Awesome CVs mod (vA01) "Think about twice" version

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FleF[FFR]
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Awesome CVs mod (vA01) "Think about twice" version

Postby FleF[FFR] » Tue 20 May 2014 00:36

Today a new version of the mod. Download here >click<
I'll stick on the "A" branch of development while the game mode (B branch)is still under a makeshift job.

summary of modification added to A00 version

CVs availability revised. Incentive is marked on bringing Tanks CVs on the front line. So the "think about twice" nickname. think about twice befre sending your cheap CVs on the front.
Ninja change on decks. Will you be able to find it?
Not on new game mode. Sticking on ALB conquest.



Important notes.
This mod does not affect your decks in the vanilla version.


Spoiler : vB00 :
Tonight I come with the test version of the new conquest.
A true conquest.
For hairy men with manly tears.

"Manly Tears" testing version
Image

So how is it played?

45minutes of game. 1500pts at start whatever the number of people.
Conquest points are counted at 44'59".
Victory type conditions:
+50%=Minor Victory
+100%=Major Victory
+150%=Total victory

Enjoy. You're free or so from the CVs.

Spoiler : "vA00" :
Hey people!!!

I submit the"Awesome CVs" mod.

vA00 Contents:
Cheap land and airborne CVs. Marine vessels not tweaked for now.
Availabilities not touched.. for now.


This mod is the first of a serie of mods that will propose another vision of wargame. A vision of what could have been wargame.

Of course, as a first one, it may be victim of several and huge overhauls!


Stay tuned!These mods are intended to make you happy!
Image

More is coming in the coming weeks!
A new way to play conquest
HP rebalancing and many more stuff!
Last edited by FleF[FFR] on Tue 27 May 2014 15:20, edited 7 times in total.
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The W:AB Noob
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Re: Awesome CVs mod (vA00)

Postby The W:AB Noob » Thu 22 May 2014 03:33

FleF[FFR] wrote:More is coming in the coming weeks!
A new way to play conquest


Wow. Just small tweaks?
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

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FleF[FFR]
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Re: Awesome CVs mod (vA00)

Postby FleF[FFR] » Thu 22 May 2014 13:26

For the conquest mode:

I have several options to examine. The tweaks in themselves are small. But they have a great impact.
My base idea is to set 45minutes of game strictly (no other option) and count the occupied sectors only at the end (by timing the conquest points at 44'59")
I have others plans like a low point start, counting point every 1 or 2 mins, having an income of 150/200pts given every 60 seconds that kind of things... I have to see what fit best the cheap CVs use. It is under discussion.


otherwise for the "Awesome CVs" mod:

For the moment the mod is intended to be played in national only. I still left the option to choose mixed and coalition decks but it will disappear at a moment.

In details and for the moment you have:

All cv prices set as:
5$ command infantry
10$ jeeps/4HP HeloCVs
15$ M577 and assimilitated
then it follows the rule "base unit+5$"

Spoiler : :
More to come:
HP reworks (all vehicules tanks artilleries... and planes). the aim is to provide something a bit more realistic, to lower some prices, and create a stratification of the units' categories.
conquest mode revision (as much as I can)

Pricing and availibility rework (if the HP are modified I have to!) It implies to remove the national bonuses for the sake of my mental health.
Probable (still under discussion) reclassification of Cvs. (inf cvs in infantry, tanks cvs in tans and so on) to prevent "the mighty attack of the stack of cheap UAZ469B".



the first testers seem to be quite happy. they find the game more dynamic, I start to see infiltration to cap spawns in the back of an opponent.
I think the cheap CVs idea free the players' imagination. I find that positve.
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Re: Awesome CVs mod (vB00) "Manly tears" version

Postby FleF[FFR] » Fri 23 May 2014 22:31

Update
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FleF[FFR]
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Re: Awesome CVs mod (vA01) "Think about twice" version

Postby FleF[FFR] » Tue 27 May 2014 15:20

update
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