URALGRAZNOMOD 2.3 - May 18, 2016

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Bollywood Baloney
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby Bollywood Baloney » Thu 19 May 2016 19:30

Most likely a bug. Though Wargame appears to have received a major update so we'll have to see if the mod is still functional

Spoiler : :
it probably isn't

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hkboondoggle
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby hkboondoggle » Fri 20 May 2016 05:01

Well that is short-lived. :/
Time for the next patch I guess lol.

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Bollywood Baloney
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby Bollywood Baloney » Fri 20 May 2016 23:09

So it would appear that the mod has to be rebuilt from scratch in order to support the NL DLC, which basically erases all progress made since last year.

The theorized method to rewrite the mod into XML format so as to make it robust enough to survive DLCs appears unlikely to work as well.

RIP

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Sireyn
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby Sireyn » Sat 21 May 2016 10:10

Bollywood Baloney wrote:So it would appear that the mod has to be rebuilt from scratch in order to support the NL DLC...
RIP


I can confirm that a mod I've been working on extensively works through the traditional method of extracting and replacing the everything.ndfbin, however this does not support the new DLC of course.

The new nation doesnt appear in the armory and the localization has to be updated but the tradeoff of no new nations may be worthwhile.

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The W:AB Noob
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby The W:AB Noob » Sun 22 May 2016 16:30

Bollywood Baloney wrote:So it would appear that the mod has to be rebuilt from scratch in order to support the NL DLC, which basically erases all progress made since last year.

The theorized method to rewrite the mod into XML format so as to make it robust enough to survive DLCs appears unlikely to work as well.

RIP

Wasn't a good chunk of the mod already in XML?
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

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Bollywood Baloney
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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby Bollywood Baloney » Sun 22 May 2016 21:59

Depends on how you define "a good chunk". There were a lot of XML edits but those made up only a small minority of the actual work that went into the mod.

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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby ShanRevan » Wed 25 May 2016 09:35

There's probably several thousand field edits done by XML, making it by far the majority of the edits performed, but when you run it, it only takes about half an hour at most to do all that since all the hardwork for that part is already done long ago, so relative to the additional manual edits (for unit replacements etc) it's a fairly small part of the work these days.

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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby The W:AB Noob » Wed 25 May 2016 16:02

Still, it's a lot better than some mods which have nothing done in XML.
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby ShanRevan » Thu 26 May 2016 11:46

That's the truth, but I wont deny that I'm waaay more lazy about these things than I was a year ago.

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Re: URALGRAZNOMOD 2.3 - May 18, 2016

Postby MaxP » Fri 27 May 2016 02:00

Firstly, many thanks to authors for they work.

With the last patches the mod doesn't work well - it has incorrect units description and icons.
Here is the corrected config for the mod installer for the latest patch (510025133)
https://www.dropbox.com/s/637bvwskhg2kv ... g.wmi?dl=0

To install the mod properly you need to:
1. Unpack mod files to Wargame root folder
2. ReplaceWargame Red Dragon\Uralmod\2.2Inst\installerConfig.wmi with my file
3. Run Uralmod Installer.bat

P.S. Remember, that there is only modded install config that I made for myself, so you need to manually add this files to backup :
Data\WARGAME\PC\510019512\510024196\ZZ_4.dat
Data\WARGAME\PC\510019512\510024196\ZZ_Win.dat
Data\WARGAME\PC\510025133\NDF_Win.dat

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