Mods by Captainbiggles

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captain biggles
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Mods by Captainbiggles

Postby captain biggles » Mon 5 Jan 2015 21:00

Seven Days to the Rhine mod (Name Changed from "Principal Assault mod".)

This post and mod is still WIP

The Principal Seven Days to the Rhine mod is a mod i am currently in the planning stages of. it will in case a rework of armored warfare, a new time frame and several new NATO and Warsaw Pact nations.



What the mod does
1. Will move the conflict back to Europe with the some of the eastern nations such as South Korea being replaced with countries such as the Netherlands.

2. Will set the time frame to 1989 exactly prompting the removal of all OOTTF units.

3. Units will be cut down to what frontline forces had in 1989; for example, the US Army tank section (excluding airborne) is now only : The M1, IPM1, M1A1 and the M60A3 TTS.

3.5 Existing vehicles maybe be updated to later models (e.g. T-80B will be changed to T-80B obr.1980g with slight stat differences.).

4. Non-transport vehicles will now have crews which can only dismount if they're vehicle is destroyed, the crews will be of varying size (depending on the AFVs their country operates) and some vehicles will be more likely than others to let their crews escape.

5. Vehicle mobility, Gun accuracy and range will all reconfigured more realistically.

6. Armor and armor penetration values will be displayed in millimeters (e.g: M1 Abrams will have a frontal armor value of 467mm which is an average of all the frontal armor protection qualities in different areas.) This may change if information on some vehicles is unavailable.

7. Tank combat changed; Vehicle destruction is based on "will the shot penetrate the Armour" if it won't, then quite frankly, you're gonna need a bigger gun/rocket/ATGM.

8. Vehicle mounted smoke launchers and co-axial machine guns will be implemented.

9. Naval will be reconfigured into mainly landing craft and small gunboats rather than full-scale naval warfare.

10. Off-battlefield artillery (Types such as L118s and other Static guns) may be implemented. They would work much like aircraft in the way that they are in your support menu. may be removed depending on how well it works.- Doesn't work, at all.

11. Availability will be set in an authentic manner; Each pack of a unit will contain a company which will create a battalion if combined, e.g: The M1A1 Abrams will have an availability of 14 in 3 packs.

Proof of concept
2015-02-19_00001.jpg
M60A3 TTS Patton
2015-02-19_00001.jpg (230.61 KiB) Viewed 3423 times

Slight problem with the AP value, HP has not yet been changed and the Co-Axial and the Smoke grenades have yet to be added.

The armour is based on milimetres but i dont think the AP value can handle three or four didgets so i divided the armour by 10 and rounded. The frontal armour is meant to be 260ish, side armour being 160ish and then the rear armour being 50-60mm.

Two ammunition types will be simulated for the vehicle : The M833 APFSDS round (Range of 3000m, will have an AP value of 49.), the M456A2 HEAT round (Range of 3500, an AP value of 43 and a HE value of 3) and a smoke round of some sort.

New Nations
Here are some very partial candidate unit lists

Netherlands
Unit List
Spoiler : :
Logistics:
FOB
CH-47D Chinook
CMD Centurion Mk.5/2
M113 CP
CMD or Supply AS532 Cougar
Infantry:


Panzerinfanterie- Shock, mechanized infantry (C7, M72 LAW, FN Minimi)
Jagers - Regular Line Inf (C7, M2 Carl Gustav, FN MAG)
Stinger Team- AA inf (C7, FIM-92A Stinger)
AT Team M47 -AT inf (FN FAL, M47 Dragon)
TLV 84mm - Fire Support inf (FN FAL, Carl Gustav w/ HE)
Korps Mariniers- Elite Special forces (C7, M2 Carl Gustav, LOWAND)

Support:

M106A1
M109
M110
M727 I-HAWK
M727 HAWK PIP
Flakpanzer Gepard

Tanks:
Tank crew - 4 man infantry team, good stealth (UZI)
Centurion Mk.5/2
Leopard 1A5
Leopard 2

