Revised Campaigns 0.7 - 03/01/15 (update)

MaxP
Corporal
Posts: 27
Joined: Sun 22 May 2016 19:45
Contact:

Re: Revised Campaigns 0.7 - 03/01/15 (update)

Postby MaxP » Wed 24 May 2017 16:52

After a long time passed since I played revised campaigns, I've decided to play Climb Mount Narodnaya again.
So I've changed the BG composition: computer forces reinforced ~x4-6, player forces decreased ~x2-3, except naval ones.
AI naval forces decreased, 'cause these battles are really headache.
Added a few new units to Kuznetsov air forces (2 Ka-50, 2 Ka-52, 2 Mi-28) to maintain balance.
Added many AA units to AI forces
Another changes:
- FOB supply increased to 50k
- Battle time limit increased to 1 hr
- Starting political point increased to 140
- Max destruction points increased to 5000
https://yadi.sk/d/Hi2PNTHJ3JV7f4
Remember, it's for my own purposes, not for public release.
So I've changed the composition as I would like to see it: hardened battles, but without repeating it on one map, when the enemy falls back, attack, repeat n times, blocking your troops, as it was in Zomba69 campaigns.

For using with latest patches, tested on 510064564.

specnaz
Private
Posts: 1
Joined: Mon 29 May 2017 04:10
Contact:

Re: Revised Campaigns 0.7 - 03/01/15 (update)

Postby specnaz » Mon 29 May 2017 04:12

MaxP wrote:After a long time passed since I played revised campaigns, I've decided to play Climb Mount Narodnaya again.
So I've changed the BG composition: computer forces reinforced ~x4-6, player forces decreased ~x2-3, except naval ones.
AI naval forces decreased, 'cause these battles are really headache.
Added a few new units to Kuznetsov air forces (2 Ka-50, 2 Ka-52, 2 Mi-28) to maintain balance.
Added many AA units to AI forces
Another changes:
- FOB supply increased to 50k
- Battle time limit increased to 1 hr
- Starting political point increased to 140
- Max destruction points increased to 5000
https://yadi.sk/d/Hi2PNTHJ3JV7f4
Remember, it's for my own purposes, not for public release.
So I've changed the composition as I would like to see it: hardened battles, but without repeating it on one map, when the enemy falls back, attack, repeat n times, blocking your troops, as it was in Zomba69 campaigns.

For using with latest patches, tested on 510064564.



Thanks bud! I passed campaigns so many times and there's such a little mods available that work!

qihang123521
Private First-Class
Posts: 6
Joined: Mon 16 Oct 2017 15:42
Contact:

Re: Revised Campaigns 0.7 - 03/01/15 (update)

Postby qihang123521 » Mon 16 Oct 2017 15:57

Can you elaborate on how you modified it? thanks。

Who is online

Users browsing this forum: Para911 and 3 guests