"All Out War" Mod Annoucement!

tristanl
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Re: "All Out War" Mod Annoucement!

Postby tristanl » Tue 1 Sep 2015 21:28

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I look forward to the greatness of STRONK! tanks, and of course, obligatory updates

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The W:AB Noob
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Re: "All Out War" Mod Annoucement!

Postby The W:AB Noob » Thu 3 Sep 2015 19:56

Is it released yet?
W:RD Sandbox Mod 5.4.3 Click -> Image

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jts3579
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Re: "All Out War" Mod Annoucement!

Postby jts3579 » Thu 3 Sep 2015 22:33

The W:AB Noob wrote:Is it released yet?

yes it is! check the front page of posts
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Sixt
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Re: "All Out War" Mod Annoucement!

Postby Sixt » Mon 7 Sep 2015 20:47

Hi how can i see the mod is working?

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Re: "All Out War" Mod Annoucement!

Postby jimvajicka » Mon 7 Sep 2015 23:38

Really great mod. I just don't like the fact, that t55 can penetrate m1a1. That is just wrong at any distance. Are you planning to add real armor values based off numerous sources, so that for example challanger 2 cannot be penetrated by autocannons etc ? It's really frustrating to see my M1A2 destroyed by spam of btr90s or even t55 which should not be able to even scratch that tank.

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jts3579
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Re: "All Out War" Mod Annoucement!

Postby jts3579 » Wed 9 Sep 2015 07:45

Sixt wrote:Hi how can i see the mod is working?


When all the units have much higher ranges, and more availability then you'll know :lol:
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jts3579
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Re: "All Out War" Mod Annoucement!

Postby jts3579 » Wed 9 Sep 2015 07:48

jimvajicka wrote:Really great mod. I just don't like the fact, that t55 can penetrate m1a1. That is just wrong at any distance. Are you planning to add real armor values based off numerous sources, so that for example challanger 2 cannot be penetrated by autocannons etc ? It's really frustrating to see my M1A2 destroyed by spam of btr90s or even t55 which should not be able to even scratch that tank.



I am aware of the dilemma this creates and it is just the way that thw armor values worked out with the modded ranges. I am trying to find the most worthwhile and simplest solution to this problem. AP value and armor value are some of the biggest pains in the a** to mod, but I will find a way to get this all sorted out. Remember this is only 1.0 version so there are many changes and improvements to come! Thank you guys for trying it!
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FirmusPiett
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Re: "All Out War" Mod Annoucement!

Postby FirmusPiett » Wed 9 Sep 2015 12:54

This mod is beast :)
There's tweaking to be done still, but it plays very nicely. Kinda like how I wish Wargame had been released. At any rate, it's more enjoyable. Did you tweak recon detection ranges? That is something that struck me. Given recon helos are so high up, do you think they should be able to spot tanks in the open from greater ranges?
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jts3579
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Re: "All Out War" Mod Annoucement!

Postby jts3579 » Thu 10 Sep 2015 22:07

FirmusPiett wrote:This mod is beast :)
There's tweaking to be done still, but it plays very nicely. Kinda like how I wish Wargame had been released. At any rate, it's more enjoyable. Did you tweak recon detection ranges? That is something that struck me. Given recon helos are so high up, do you think they should be able to spot tanks in the open from greater ranges?


I did tweak detection ranges a bit, definitely going to some more also so no worries!

Glad you enjoy it!
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Rafael09ED
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Re: "All Out War" Mod Annoucement!

Postby Rafael09ED » Thu 1 Oct 2015 14:37

Just found out about this thanks to a reddit post. I am going to be trying this out some time tomorrow.

Looking at the armory, The USSR tanks have 500m less range than the western tanks(3.5km vs 4km). How does this play out, and do western tanks really have that kind of accuracy (65%+) at that range? Also, shouldn't ATGMs do more damage?

I do like how cluster does AP and HE damage.

As redfor, How do I kill a patriot?

Also, there are no stabilizers for napalm vehicles! :( .

I like the idea of the ranges for these units, but I will have to try things out. However, at first glance, it looks like there could be issues with prices, and non-range based realism. This mod looks very promising, and I am very excited to play it.

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