Wargame Red Dragon Enhancement Mod

Col_Sandfurz
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Wargame Red Dragon Enhancement Mod

Postby Col_Sandfurz » Mon 16 Jun 2014 22:04

Hello fellow Wargamers,

I am very happy to release you the first Version of Spielführers and my Wargame RD Enhancement Mod.

This mod was born with the idea in mind that we need some more historical accuarcy, more usefull Planes and some other little tweaks in the otherwise wonderfull Wargame Red Dragon. Aditionally, many great textures from various artists from this forum found its way into this mod.
So you will have a complete package.

To install everthing by hand is unaceptable, so we deliver this mod ant the textures with Vastos modinstaller. Just execute the WRD_ENHC_Install.exe and wait some time (okay, since there are a lot of textures, it takes about 10 min. But you can delect them if you do not want them or already have them ;) ) To deinstall the mod: Verify Steam Cache, use the most up to date WarGame3.exe or just Read the Readme-file.
(Backups will be generated automaticly, but from the texture-files as it would last tooooo long!)

Balancing may not be done perfectly, forgive us for that, if you have issues, write them here.

This mod is based on Mikeboys Plane Redo Mod, so expect a loooot of his great loadouts (and I am eager to get his new version!).
A [Mike] gives him credits.

Changelog:
Spoiler : :
### Bundesrepublik Deutschland (Federal Republic of Germany) ###

Focus on ground units, especially tanks and infantry.
Some changes in plane and recon category.

New Weapons:

ARMBRUST
LAW for Fernspäher
- 80mm HEAT
- 525m
- 14AP
- 50% Acc
- 336 SUP
- 15 r/min

H&K G41
Assaultrifle for Panzergrenadiere '90
- Same as other assaultrifles


### LOG ###
Fuchs Füfu renamed to Fuchs FüFu
MatTrsp CH-53G renamed to MTH CH-53G

PzBefWg LEOPARD 1
+ rename to Marder 1A4
+ Model and stats of Marder 1A3
+ price set to 155$
+ 0/0/4/0/2
+ Year moved to 1989

PzBefWg LEOPARD 1
+ 35 rnd 120mm ammo
###########

### INF ###
MP2 renamed to MP2A1
PzF 44 renamed to PzF 44 LANZE
Fallschirmjäger '90 renamed Fallschirmjäger B1

Panzergrenadiere '90
+ H&K G41 instead of H&K G3A2
- price increase to 25$

FALLSCHIRMJÄGER
+ H&K G3KA4 instead of MP2

Heimatschützen
+ PzF 44 (low ROF [7], low Acc [50%]) instead of RL-100 Blindicide
###########

### TNK ###
M48A2G
+ 15 to 10pts
+ AUTONOMY from 250km to 480km
M48A2G2
+ 25 to 20pts
+ AUTONOMY from 250km to 480km
Leopard 1A2
+ 40/20 Acc
Leopard 1A4
+ 40/30 Acc
+ 40 rnd 105mm ammo
Leopard 1A5
+ 50/40 Acc
+ 40 rnd 105mm ammo

Leopard 2:
+ 40/35 Acc
+ 35 rnd 120mm ammo
Leopard 2A1:
+ 45/40 Acc
+ 35 rnd 120mm ammo
Leopard 2A4:
+ 55/50 Acc
+ 35 rnd 120mm ammo
###########

### REC ###
Fernspäher
+ 5 man team
+ ARMBRUST instead of M72 LAW

PAH-2 Tiger [Mike]
> New weapon loadout:
+ 4x FIM-92C Stinger
+ 8x HOT 2
- 65% Acc
- 20% STAB
- price increase to 140$

PzAufkl Leopard 1A1
+ renamed to PzAufk Leopard 1A1A4
+ Model of PzBefWg Leopard 1A3
+ Stats of Leopard 1AA
+ 70$
+ 0/8/4/0/0
###########