Recon:
M113 C&R
Alloutte III

WIP
Vehicle:
YPR-765 pri - IFV
YPR-765 pri.50- APC
M113A1
WIP

Helicopter:
AS532 Cougar-Transport
WIP

Aircraft:
F104 of some sorts
NF-5A
F-16A of some sorts
WIP
Naval:
LCU Mk.II (NL)-Vehicle transport
LCVP Mk.5C - Infantry transport


Belgium

Spoiler : :
Logistics:
FOB

Infantry:
Blindicide team - Fire support team (FN FAL, RL-83 Blindicide w/HE)
MILAN Team - AT team (FN FAL, MILAN F1)

WIP

Support:
WIP

Tanks:
Tank crew - 4 man infantry team, good stealth (UZI)
Leopard 1A1
Leopard 1A5
FV101 Scorpion

Recon:
FV103 Spartan
FV101 Scorpion
FV107 Scimitar

Vehicle:

WIP

Helicopter:
WIP

Aircraft:
Mirage 5 of some sorts
WIP
Naval:
WIP


more nations to come

Existing nations
Spoiler : :
Quality over Quantity as they say. it was easier to mention the units i was keeping rather than the ones removed.
Blue-Modified unit/different variant.
Red-New Unit.
Green-Transport
WIP (as with everything)
UK
LOG

F.O.B
Chinook HC.1
Stalwart
Rover CP
Chieftain Mk.11 CP (L23A1 APFSDS, L31A7 HESH)
Challenger 1 CP
Puma HC.1 CP
HQ section

INF
WIP

SUPPORT
M109A2
FV433 Abbot
FV432 Mortar
Tracked Rapier

TANKS
Tank Crew
Chieftain Mk.10 (L23A1 APFSDS, L31A7 HESH)
Chieftain Mk.11 (L23A1 APFSDS, L31A7 HESH)
Challenger 1 Mk.1 (L23A1 APFSDS, L31A7 HESH)
Challenger 1 Mk.2 (L23A1 APFSDS, L31A7 HESH)

RECON
FV107 Scimitar (updated with same ammo as the warrior.)
FV101 Scorpion
Green Jackets '85
Gazelle AH.1
FV712 Ferret

VEHICLE
Centurion ARVE
FV102 Striker (Swingfire.)
FV510 Warrior
FV432
Saxon
FV103 Spartan

HELICOPTER
Puma HC.1 (GPMG)
Chinook HC.1 (transport)
Lynx AH.1 (GPMG.)
Lynx AH.7 (SNEB.)

Lynx AH.9 (M3M.)
Lynx AH.7 TOW2

AIR
Tornado GR.1
Jaguar GR.1(Iron bomber)
Jaguar GR.1A
Phantom FGR Mk.2
Harrier Gr.3
Harrier Gr.5
Tornado F.3(fitted with ALARM)
Sea Harrier FA.2 (ASF)

USA

LOG
FOB
M577
M54A2
M1025 CP
M60A3 TTS CP (M833 APFSDS, M456A2 HEAT-T)
M1 CP (M900 APFSDS, M456A2 HEAT-T)
HMMTT
CH-47D
CH-53E
LAV-C

INF
Riflemen, Regular Light Inf, (M16A2x7, 2 M203, 2 M249 (SAW), 2 M47.)
Mechanized inf Squad, Shock, mechanized infantry, (M16A2x5, M203x2, M249x2, M47x1+M72A3x3) .
Airborne, airborne inf, (M16A2x7, 2 M203, 2 M249 , 2 M47.)
Weapons Squad, Regular, fire support team, (M16A2x7, M60x2, M47x2, M224 61 Mortarx2.)

SUPPORT
M109A3 (M107 HE , M864 DPICM, M110A2 WP Smoke.)
M125
M106
M48A3 Chaparral (MIM-72F.)
M163 PIVADS
AN/TWQ-1 Avenger (FIM-92A Stinger.)

