Revised Campaign Mod

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Artruis
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Re: Revised Campaign Mod

Postby Artruis » Sat 26 Nov 2016 09:01

Guggy wrote:Nope, I don't think so :( Let me know please?

tried it. units seemed to have carried over but the starting points of each battle is back to default :(
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MaxP
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Re: Revised Campaign Mod

Postby MaxP » Sun 27 Nov 2016 03:10

The game crashes when you click on battlegroup button.

Guggy
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Re: Revised Campaign Mod

Postby Guggy » Mon 28 Nov 2016 02:53

MaxP wrote:The game crashes when you click on battlegroup button.


Thats correct. It isnt updated yet, waiting for the DLC to come out first.

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Re: Revised Campaign Mod

Postby c13 » Mon 28 Nov 2016 03:58

When you update it again, do you think you could add an American Airborne battlegroup? Something big enough to warrant Japanese and Commonwealth paratroopers would probably have Americans included too. Including the 82nd airborne in hmmvs with rangers as recon would be awesome.

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Re: Revised Campaign Mod

Postby Guggy » Mon 28 Nov 2016 04:16

Its totally possible. What Id like to do, is reactive an EXISTING BG to replace one of the Japanese BG's that comes in. So on the turn you get the Japanese airborne, you'll get the US 82nd Airborne (who exist ingame already, but for some reason arent included in the campaign :\ ) as one of the buyable call-ins. With the existing Japanese BG merged with one of its peers and repriced.

The 82nd is mostly lighter stuff, but also has the M8 AGS included, as well as Avengers. Its a solid BG.

So you get that array of Japanese Airborne, and then the US 82nd Airborne as a buyable as well with appropriate text :)

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Artruis
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Re: Revised Campaign Mod

Postby Artruis » Tue 29 Nov 2016 10:29

Light riflemen are lame tho... can we get a lot of rangers instead? The 82nd airborne is supposed to be an elite unit anyway.
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Re: Revised Campaign Mod

Postby Arne » Thu 1 Dec 2016 19:15

The Riflemen 90 are good enough for those fights in the beginning.
Even after Guppy has done his magic, it is nice to have a little bit of challenge.
When the heavys arrive, they dont pack enough punch. The French Eryx troops packs enough and then some.

Guppy. When do you think/know the next patch will arrive?

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Re: Revised Campaign Mod

Postby Guggy » Thu 1 Dec 2016 20:51

Well since the DLC hit today, I'd like to wait for the inevitable nerf patch that most people predict, if thats ok with everyone.

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Re: Revised Campaign Mod

Postby schurem » Sat 3 Dec 2016 02:02

waiting patiently. Awesome to see you are still at this Guggy! Eugen should give you a bit of money and some better access to the games' design process so your mod could be just a part of it. preferably coop :P

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Re: Revised Campaign Mod

Postby daniel1983 » Sun 4 Dec 2016 19:51

Nah next MP DLc. Why Eugens don`t create SP camapign DLC. They can earn and use all equipment form this DLC on WG ALB maps.

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