release 0.8.2 (transportation and unit stats)
- editing price of battlegroups (independent)
- intelligent transport handling (through unit/modules/transportable)
- display ECM, Suppression, Accuracy, Stabilization, Armor, RPM, speed for all types of units
- double-click on unit in deck now select unit, select limitation, bring Units & Limitations window to front
- double-click limitation change selected unit's limitation in deck grid and close Units & Limitations window
- bigfix: inability to remove transport from limitation
https://www.dropbox.com/s/yuaf7h7ykn4rfy2/wms_and_bgm_beta082.rar?dl=0
BGM release 0.8.1 (comforting one)
+ division country editable (right-click on division)
- bugfix: changing objectives enables 'save' button
- bugfix: changing objectives changes summary of objectives for affected bg
- bugfix: changing division name changes it for all battle groups with the same division
- bugfix: subsitution of pawn correctly updated for all bg's involved
- bugfix: changing sort order of bg grid causing change of selected bg
- if unused pawn available, then substitution of pawn will use unused pawn (so it won't affect other pawns)
p.s. as it is coming closer from beta version to release, I'm focusing on cleaning up program from bugs - not adding new functionality. I want clean, simple, functional, clear and capable tool by version 1.0
https://www.dropbox.com/s/zbn7nkloa0se9nw/wms_and_bgm_beta081.rar?dl=0
BGM Version 0.8
what's new
- pawn model browse-able within campaign (within all campaigns through settings - it's experimental)
- pawn model can be changed (right-click on pawn cell) with different pawn from global pawn list (unfortunately this list only contains limited amount of units - not all)
- double click on unit in deck opens Unit & Limitation window with that unit selected
- deck grid displays unit role
- added unit role. this is particularly important for upgrade campaigns from old mods. in case developer changed id and unit name we're searching for similar by country, role, moving type and transport function
- upgrade campaign(s) functionality. it should still be considered experimental - many things are left behind, but mostly it works

- player/computer detecting algorithm updated (Busan Pocket had some issues, but now's moddable)
download
https://www.dropbox.com/s/rmhaolxrg4nsljx/wms_and_bgm_beta08.rar?dl=0
readme
https://www.dropbox.com/s/gf3xz0vfvnmxzrp/bgm_readme.txt?dl=0
release 0.7.5
what's new
- please test it - many things have been re-worked and I frankly just don't have time to test everything
- configuration dialog (.dic file pattern are just patterns - you don't have to fill in full path - if string is unique - it will find it)
- more unit data in Unit & Limitation window
- unit roles displayed (convenient for search)
- change campaign division combo box bug fix
- export campaign button still closed, sorry about that - don't have enough time to test - next weekend
- summary re-worked
Download
https://www.dropbox.com/s/sjpdtn73hpldahd/wms_and_bgm_beta075.rar?dl=0
release 0.7.4
what's new
- computing 'difference' with original campaign
- limitation and units window show battle groups for all campaigns
- new experimental column 'on map' representing whenever bg shows up at turn 0 on map
- filtering battle groups with 'side' checkbox
- unified select .dat file dialog for both dictionary and ndf data files
- unit information added: movement type, max damage, prototype'ity
- moral and cohesion reworked into dialog with bunch of other parameters
- bugfixes
- new bugs and donate button

Download
https://www.dropbox.com/s/0ryplvna4jm0u8a/wms_and_bgm_beta074.rar?dl=0
release 0.7.3
What's new
- bugfix for different localizations - now should be more compatible with different versions - (support 'dev' and 'us' both)
- health and action points editing is through choosing -not changing original instance, so it's independent among battle groups
- Pawn ID - look for pawn id of battle group you want to make and assign the same number - it's pawn on strategic map
- Division Icon and Battle Group Icon - I hope self-explanatory, experiment with it - some icons are not implemented so will appear screwed
- changing 'Type' also changes behavior and description of battle group
- FOB's added to list of units (initial check was refusing them because of being 0-year old as too old to be true)
- some fixes here and there as usual
What's coming
- comparing modded battle groups with original to make change list easier
- applying changes to different .dat files to upgrade mod's to new game patches
https://www.dropbox.com/s/teb8wnf7axl4v0e/wms_and_bgm_beta073.rar?dl=0
release 0.7.2
What's new
- new limitation bug-fix, another one

- DataGridViewComboBoxCell error fix on campaign change
- it does work with 430.578 (for testing i'm using 4300000587\ndf and 4300000564\4300000574\zz_win and 2nd korean war campaign
- battle group names editable
- battle group type (MimeticType) viewable
- battle groups filter introduced (somewhat convenient for big-scale modding)
- list native transports only check box in unit\limitation window - to pick right one quickly
Download
https://www.dropbox.com/s/jx2ni3vlk83hedi/wms_and_bgm_beta072.rar?dl=0
release 0.7.1
What's new
- bug fixes related to limitations change (sadly had to fix some code in WMS, so it's no more plain WMS-compatible on source-level)
- transport and super transport can now be edited withing limitation grid in Units & Limitations Window
- some internal work on turrets and weapons (will show up in 0.8)
what's next
- hierarchy of battle groups
- you decide
Download
https://www.dropbox.com/s/v3wkzvzv8tpgsw8/bgm_beta071.rar?dl=0
release 0.6
What's new
- bg descriptions can be changed
- objectives re-worked
- unit's view now have basic turrets/weapons information
- adding/erasing new limitations (there's some issue with this...let me know if experience it)
BGManager
What it does?
- allows you to view/change decks of different campaigns in Red Dragon
- allows to browse through all units
- allows to change battle groups objectives and departure zones
- allows to change initial/max moral, initial/max action points, cohesion, health of battle groups
possible issue with opening ndf files
you need to open 2 ndf files in order for program to run:
ndf_win.dat - this file contains all units and battlegroups informations
zz_win.dat - this contains text for unit names and descriptions of battle groups
error check while opening those files is very basic - i'm checking if table 'everything' exists in ndf_win (it describes decks and units) and i check if path dev\localisation\unit exists within hash file zz_win.dat. until you'd open correct files programs won't run. if for some reason you're having problem with start up of program try to erase settings file, which normally located in : c:\users\<user_name>\AppData\Roaming\edataFileManager\bgsettings.xml
side note
right now changing objectives is a bit annoying - it will show message with list of groups unavailable to become targets. this is temporary (trans table references are really annoying part of ndf design). another moment - if you're changing objectives, don't switch 'show all bg' check box off. another detail - i haven't tested this with new 587(?) release - my game seems to be broken by now (even with re-installation) ... might be memory or video card issues - development will stop until this resolved (i've left trouble ticket in support forum)
readme
Spoiler : :
bye bye