wait, you changed the battlegroups? Here is Guggy again doing stuff we don't know how to do and not telling us...

So how do you know which battlegroup you are modding? What is the connection?
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