T-72B/B1 with Explosive Reactive Armour! [REL v.345]

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Muppet
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Re: T-72B/B1 with Explosive Reactive Armour! [REL v.345]

Postby Muppet » Sat 31 May 2014 14:44

Had a desync.
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Thx eMeM for this signature :D

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Re: T-72B/B1 with Explosive Reactive Armour! [REL v.345]

Postby Ritterlich » Sat 31 May 2014 15:03

Muppet wrote:Had a desync.

When? OBR or WILK version? New version, or version before 13:00 GMT on May 31st? Did you use any other mods with it together, if yes, which ones?
Last edited by Ritterlich on Sat 31 May 2014 15:05, edited 1 time in total.

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Re: T-72B/B1 with Explosive Reactive Armour! [REL v.345]

Postby Bryan » Sat 31 May 2014 15:05

Had a desync too. WTF is happening. I had 4 games fine......

Okay. I need to sort this out, for now I am removing the links.

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Re: T-72B/B1 with Explosive Reactive Armour! [REL v.345]

Postby Ritterlich » Sat 31 May 2014 15:07

That's very sad. It was such a good idea... I hope you find a solution one day, or that it runs in sync. The problem was, as I realized, that every game desynced just slightly here and there, it just was very hard to notice unless you play in a team and constantly talk about enemy units you have spotted here or there, or combine your forces to attack with combined arms.

It is almost impossible to notice when playing with publics. I wonder if this is true for ANY NDF file modifications. It would just mean that it is there, maybe since the last patch (3rd day on 345), but people just haven't realized it yet. :(

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Re: T-72B/B1 with Explosive Reactive Armour! [REL v.345]

Postby Bryan » Sat 31 May 2014 15:15

I modify NDF files for ingame starting points and have no problem, only now with the model thing. Sad.
I think the best course of action now is to consult a Dev and seek a solution. If there is none, then this cannot be used.

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Re: T-72B/B1 with Explosive Reactive Armour! [REL v.345]

Postby Vasto » Sat 31 May 2014 16:08

Well, if one recall how hard was for the devs to nail all desync issues (still not sure whether they got all of them) he will realize how non trivial this issue is. So it's not suprising that they could be hard to spot, or appear "randomly".

So it's a pity, that any modifications to the NDF_Win.dat are unreliable. That pretty much eliminates whole class of visual mods from multiplayer, like a ones which would add new textures for example (important word here is a "new", atm we are only replacing old ones, which is safe because it doesn't touch the NDF_Win.dat).
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Re: T-72B/B1 with Explosive Reactive Armour! [REL v.345]

Postby Bryan » Sat 31 May 2014 16:20

Fingers crossed for a solution, that is wayyy out of my jurisdiction.

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Re: T-72B/B1 with Explosive Reactive Armour! [REL v.345]

Postby Ritterlich » Mon 2 Jun 2014 10:44

Yes indeed. This ERA thing was one of the best things since russian caviar and french champagne. Lets hope that Eugen puts the late turret ERA model (compare to T90S) into their glorious dlc1 for obr1989 as an easteregg for ussr players!

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