### SUP ###
Gepard:
+ 40/30 Acc
Gepard A1:
+ 50/40 Acc
Gepard 1A2:
+ 2950m AntiHelo
+ 2800m AntiPlane
+ 50/40 Acc

FRR Roland 2
+ 50$
###########

### VHC ###
Kanonenjagdpanzer
+ 45% Acc
+ RoF 10
Marder VTS 1
+ 45% Acc
+ RoF 8
###########

### PLA ###
Alpha Jet
> New weapon loadout:
- No more 2x Mk.77 napalm bombs
+ 2 AIM-9L
+ 38 Hydra 70
- price increase to 65$

F-4F Peace Rhine
+ 30% ECM

Tornado IDS
+ 40% ECM

Tornado ECR
+ AGM-88 HARM renamed AGM-88A HARM
+ Increased detection range for [RAD]-SAM b/c of ELS (Emitter Location System)
###########

### NAV ###
Tornado MFG
+ TOT 90s
###########





### United Kingdom of Great Britain and Northern Ireland ###

Focus on RAF, thus many great new loadouts, mostly done by Mikeboy.
Some tank fixes, too.

All:
LAW 80
ROF increased to 12 r/min

New Weapons:

ASRAAM
- [F&F]
- 1750m AntiHelo
- 4025m AntiPlane
- 5HE
- 65% Acc

CPU-123
- 500kg guided HE Bomb
- 3500m
- 17HE
- 600 SUP

AIM-120B AMRAAM
+ same as AIM-120A AMRAAM but 65% accuarcy


### TNK ###
Challenger 1 Mk.1
Price decreased to 120

Challenger 1 Mk.1
Price decreased to 135

Challenger 1 Mk.3
ROF increased to 9 r/min
###########

### REC ###
Green Jackets
+ Squadsize increased to 10 men
###########

### SUP ###
FV 432(M)
+ Front and side armor increased to 2
###########

### VHC ###
FV 432
+ Front and side armor increased to 2

FV 432 RARDEN
+ Front and side armor increased to 2
###########

### PLA ###
Eurofighter Typhoon [Mike]
+ AIM-9M changed to ASRAAM
+ AIM-120A AMRAAM changed to AIM-120B AMRAAM
+ 50% ECM
+ 1000km/h
+ 300m turn radius
- price increase to 190$

Harrier GR.1 [Mike]
+ 72x SNEB

Harrier GR.3 [Mike]
+ 4x BL-755
+ Available in Marine decks

Harrier GR.5 [Mike]
+ Available in Marine decks

Harrier GR.7 [Mike]
+ Changed Maverics for CPU-123 LGB's

Jaguar GR.1 [Mike]
+ changed 2x BL-755 to 2x MC/GP Mk.10 500kg HE bombs

Jaguar GR.1B [Mike]
+ AJ.168 range increased to 3325m

Tornado GR.1 [Mike]
+ 6x IBL-755 (Sorry, 8 are a bit too much for AP6 clusters)

Phantom FG.1 [Mike]
+ ANZACS Phantom given to UK for eraly ASF
+ 4x AIM-9L
+ 4x Skyflash
+ ECM set to 20%
+ Price set to 95$
+ Year set to 1978 (IOC of Skyflash)

Tornado F.2
Rerolled to UK's Prototype SEAD fighter
+ renamed to Tornado GR.4
+ changed Skyflash for 4x ALARM
+ ECM increased to 40%
+ Air detection changed to Good (but can see Radars now)
+ Availability set to 0/0/0/1/0 as any other high end SEAD
- Price set to 150$
- Year changed to 1993
- Prototyped

Sea Harrier FA.2
Rerolled to FAA's Prototype ASF
+ Changed ALARM to 2x AIM-9L
+ price decreased to 125$
+ Availability set to 2/0/0/0/0 as any other late ASF
+ Air detection set to Exceptional

###########

### NAV ###
Tornado GR.1B [Mike]
+ TOT 90s
+ Model of Sea Eagle changed to match real life one better
###########





### United States of America ###

Focus on USAF, many new great loadouts from Mikeboy
Some SF changes.

