The W:RD Sandbox Mod (5.4.2) [THE ULTIMATE SANDBOX]

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The W:AB Noob
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Re: The W:RD Sandbox Mod (5.2) [NOW WITH DEDICATED SERVER]

Postby The W:AB Noob » Sun 29 Jan 2017 03:04

GetInSon wrote:I had a good go at trying to update it myself following the instructions, but i can just about copy and paste stuff, let alone do this .xml changing.. lol

However It said "error cannot modify NDF_Win" or something near to that when i checked the log... :?:

Yup, that's my bad, I was too quick to try to do damage control when the patch came out.
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

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lastcrusade101
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Re: The W:RD Sandbox Mod (5.2) [NOW WITH DEDICATED SERVER]

Postby lastcrusade101 » Mon 30 Jan 2017 01:10

I really gotta turn on auto updates for the game

I like playing the game
120 Smooth-bore > 120 Rifled

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Re: The W:RD Sandbox Mod (5.2) [NOW WITH DEDICATED SERVER]

Postby lastcrusade101 » Wed 1 Feb 2017 04:43

Is there an ETA on the next patch?
120 Smooth-bore > 120 Rifled

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Re: The W:RD Sandbox Mod (5.2) [NOW WITH DEDICATED SERVER]

Postby merekemess » Wed 1 Feb 2017 19:18

I ******* love this game and your mods. SOOOOOOO.... I helped with the code. Unless you (NOOB) hoarded one of those purdy XML files, this script and these XML files will fully replicate the sandbox mod.

PERHAPS THESE MODDERS NEED SOME MOTHER ******* HELP WOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!

This link gives you access to my entire work space, I have been researching these broken software releases and so on and so forth....
TLDR: this should have the best of everything in one single place.

TO PATCH THE NEW SANDBOX MOD (as i see it) :
Download this zip: http://www.nikupton.com/downloads/wargamereddragon/510064564/SandboxXML_MerekEmess_Helped_Version.zip
Unzip ;)
Then run MereksBatch.bat (In admin mode with you terminal)
This will patch the current NDF, then put it where it belongs. (Protect the plebs, they need fun too)
TWO settings need your judgement:
1. Lines 9 to 34 hold my mod files, Delete and add as you see fit. (Use some *** **** common sense please)
2. Line 40 is my steam NDF file path. Change that to fit your system (COMMON SENSE *** **** IT)

TO PATCH THE NEW SANDBOX MOD LIKE A MOTHER ******* SKID (as i see it) :
Just download this file and have a nice day Mr Copy and Paste.
http://www.nikupton.com/downloads/wargamereddragon/510064564/NDF_Win.dat
:D

Important data for everyone:
VERSION == 510064564 or 64564 however you want to complicate matters.
On my computer the game runs out of this dir is:
"C:\Program Files (x86)\Steam\steamapps\common\Wargame Red Dragon\Data\WARGAME\PC\%WGVersion%\NDF_Win.dat"
Replace this file with the one from my server and BOOM!!!!!
If you need customer support, ******* pay me. Ill help if i can though.
Any debugging that needs doing, i will need pertinent data and logs. But input is very helpful to keep you wonderful people in the manner you have become accustom.
If this language doesnt get me banned, i will release my factions after i get them bug free.... I love napalm...... Bugs dont though.....

TO NOOB,
lmk if this isnt helpful or if you need other things to keep making gold.
In the future, to cut down on the silly **** that is the versioning and to aliviate some of these less organized questions, i will release all subsequent patches under the following url stub:
http://www.nikupton.com/downloads/wargamereddragon/
That will be followed by the game version folder. To keep it simple.
http://www.nikupton.com/downloads/wargamereddragon/510064564/

Thank you Sincerely for modding and making awesome stuff, Bye....



Please make napalm mods. Im not sure if i have explained clearly how much i love napalm. Help me, help you-
****.
****.
UP.



