URALGRAZNOMOD 2.3 - May 18, 2016

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Bollywood Baloney
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby Bollywood Baloney » Sun 23 Oct 2016 22:53

https://www.dropbox.com/s/pr4jx12igjqtt ... 6.zip?dl=0

Updated for the newest Wargame version

Remember to run the uninstaller on the old version first, then install this.

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Butterless Toast
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby Butterless Toast » Mon 24 Oct 2016 17:34

Bollywood Baloney wrote:https://www.dropbox.com/s/pr4jx12igjqttdl/ural_lite_986.zip?dl=0

Updated for the newest Wargame version

Remember to run the uninstaller on the old version first, then install this.


Tried the Minimod, all motorised decks seem to lack Command Vehicles. Everything else works as advertised though.

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Bollywood Baloney
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby Bollywood Baloney » Mon 24 Oct 2016 22:27

Yeah, they actually seem absent from all specialized decks. Looks like I fudged the implementation of the price change.

Compiling a fixed version now

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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby gijoe41 » Wed 30 Nov 2016 08:35

Are you planning on releasing an updated version of the mod after the newest nation patch?

EagleBeak
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby EagleBeak » Thu 26 Apr 2018 03:35

Bollywood Baloney wrote:Happy Sunday!

We've decided to release a "lite" version of Ural Mod that includes only three very broad changes:

-Cat B/C changed to 1991 and 1986 respectively
-NORAD and SOVKOR replaced with AFNORTH and CHOPOL respectively
-CVs made cheaper (25p + price of base vehicle)
-All planes are available in Marine decks

Everything else is vanilla.

Mod is fully compatible with both the Israel and Netherlands DLCs.

https://docs.google.com/spreadsheets/d/ ... 1648328888

https://www.dropbox.com/s/70g7t0wbjo3ef ... e.zip?dl=0

We also have a Discord server now:

https://discord.gg/4F2j72E


This mod sounds like an excellent new way to play this game with more realistic mechanics.

But what is it with this "Ural Lite" version? The only change that it makes that is really significant is decreasing the price of CVs . . . . Which is virtually nothing compared the real version.

Am I wrong? Does the Ural Lite version do more? I ask because I mostly play Israel and Finland, which the original mod didn't touch.

Thanks.

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fox_the_apprentice
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby fox_the_apprentice » Wed 23 May 2018 01:01

EagleBeak wrote:
Bollywood Baloney wrote:Happy Sunday!

We've decided to release a "lite" version of Ural Mod that includes only three very broad changes:

-Cat B/C changed to 1991 and 1986 respectively
-NORAD and SOVKOR replaced with AFNORTH and CHOPOL respectively
-CVs made cheaper (25p + price of base vehicle)
-All planes are available in Marine decks

Everything else is vanilla.

Mod is fully compatible with both the Israel and Netherlands DLCs.

https://docs.google.com/spreadsheets/d/ ... 1648328888

https://www.dropbox.com/s/70g7t0wbjo3ef ... e.zip?dl=0

We also have a Discord server now:

https://discord.gg/4F2j72E


This mod sounds like an excellent new way to play this game with more realistic mechanics.

But what is it with this "Ural Lite" version? The only change that it makes that is really significant is decreasing the price of CVs . . . . Which is virtually nothing compared the real version.

Am I wrong? Does the Ural Lite version do more? I ask because I mostly play Israel and Finland, which the original mod didn't touch.

Thanks.

Pretty sure the uralmod was never updated for the two DLC releases. It's dead, Jim.

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Bollywood Baloney
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby Bollywood Baloney » Sun 27 May 2018 20:16

Ural lite was intended as a way to release the basic features of ural mod such as cheaper CVs and improved decks without making people wait for more advanced things like unit reroles and the like.

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