New Weapons:

GBU-12 Paveway II
- 500kg guided HE Bomb
- 3500m
- 17HE
- 600 SUP

AIM-120B AMRAAM
+ same as AIM-120A AMRAAM but 65% accuarcy

CBU-87 CEM
- 450kg Cluster Bomb
- 6AP
- 100 SUP

M21 DMR
Designated Marksman Rifle
- 1050m
- 95% Acc
- 20% Stab
- 110 SUP
- 20 r/min

M4 Carbine
Special Forces Carbine Black Hawk Down Style
With littel extra accuarcy in CQC due to Aimpoint M2 reddot ;)
- 525m
- 60% Acc
- 30% Stab
- 40 SUP
- 355 r/min

### INF ###
Delta Force
- Renamed to Green Berets
- chaned M60 "Shorty" to M21 DMR
- Now transportable in Blackhawks

Green Berets '90
- M4 Carbine
- M72E4 LAW
- Minimi
- Same Transport option as Green Berets

US Marines '90
+ AT4 instead of M72E4 LAW
- 10 AT4 rockets
###########

### TNK ###
M1 Abrams
+ 35 rnd 105mm ammo

M1IP Abrams
+ 35 rnd 105mm ammo

M1A1 Abrams
+ 30 rnd 120mm ammo

M1A1(HA) Abrams
+ 30 rnd 120mm ammo

M1A1(HC) Abrams
+ 30 rnd 120mm ammo

M1A2 Abrams
+ 30 rnd 120mm ammo
###########

### REC ###
Rangers
+ Squadsize increased to 10 men

NAVY SEALs
- Now transportable in Blackhawks
###########

### HEL ###
AH-64A Apache
> M230
+ increased HE damage to 2
- 1AP

AH-64D Longbow
> M230
+ increased HE damage to 2
- 1AP
+ AGM-114C Hellfire renamend to AGM-114L Hellfire II
###########

### PLA ###
A-10 Thunderbolt II [Mike]
+ 2x GBU-12 Paveway II
- Price increased to 140$

F-15A Eagle
- Year set to 1982 (b/c of AIM-7M Sparrow)

F-15C
+ Changed AIM-120A AMRAAM to AIM-120B AMRAAM
+ ECM increased to 50%
- Price increased to 180$

F-15E Strike Eagle [Mike]
+ Changed AIM-9M to AIM-120A AMRAAM
- Price increased to 185&
- ECM increased to 50%

F-16A Fighting Falcon [Mike]
+ Changed AIM-9J to AIM-9L

F-16C Fighting Falcon [Mike]
+ Changed Clusterbombs to 4x AGM-64D Maceric
- Price set to 145$

F-16C Block 50/52 [Mike]
Rerolled to advanced Multirole
+ 4x CBU-87 CEM cluster bombs
+ 2x AIM-120A AMRAAM
- Price set to 150$

F/A-18C Hornet
+ Turn radius 350

F/A-18C Hornet [Mike]
Rerolled to advanced clusterbomber
+ 4x CBU-87 CEM cluster bombs
+ 2x AIM-9M
+ Turn radius 350
- Price set to 140$

F/A-18E Super Hornet [Mike]
Rerolled to Marine Prototype ASF
+ 6x AIM-120A AMRAAM
+ 4x AIM-9M
+ Turn radius 300
- 50% ECM

F-117 Nighthawk
+ 20% ECM
> GBU-27 Paveway III
+ 70% Acc
+ 3850m
- Price increased to 160$

###########


### Sojus Sowjetskich Sozialistitscheskich Respublik ###

Focus on VVS, thus many great new loadouts from Mikeboy.
Aditional changes on helicopters and tanks.