PS - Use this **** to your hearts content. Give credit or dont, I DONT GIVE A ****!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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lastcrusade101
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Re: The W:RD Sandbox Mod (5.2) [NOW WITH DEDICATED SERVER]

Postby lastcrusade101 » Thu 2 Feb 2017 12:24

So how to you configure settings of the mod? Its unclear.
120 Smooth-bore > 120 Rifled

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Re: The W:RD Sandbox Mod (5.2) [NOW WITH DEDICATED SERVER]

Postby lastcrusade101 » Thu 2 Feb 2017 12:37

Also, thanks for not only figuring out how to keep the Coalitions in the game present, but also including the campaign Political bonus in. Nice touches, definitely will let me play through them again more leisurely. All in all, great job! I bed Noob would be proud!
120 Smooth-bore > 120 Rifled

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Re: The W:RD Sandbox Mod (5.2) [NOW WITH DEDICATED SERVER]

Postby merekemess » Fri 3 Feb 2017 05:29

As to the settings (they really were unclear, sorry):

TWO settings need your judgement:
1. Lines 9 to 34 hold my mod files, Delete and add as you see fit. (Use some *** **** common sense please)

This is the lines of code from this file:
http://www.nikupton.com/downloads/wargamereddragon/510064564/SandboxXML_MerekEmess_Helped_Version.zip
If you unzip this the directory has a file called "MereksBatch.bat"
Inside this file (use notpad), this is the full code:

Code: Select all

@echo off
CLS
SET STARTTIME=%TIME%
ECHO ===============================================================================
ECHO Wargame - Apply Patch Workflow
ECHO ===============================================================================
ECHO Initializing

SET ModList=10Vs10Unlock.xml
SET ModList=%ModList%" "DefaultActivationPoints.xml
SET ModList=%ModList%" "IncreasedIncome.xml
SET ModList=%ModList%" "JtsAi.xml
SET ModList=%ModList%" "MapPoints.xml
SET ModList=%ModList%" "MerekEmessBattleTimers.xml
SET ModList=%ModList%" "MerekEmessCampaign1.xml
SET ModList=%ModList%" "MerekEmessCampaign2.xml
SET ModList=%ModList%" "MerekEmessCampaign3.xml
SET ModList=%ModList%" "MerekEmessCampaign4.xml
SET ModList=%ModList%" "MerekEmessCampaign5.xml
SET ModList=%ModList%" "MerekEmessDeckSlots15.xml
SET ModList=%ModList%" "MerekEmessInfiniteSupply.xml
SET ModList=%ModList%" "MunaLCUSpeed.xml
SET ModList=%ModList%" "NoDeckBonus.xml
SET ModList=%ModList%" "NoPrototypes.xml
SET ModList=%ModList%" "SpawnTime.xml
SET ModList=%ModList%" "SupplySpeedAirport.xml
SET ModList=%ModList%" "SupplySpeedGround.xml
SET ModList=%ModList%" "TimeOptions.xml
SET ModList=%ModList%" "UnitAvailability.xml
REM SET ModList=%ModList%" "MerekEmessFactionMurica.xml
REM SET ModList=%ModList%" "MerekEmessFactionPutinItToYou.xml
REM SET ModList=%ModList%" "MerekEmessFactionSickFuchs.xml
REM SET ModList=%ModList%" "MerekEmessFactionFrenchFries.xml
REM SET ModList=%ModList%" "MerekEmessFactionPacifistPussies.xml
SET WGTargetFolder=%cd%\Files
SET WGStartFile=NDF_Win-original
SET WGFinalFile=NDF_Win
SET ModPatcherFolder=%cd%\Patcher
SET WGVersion=510064564
SET SteamDir="C:\Program Files (x86)\Steam\steamapps\common\Wargame Red Dragon\Data\WARGAME\PC\%WGVersion%\NDF_Win.dat"
ECHO ===============================================================================

IF NOT "%WGTargetFolder%"=="current" (
   SET DataFinal=%WGTargetFolder%\%WGFinalFile%.dat
   SET DataOutput=%WGTargetFolder%\%WGFinalFile%_patched.dat
   SET DataStart=%WGTargetFolder%\%WGStartFile%.dat
) ELSE (
   SET DataFinal=%WGFinalFile%.dat
   SET DataOutput=%WGFinalFile%_patched.dat
   SET DataStart=%WGStartFile%.dat
)
IF NOT "%ModPatcherFolder%"=="current" (
   SET ModPatcher=%ModPatcherFolder%\WGPatcher.exe
) ELSE (
   SET ModPatcher=WGPatcher.exe
)