TANKS
Tank Crew
M1 Abrams (M900 APFSDS, M456A2 HEAT-T)
IPM1 Abrams (M900 APFSDS, M456A2 HEAT-T)
M1A1 Abrams (M829A1 APFSDS, M830 HEAT-T
M60A3 TTS (M833 APFSDS, M456A2 HEAT-T)
M551A1 TTS (M657 HE, M81 HEAT, MGM-51 Shillelagh.)
M60A1 AOS (M833 APFSDS, M456A2 HEAT-T)
M60A1 ERA (M833 APFSDS, M456A2 HEAT-T)

RECON
M3 Bradley (M791 APDS-T, M792 HEI-T, TOW-2.)
M3A1 Bradley (M791 APDS-T, M792 HEI-T, TOW-2A.)
OH-58C
OH-58D
M1025 HMMWV
Scouts (M16x4, M203x2, M47x2)
M981 FIST-V
FIST Team, Recon inf, (M16A2x3, M203x1, M249x1)
WIP

VEHICLES
M901 ITV (TOW-2A)
M728 CEV
HMMWV Mk.19
HMMWV TOW (TOW-2A)
M113A3
M113A2
M2 Bradley ((M791 APDS-T, M792 HEI-T, TOW-2.)
M2A1 Bradley (M791 APDS-T, M792 HEI-T, TOW-2A.)
LAV-25 (M791 APDS-T, M792 HEI-T, )

LAV-AT (TOW-2A)
AAV7A1

HELICOPTER
UH-1H Iroquois (M60)
UH-60A Blackhawk (M240H)
CH-47D Chinook (M134D)
AH-64A Apache (M789 HEDP, M261 Rocket Pod w/M151 HEDP rockets, AGM-114A.)
CH-46E Sea Knight (M134D)
CH-53D Stallion
UH-1N Twin Huey (M134D)
AH-1S Cobra (M197, M261 Rocket Pod w/M151 HEDP rockets, ITOW.)
AH-1F Cobra (M197, M261 Rocket Pod w/M151 HEDP rockets, TOW-2A.)
AH-1T IP Cobra (M197, M261 Rocket Pod w/M151 HEDP rockets, ITOW.)
AH-1W Cobra (M197, M261 Rocket Pod w/M151 HEDP rockets, AGM-114A.)
EH-60A Quick Fix II-Jamming Helicopter

Air
A-6E
A-6E TRAM (re-rolled as a cluster bomber)
AV-8B
AV-8C
A-10A Thunderbolt
A-10A Warthog (Same as above but with rockets and sidewinders.)
F/A-18A
F/A-18C (UGB truck)
F/A-18D (SEAD)
F-4G
F-4S
F-16A Block 5
F-16A Block 10
F-16C Block 25
USSR

LOG
BRDM-2UM
BMP-2K
BTR-80K
URAL-375
T-80BK
T-80BVK
T-72BK
WIP

INF
WIP

SUPPORT
2S1
2S3
MTLB Pondos
ZSU-23-4
SA-8B Gecko
SA-9
SA-13
2S6 Tunguska

TANK
T-80B
T-80BV
T-72B
T-64BV1

RECON
BRM-1
BRDM-2
Mi-2
WIP

VEHICLE
BRDM-2 Konkurs

HELICOPTER
MI-24V
MI-24P
MI-8T
WIP

AIR
WIP
Last edited by captain biggles on Sat 30 May 2015 16:56, edited 45 times in total.
Britain doesn't need better SEAD - it has the Challenger 2 for that.
Spoiler : :
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Special thanks to kiheerSEDMAN for the sigs.

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captain biggles
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Re: Principal Assault Mod

Postby captain biggles » Mon 5 Jan 2015 21:01

The Mini-mod section

Not really a thing anymore
Last edited by captain biggles on Fri 5 Feb 2016 00:11, edited 11 times in total.
Britain doesn't need better SEAD - it has the Challenger 2 for that.
Spoiler : :
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Special thanks to kiheerSEDMAN for the sigs.