New Weapons:

RPG-26 Aglen
LAW for MORSKAYA PEKHOTA '85
- 72mm HEAT
- 525m
- 18AP
- 55% Acc
- 260 SUP
- 20 r/min

Thermobaric S-13
New rocket for Mi-28
- 122mm rockets
- 2275m
- 7HE
- 20% Acc
- 312 SUP

FAB-1500
- 1500kg HE Bomb
- 3500m
- 25HE
- 600 SUP

KAB-500Kr
- 500kg guided HE Bomb
- 3500m
- 15HE
- 600 SUP

R-27ER
- [SA]
- 8050m AntiPlane
- 6HE
- 60% Acc

R-27ET
- [F&F]
- 1750m AntiHelo
- 5075m AntiPlane
- 6HE
- 35% Acc



### INF ###
MORSKAYA PEKHOTA '90
+ MORSKAYA PEKHOTA '90 renamed to MORSKAYA PEKHOTA '85
+ RPG-7V changed to RPG-26 Aglen
+ Date changed to 1985
###########

### TNK ###
T-64B, T-64BM and T-64BV
+ 5$ price drop

T-72A
+ 5$ price drop

T-72B, T-72B1, T-72B Obr 1987, T-72B Obr 1989, T-72BU
+ ROF increased to 9 r/min

T-80, T-80B, T-80BV, T-80A, T-80U and T-80UM
+ 5$ price drop
###########

### HEL ###
Mi-28 [Mike]
+ fires thermobaric S-13 rockets
+ ripple fires 2 Ataka-V
###########


### PLA ###
Su-24M [Mike]
+ Changes its 12 FAB-250 to 2 FAB-1500

IL-102 [Mike]
+ Speed to 750km/h
+ Turn radius to 150
+ FAB-500 changed to FAB-250

Su-27K [Mike]
Moves from Naval to Plane category
Looses its Moskvit ASM
+ 2x R-27ET
+ 4x R-27ER

Yak-141 [Mike]
Looses its R-77
+ 2x KAB-500Kr guided bombs

Yak-38M [Mike]
Looses its FAB-500
+ 2x Kh-23M

Mig-27 [Mike]
Renamed in Mig-27D
Gets a load of S-8 and S-5 rockets
###########




### République Française ###

Bugfix from V345:
Incresed minimum weapon range for Eryx ATGM to prevent game crash

New Weapons:
BGL-400
- 500kg guided HE Bomb
- 3500m
- 14HE
- 600 SUP


### INF ###
APILAS ROF decreased to 15 r/min

CHASSEUR '85
+ Changed LRAC F1 for APILAS

RIMa '85
+ Ammo for APILAS increased to 8
###########

### HEL ###
GIAT 30
+ increased HE damage to 2
- 1AP

Tigre HAD
> 8x HOT 2
- 65% Acc
- 20% STAB
###########

### PLA ###
Mirage F1-200 [Mike]
Looses its Super 530
+ 6x BLG-66 Belouga

Mirage F1CT [Mike]
Looses its BLG-66 Belouga
+ 2x BGL-400

Rafale F1 C
- MICA IR range increased to 4025m
- Price increased to 200$
###########



### Canada ###


### TNK ###
Leopard C1
+ 40/30 Acc
+ 40 rnd 105mm ammo

Leopard C2
+ 50/40 Acc
+ 40 rnd 105mm ammo

Leopard C2 MEXAS
+ 15 frontal armor
+ 50/40 Acc
+ 16AP
+ 40 rnd 105mm ammo
+ price increased to 85$
###########

### SUP ###
M113 ADATS
+ Range vs. Planes increased to 3500m
+ Added [RAD] Tag
+ 6HE
- price increased to 105$
###########