ECHO Patcher Configuration
ECHO StartFile: "%DataStart%"
ECHO FinalFile: "%DataFinal%"
ECHO ModList: "%ModList%"
ECHO ModPatcher: "%ModPatcher%"
ECHO ===============================================================================

IF NOT EXIST "%ModPatcher%" (
   ECHO Cannot find "%ModPatcher%"
   PAUSE
   EXIT /b
)
IF NOT EXIST "%DataStart%" (
   ECHO Cannot find "%DataStart%"
   PAUSE
   EXIT /b
)

ECHO Creating %WGFinalFile%.dat using %WGStartFile%.dat as source.
ECHO f | xcopy /f /y "%DataStart%" "%DataFinal%"
ECHO ===============================================================================

ECHO Patching started.
@echo on
CALL "%ModPatcher%" "apply" "%DataFinal%" "%ModList%"
@echo off
ECHO Patching finished.
ECHO ===============================================================================

ECHO Applying patch.
MOVE /y "%DataOutput%" "%DataFinal%"
ECHO f | xcopy /f /y  "%DataFinal%" %SteamDir%
ECHO ===============================================================================

ECHO.
ECHO S:%STARTTIME%
ECHO F:%TIME%
ECHO.
ECHO The WARGAME patcher is complete
ECHO.
ECHO ===============================================================================
PAUSE


You need to change lines any of the lines from 9 to 34:

Code: Select all

SET ModList=10Vs10Unlock.xml
SET ModList=%ModList%" "DefaultActivationPoints.xml
SET ModList=%ModList%" "IncreasedIncome.xml
SET ModList=%ModList%" "JtsAi.xml
SET ModList=%ModList%" "MapPoints.xml
SET ModList=%ModList%" "MerekEmessBattleTimers.xml
SET ModList=%ModList%" "MerekEmessCampaign1.xml
SET ModList=%ModList%" "MerekEmessCampaign2.xml
SET ModList=%ModList%" "MerekEmessCampaign3.xml
SET ModList=%ModList%" "MerekEmessCampaign4.xml
SET ModList=%ModList%" "MerekEmessCampaign5.xml
SET ModList=%ModList%" "MerekEmessDeckSlots15.xml
SET ModList=%ModList%" "MerekEmessInfiniteSupply.xml
SET ModList=%ModList%" "MunaLCUSpeed.xml
SET ModList=%ModList%" "NoDeckBonus.xml
SET ModList=%ModList%" "NoPrototypes.xml
SET ModList=%ModList%" "SpawnTime.xml
SET ModList=%ModList%" "SupplySpeedAirport.xml
SET ModList=%ModList%" "SupplySpeedGround.xml
SET ModList=%ModList%" "TimeOptions.xml
SET ModList=%ModList%" "UnitAvailability.xml
REM SET ModList=%ModList%" "MerekEmessFactionMurica.xml
REM SET ModList=%ModList%" "MerekEmessFactionPutinItToYou.xml
REM SET ModList=%ModList%" "MerekEmessFactionSickFuchs.xml
REM SET ModList=%ModList%" "MerekEmessFactionFrenchFries.xml
REM SET ModList=%ModList%" "MerekEmessFactionPacifistPussies.xml


You can change these:
  • Remove the "REM " to make the line usable.
  • Add "REM " to the beginning of the line to make it unusable.
  • Copy and paste lines to add more mods.
Mods are the ".xml" files, you can load as many as you want.
The only line that is super special is line 9, or the first line of my above exert.
This line cannot be deleted, changed or duplicated. If you are a programmer, feel free to **** it up, but you plebs should just trust me.
Example: If you only want to install one mod, this is your code:

Code: Select all

SET ModList=MySuperCoolMod.xml
REM SET ModList=%ModList%" "10Vs10Unlock.xml
REM SET ModList=%ModList%" "DefaultActivationPoints.xml
REM SET ModList=%ModList%" "IncreasedIncome.xml
REM SET ModList=%ModList%" "JtsAi.xml
REM SET ModList=%ModList%" "MapPoints.xml
REM SET ModList=%ModList%" "MerekEmessBattleTimers.xml
REM SET ModList=%ModList%" "MerekEmessCampaign1.xml
REM SET ModList=%ModList%" "MerekEmessCampaign2.xml
REM SET ModList=%ModList%" "MerekEmessCampaign3.xml
REM SET ModList=%ModList%" "MerekEmessCampaign4.xml
REM SET ModList=%ModList%" "MerekEmessCampaign5.xml
REM SET ModList=%ModList%" "MerekEmessDeckSlots15.xml
REM SET ModList=%ModList%" "MerekEmessInfiniteSupply.xml
REM SET ModList=%ModList%" "MunaLCUSpeed.xml
REM SET ModList=%ModList%" "NoDeckBonus.xml
REM SET ModList=%ModList%" "NoPrototypes.xml
REM SET ModList=%ModList%" "SpawnTime.xml
REM SET ModList=%ModList%" "SupplySpeedAirport.xml
REM SET ModList=%ModList%" "SupplySpeedGround.xml
REM SET ModList=%ModList%" "TimeOptions.xml
REM SET ModList=%ModList%" "UnitAvailability.xml
REM SET ModList=%ModList%" "MerekEmessFactionMurica.xml
REM SET ModList=%ModList%" "MerekEmessFactionPutinItToYou.xml
REM SET ModList=%ModList%" "MerekEmessFactionSickFuchs.xml
REM SET ModList=%ModList%" "MerekEmessFactionFrenchFries.xml
REM SET ModList=%ModList%" "MerekEmessFactionPacifistPussies.xml


This has an extra line but the single mod i want to install is the first line.
If this is unclear, pm me. I want to help but further explanation will appear pandering and that is not what i want.

2. Line 40 is my steam NDF file path. Change that to fit your system (COMMON SENSE *** **** IT)

That is the line of the "MereksBatch.bat" that looks like this:

Code: Select all

SET SteamDir="C:\Program Files (x86)\Steam\steamapps\common\Wargame Red Dragon\Data\WARGAME\PC\%WGVersion%\NDF_Win.dat"

This is the current patch from the game makers. This is where steam stores it on MY harddrive. This is a standard place.
If you have a different spot, change this line to fit your filepath.
Example: If i had this game installed on my Y drive it may look like this:

Code: Select all

SET SteamDir="Y:\doesEugenKeepFuckingWithThisGame\Steam\steamapps\common\Wargame Red Dragon\Data\WARGAME\PC\%WGVersion%\NDF_Win.dat"

The line above this is the folder name that Eugen uses when it pushes a patch. I will keep that line updated after they mess up our fun next time and so forth. (That is the reason for %WGVersion% and why you need to include that in you custom filepath)


TTFN, Merek Emess :!: :!: :!: :!: :!: :!: :!: :!: :!:

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Re: The W:RD Sandbox Mod (5.2) [NOW WITH DEDICATED SERVER]

Postby merekemess » Fri 3 Feb 2017 10:20

lastcrusade101 wrote:Also, thanks for not only figuring out how to keep the Coalitions in the game present, but also including the campaign Political bonus in. Nice touches, definitely will let me play through them again more leisurely. All in all, great job! I bed Noob would be proud!


Youre welcome, however, that was an accident. PLEASE FOR THE LOVE OF GOD/NAPALM, lmk if there are errors on your end or new ideas.

I definitely need more ideas. All i can think about is napalm and thats just not healthy. So. Help me help you by giving me more ideas. I got napalm covered, any other ideas will help. None about napalm please.

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Re: The W:RD Sandbox Mod (5.2) [NOW WITH DEDICATED SERVER]

Postby hicks1986 » Tue 7 Feb 2017 16:34

I'm very confused, I've installed the mod, but I cannot see any difference from the normal game, except for the loading images...

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Re: The W:RD Sandbox Mod (5.2) [NOW WITH DEDICATED SERVER]

Postby merekemess » Wed 8 Feb 2017 18:52

No logs or details: No help will be rendered.

Simple.

I help you when you help me help you to help yourself.


:!: Also, if you dont mention napalm in your post, my eyes kind of glaze over with boredom. :!:

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