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Re: Principal Assault Mod

Postby Sgt._Pepper » Mon 5 Jan 2015 21:57

Do you plan adding any more countries than NE and BE?? Like Italy, Yugoslavia, Hungary etc??
I'm looking forward to your approach to tank balance.
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Re: Principal Assault Mod

Postby captain biggles » Mon 5 Jan 2015 22:39

Sgt._Pepper wrote:Do you plan adding any more countries than NE and BE?? Like Italy, Yugoslavia, Hungary etc??
I'm looking forward to your approach to tank balance.

those were actually three other countries i planned to add. Yugoslavia may be changed out for Romania or Bulgaria.
Last edited by captain biggles on Mon 5 Jan 2015 23:33, edited 1 time in total.
Britain doesn't need better SEAD - it has the Challenger 2 for that.
Spoiler : :
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Special thanks to kiheerSEDMAN for the sigs.

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Re: Principal Assault Mod

Postby Sgt._Pepper » Mon 5 Jan 2015 22:55

One more question: Are you only going to add units that already have their exact model ingame or will you also add units where you would have to use the closest looking model of another unit to represent them?

Sorry if that is a bit difficult to understand. :lol:
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captain biggles
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Re: Principal Assault Mod

Postby captain biggles » Mon 5 Jan 2015 23:35

Sgt._Pepper wrote:One more question: Are you only going to add units that already have their exact model ingame or will you also add units where you would have to use the closest looking model of another unit to represent them?

Sorry if that is a bit difficult to understand. :lol:


I don't think to many of the units i intend to add will need stand-in models but i am willing to give a unit it's closest match if needed.
Britain doesn't need better SEAD - it has the Challenger 2 for that.
Spoiler : :
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Special thanks to kiheerSEDMAN for the sigs.

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Re: Principal Assault Mod

Postby ReverendSpecialK » Tue 6 Jan 2015 14:46

I'll definitely be giving this try when you release it. Just curious though if Belgium will be part of Eurocorps.
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captain biggles
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Re: Principal Assault Mod

Postby captain biggles » Tue 6 Jan 2015 18:50

ReverendSpecialK wrote:I'll definitely be giving this try when you release it. Just curious though if Belgium will be part of Eurocorps.

Sadly the eurocorps itself is OOTTF, so no.
Britain doesn't need better SEAD - it has the Challenger 2 for that.
Spoiler : :
Image
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Special thanks to kiheerSEDMAN for the sigs.

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captain biggles
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Re: Principal Assault Mod

Postby captain biggles » Wed 18 Feb 2015 19:31

Updated a bit.
Britain doesn't need better SEAD - it has the Challenger 2 for that.
Spoiler : :
Image
Image
Special thanks to kiheerSEDMAN for the sigs.

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Re: Principal Assault Mod

Postby kvnrthr » Sat 21 Feb 2015 04:01

Looks like a very interesting mod.

I'm not sure about your approach to armor values, though, since you seem to plan on immediately dividing mm RHA by 10 without any other modifications. Do you plan to take into account the damage system in the game?

For example, KE damage equation is, if i recall correctly, 0.5(AP - Armor) + 1. Assuming you take AP value of 3BM-32 Vant (500mm penetration), a single 125mm APFSDS hit anywhere on the M60 will kill it from the front immediately. So any kind of combat with a T-72 will be a total bloodbath, especially if you are increasing accuracy and range across the board... In fact, it seems that any combat in general will end very, very quickly with these enormous AP values.

But of course, maybe this is what you intended? It definitely sounds quite interesting. :twisted:

What do you plan to change for availability? Any increases? Because combat looks to be very deadly.

Also, what is the purpose of having vehicle crews? It sounds like an unnecessary thing to have, since it doesn't matter within the time scale of a single match. A tank knocked out with a dead crew vs a live one is still one tank down; unless you think the crew will fight with their carbines.
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