Dispatches from the frontlines of zone editing

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Narcissistic Black
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Re: Dispatches from the frontlines of zone editing

Postby Narcissistic Black » Wed 19 Nov 2014 03:44

Is this how you would go about making maps?
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Gronank
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Re: Dispatches from the frontlines of zone editing

Postby Gronank » Sun 23 Nov 2014 04:50

This is how you'd go about editing zones on pre-existing maps. Unfortunately, no progress can be made unless someone figures out how eugens mysterious kd-tree architecture works.
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Re: Dispatches from the frontlines of zone editing

Postby Gronank » Fri 21 Oct 2016 14:20

We sorted the bug that broke infantry districts in edited maps. Maps with edited point values and sawn point should now be fully functional. You should poke enohka for a new version of the mod tool

Editing of the actual zone shapes is still elusive.
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The W:AB Noob
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Re: Dispatches from the frontlines of zone editing

Postby The W:AB Noob » Fri 21 Oct 2016 19:39

Gronank wrote:We sorted the bug that broke infantry districts in edited maps. Maps with edited point values and sawn point should now be fully functional. You should poke enohka for a new version of the mod tool

Editing of the actual zone shapes is still elusive.

FINALLY! This was the one thing that kept me from publicly releasing my many modded maps. Thanks a lot!
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Re: Dispatches from the frontlines of zone editing

Postby Darkmil » Fri 21 Oct 2016 22:02

Gronank wrote:We sorted the bug that broke infantry districts in edited maps. Maps with edited point values and sawn point should now be fully functional. You should poke enohka for a new version of the mod tool

Editing of the actual zone shapes is still elusive.

Is it on the GitHub page already ?
Great work by the way !
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Re: Dispatches from the frontlines of zone editing

Postby Gronank » Fri 21 Oct 2016 23:51

FINALLY! This was the one thing that kept me from publicly releasing my many modded maps. Thanks a lot!

Just opening and resaving a previously broken .scenario file should fix things if you don't want to redo changes.
It's on the github page, but you need to compile it youself.
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Re: Dispatches from the frontlines of zone editing

Postby Pyro » Tue 18 Apr 2017 13:22

An extra map can be added to the program without too much trouble: the left half of the map for "Floods" (_3x3_gangjin) is the map for "Mud Fight" (_2x3_gangjin). At the moment Floods is in the editor but Mud Fight is not.

I'd really like to see this working, if possible. At the moment (v0.9.0) I can use the second puzzle piece to see a graphical representation of the zones, etc. but I cannot save anything and it is easy to corrupt the file totally. Reduced to using the first puzzle piece which is less intuitive and takes much longer. But it is still a brilliant piece of work, and something that works a little bit is much better than what we had before, which was nothing.

Or have you all gone to the beach (in Normandy)? :D

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Re: Dispatches from the frontlines of zone editing

Postby thatAC130 » Tue 9 May 2017 04:41

Any chance someone could update the link for this tool? I keep getting an error page every time I try to access the download link. :D
also i get the same issue with the "pu.ush" links for the map images.
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The W:AB Noob
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Re: Dispatches from the frontlines of zone editing

Postby The W:AB Noob » Tue 9 May 2017 13:57

thatAC130 wrote:Any chance someone could update the link for this tool? I keep getting an error page every time I try to access the download link. :D
also i get the same issue with the "pu.ush" links for the map images.

The tool was just to extract readable image files from the maps, I doubt that it would help you unless you are trying to help in updating the spreadsheet.
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Re: Dispatches from the frontlines of zone editing

Postby panzertruppen88 » Wed 3 Apr 2019 02:34

Hello Gronank, The W:AB Noob, Darkmill, RangerPL, HOB. Thanks for all your work on modding and the tools for WGRD. I've worked on a WGRD Mod for about a year and just figured out the Zone editing tools.

I have some questions that I searched for hours on many forums but didn't seem to see the answers. Any help or shedding light on these final subjects would be greatly appreciated. I plan to release my mod this year.

1) Can any of the land only maps be made into a Mixed Map by a setting? (Basic TDeckRule has been done for both land and Sea on the maps, but Sea Spawn location won't save correctly in Zone editing Tools). I think the map needs to be toggled to a Mixed Map somehow.
I know the Mod Suite and the game layout well inside (thanks to all of these people). I looked everywhere in the datamap.dat file

2) How do I include the png maps that are finished from the spreadsheet so I can see them in the Zone editor? 9 of the maps are in the editor already!!! Not sure where they are stored or how to pack in more of them for the great, easy to use the Zone editor.

Bonus
3) I have not seen the big 10v10 Russian Roulette Map in png for the Zone Editor yet, has it been done?

Thanks for your help, making this process fun.
Panzertruppen88

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