### PLA ###
Adjusted the turn rates of the CF-18/188 to match the US Hornets
###########


### ANZAC ###

### TNK ###
Leopard AS1
+ 40/20 Acc
+ 40 rnd 105mm ammo

Leopard AS1+
+ 50/40 Acc
+ 40 rnd 105mm ammo
###########

### PLA ###
Adjusted the turn rates of the F/A-18A Hornet to match the US Hornets
###########




### Kongeriget Danmark ###

### PLA ###
F-16A Block 15 [Mike]
+ renamed to F-16AM Block 15 MLU
+ changed AIM-7M Sparrow for AIM-120B AMRAAM
+ price increased to 160$
###########


Further changes, mostly NK and China:
http://www.wargame-ee.com/forum/viewtopic.php?f=187&t=43311&start=200#p587180



Included Textures:
(You can select/deselect any of them, though the complete isntallation may take some 10 minutes or so)
Spoiler : :
>> [BuckTurgidson]
+ F-4G Wild Weasel, 90th TFS
+ F/A-18A/C Hornet, VMFA-451

>> [COMThing]
+ A-4K Kahu
+ Eurofighter Typhoon
+ Tornado GR.4
+ F-4S Phantom II, VF-161
+ AH-64A/D (Dark Olive Drab)
+ T-72BU Alternate Colours (Basic)

>> [Darkmill and AntoSturmovik]
+ Jaguar GR.1
+ Tornado ADV F3, XI Squadron
+ Mirage IIIC Djibouti
+ Etendard IVM
+ Rafale C, Normandie-Niemen
+ Mirage 2000C, 1/2 Cigogne
+ F-8(FN) Crusader
+ F-15J Dragon

>> [Flogger]
+ AH-1S/E/F (Green)
+ AH-1F JASDF
+ AH-6C Little Bird (Black)
+ Kamov Ka-50
+ Leopard 2A1/2A4/2A5
+ M1A1 Abrams (Woodland)
+ M1IP Abrams (Woodland)
+ MD500 AGS-17/Susong-Po/S-8
+ SH-60B Seahawk, HSL-43
+ PAH-2 Tiger
+ U.S. Army 'BDU' PACK

>> [Londonsmee]
+ A-10A Thunderbolt II (Grey)
+ F-4G Wild Weasel
+ F-14A Tomcat, VF-103 Jolly Roger
+ Chinook HC.1
+ Puma HC.1

>> [REDDQ]
+ Jaguar GR.1A
+ CF-18 // Installer does not like these :( Will investigate futher
+ CF-188 // Installer does not like these :( Will investigate futher

>> [Scouse22rn]
+ F/A 18E Super Hornet, VFA-27 'Royal Maces'
+ F-4J Phantom II, VF-111 'Sundowners'
+ EA-6B Prowler, VAQ-132 'Scorpions'
+ AV-8B Harrier II, VMA-223 'Bulldogs'
+ Challenger 2, Queens Royal Hussars
+ A-7E Corsair II, VA-192 'Golden Dragons'
+ UH-1H HUEY, 'Apocolypse Now'
+ UH-60A Blackhawk, 160TH SOAR 'The Night Stalkers'

>> [Vasto]
+ F-4F, JG 74 Moelders
+ F-4F ICE, JG 71 Richthofen
+ Tornado IDS, JaboG 31 Bolecke
+ Tornado IDS, MFG 1
+ Tornado ECR, JaboG 32
+ SPz Marder 1A3
+ Kanonenjagdpanzer, PzGrenLehrBtl 353
+ F-15E Strike Eagle
- 391st Fighter Squadron
- 335th Fighter Squadron
+ F-15C Eagle, 36th TFW
+ MH-60L DAP (Black)
+ USMC CH-53E Super Stallion, HMH-461
+ USMC AH-1W Super Cobra
- HMLA-167
- HMLA-369
+ USMC UH-1N Twin Huey
- HMLA-167, No 5 (Commanding Officer's Chopper)
- HMLA-167, No 6
+ RDAF Saab F-35 Draken, Esk 725
+ RNoAF F-16A, 331 Skv
+ Su-27S, Early Series Camo
+ Stripless R-27R missile

NSWP textures will come after DLC #1 is out ;)


