Wished Dreams Mod (INACTIVE)

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HK-47
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Re: Wished Dreams Mod (Alpha) Release

Postby HK-47 » Sun 22 Jul 2018 06:03

Your ZZ_Win file is not compatible with the BGM .8.2. Usually the us/battlegroups/localisation or the unites one won't validate. Any idea why?

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Re: Wished Dreams Mod (Alpha) Release

Postby Narcissistic Black » Sat 11 Aug 2018 22:10

HK-47 wrote:Your ZZ_Win file is not compatible with the BGM .8.2. Usually the us/battlegroups/localisation or the unites one won't validate. Any idea why?


Hmm, I have no idea. I've never used battle group manager. maybe someone's who more familiar with it can help you. All I did to it was add new name hashes to the pc\localisation\us\localisation\unites.dic

Idk if that helps in anyway, hope you can figure out what's wrong as I hoped to visit campaign modding (mostly just battle group changes) once I was actually done with the units and nations.

EDIT: Idk if this helps but it seems spectre says you need the ZZ_Win from \430000587\430000609. The ZZ_Win's from my mod don't go to that folder
viewtopic.php?f=187&t=49711&start=370#p1050573
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Re: Wished Dreams Mod 2.5.2 BETA Release

Postby Narcissistic Black » Sat 25 Aug 2018 14:20

:|
Last edited by Narcissistic Black on Mon 4 Mar 2019 10:29, edited 1 time in total.
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Re: Wished Dreams Mod (Alpha) Release

Postby The W:AB Noob » Sat 22 Sep 2018 22:44

HK-47 wrote:Your ZZ_Win file is not compatible with the BGM .8.2. Usually the us/battlegroups/localisation or the unites one won't validate. Any idea why?

Narcissistic Black wrote:
HK-47 wrote:Your ZZ_Win file is not compatible with the BGM .8.2. Usually the us/battlegroups/localisation or the unites one won't validate. Any idea why?


Hmm, I have no idea. I've never used battle group manager. maybe someone's who more familiar with it can help you. All I did to it was add new name hashes to the pc\localisation\us\localisation\unites.dic

Idk if that helps in anyway, hope you can figure out what's wrong as I hoped to visit campaign modding (mostly just battle group changes) once I was actually done with the units and nations.

EDIT: Idk if this helps but it seems spectre says you need the ZZ_Win from \430000587\430000609. The ZZ_Win's from my mod don't go to that folder
viewtopic.php?f=187&t=49711&start=370#p1050573

It's because BGM tool is looking for battlegroups, unites, and outgame I believe in the same ZZ_Win.dat. Narc modded a later ZZ_Win which didn't have any localization related to the campaign because it wasn't updating it. If you want to use BGM with Narc's mod, take a compatible ZZ_Win (I believe the one from the first release patch and the Second Korean War DLC have these), open it up in WMS, extract the English (us) unites.dic and interface_outgame.dic (not necessary, this changes the coalition names) to a local directory, and replace the respective files in the compatible ZZ_Win with the ones you extracted.
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Re: Wished Dreams Mod 3.2.4 BETA Release

Postby Narcissistic Black » Sat 16 Feb 2019 00:06

:|
Last edited by Narcissistic Black on Mon 4 Mar 2019 10:31, edited 1 time in total.
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Re: Wished Dreams Mod 3.2.4 BETA Release

Postby Sixt » Sat 2 Mar 2019 19:22

Hi im trying your mod. How do i use the units where they flown in with a heli and are in a vehicle? The units with 3 price numbers on top, if you understand?

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Re: Wished Dreams Mod 3.2.4 BETA Release

Postby Narcissistic Black » Sun 3 Mar 2019 13:19

Sixt wrote:Hi im trying your mod. How do i use the units where they flown in with a heli and are in a vehicle? The units with 3 price numbers on top, if you understand?


Hi, I'm trying to understand.

To use them you just pick them like you would when you pick your units in a deck. You can tell a unit is being transported this way as they have 3 prices in the armory example would be like 10 +15 +15.
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Re: Wished Dreams Mod 3.2.4 BETA Release

Postby Sixt » Sun 3 Mar 2019 18:58

Narcissistic Black wrote:
Sixt wrote:Hi im trying your mod. How do i use the units where they flown in with a heli and are in a vehicle? The units with 3 price numbers on top, if you understand?


Hi, I'm trying to understand.

To use them you just pick them like you would when you pick your units in a deck. You can tell a unit is being transported this way as they have 3 prices in the armory example would be like 10 +15 +15.


Thats correct.

But when i start a skirmish i cant see the unit card in the unit list when i want t purchase it?
If you understand?

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Re: Wished Dreams Mod 3.2.4 BETA Release

Postby Narcissistic Black » Mon 4 Mar 2019 06:54

Sixt wrote:
Narcissistic Black wrote:
Sixt wrote:Hi im trying your mod. How do i use the units where they flown in with a heli and are in a vehicle? The units with 3 price numbers on top, if you understand?


Hi, I'm trying to understand.

To use them you just pick them like you would when you pick your units in a deck. You can tell a unit is being transported this way as they have 3 prices in the armory example would be like 10 +15 +15.


Thats correct.

But when i start a skirmish i cant see the unit card in the unit list when i want t purchase it?
If you understand?


Ok I think you're either saying, That you cant see the transport on the list of transports on the unit card, and well to my knowledge I'm not able to make add another transport on the card to show its being transported in a vehicle in a helicopter. You'll just have to either actually click on the unit in question and look at its ghost and see if they're coming in helicopters or know how you built your deck.

OR

You're saying that the unit doesn't show up at all when you go to build it during the game, in which case its a bug and you should probably tell me which unit so i can see if its actually bugged.

And if that the case, I'm sorry to say that I am no longer modding as I don't have the time for it. :(
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