We hope you will have fun with the Red Dragon Enhancement Mod, suggestions, problems etc. can be written in this Topic.
Pictures will come soon, for I have to get a person who is not a total jerk in Photoshop as I am ;)

Download:
http://www.strategyinformer.com/pc/wargamereddragon/mod/52941.html
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Franz
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Re: Wargame Red Dragon Enhancement Mod

Postby Franz » Sat 21 Jun 2014 02:23

Looks like a lot of fun. Giving it a try as soon as it's done installing.
Deutschland über alles

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Mikeboy
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Re: Wargame Red Dragon Enhancement Mod

Postby Mikeboy » Sat 21 Jun 2014 05:22

Tornado GR.1 [Mike]
+ 6x IBL-755 (Sorry, 8 are a bit too much for AP6 clusters)

It's still less powerful than the 12 5 AP loadouts you know.

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Narcissistic Black
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Re: Wargame Red Dragon Enhancement Mod

Postby Narcissistic Black » Sat 21 Jun 2014 10:05

I Tried it.
What I thought about it
-10 man infantry recon squads. (unsure about it but not everyone has a 10 man)
-1.LOVE THIS.
-The plane re-roles
-1.Didn't really like most of them but that my opinion.
-2.Should also look into some re rolls on infantry also.
-Balancing
-1.As I noticed some units are a tad awesome for cheap. ie...Example The Soviet SU-27K

By the way those are all just my opinion I am NOT calling your work BAD.
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ace_Ad
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Re: Wargame Red Dragon Enhancement Mod

Postby ace_Ad » Sat 21 Jun 2014 11:00

This will make my day. :-) But I wonder why i missed the thread throughout the whole week??!! :o

Col_Sandfurz
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Re: Wargame Red Dragon Enhancement Mod

Postby Col_Sandfurz » Sat 21 Jun 2014 12:38

Mikeboy wrote:It's still less powerful than the 12 5 AP loadouts you know.

Yes, but there are some reasons that speak against it IMHO:
1. All other 6AP Clusterbombers hav max. 6 bombs (French one)
2. Despite being the realistic loadout, it looks ugly. The realistic loadout for the German Tornado IDS are 5 Mk.83, but you get imediate eye chancer after you see how the bombs are placed ;)
3. The 12x Rockeye II of the Advaark are very special for the USAF.. no one alse gets that treatment.

Narcissistic Black wrote:I Tried it.
What I thought about it
-10 man infantry recon squads. (unsure about it but not everyone has a 10 man)
-1.LOVE THIS.
-The plane re-roles
-1.Didn't really like most of them but that my opinion.
-2.Should also look into some re rolls on infantry also.
-Balancing
-1.As I noticed some units are a tad awesome for cheap. ie...Example The Soviet SU-27K

By the way those are all just my opinion I am NOT calling your work BAD.


Balancing is not that good, but I may take a greater look at it after the NSWP DLC/big balance Patch is out, after that I may do my mod again with the then new version and then the balance will get better ;)
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Franz
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Re: Wargame Red Dragon Enhancement Mod

Postby Franz » Mon 23 Jun 2014 06:32

I have extensively changed stuff to suit the kind of mod I like to play but wow, there is stuff in this that I wouldn't have gotten or wouldn't have changed. The new plane loadouts are awesome. I love all the PGMs that are on them too, especially the A-10 Warthog. Six Mavericks and two Paveways? YESSSSSSSSSSSS it's amazing. I never would have thought of doing that, but someone else did and I'm glad. Overall I try to make a realism mod and now it looks like I have a good starting point.
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Franz
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Re: Wargame Red Dragon Enhancement Mod

Postby Franz » Sun 21 Sep 2014 18:29

Any chance we can bring this mod up to v585? That would be really nice :D
Deutschland über alles

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Re: Wargame Red Dragon Enhancement Mod

Postby Spielführer » Wed 21 Sep 2016 21:49

Somebody interested in a revive?
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