Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade

barendjan
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Re: Wargame: Ash and Shadows v2.41; ongoing APS update

Postby barendjan » Tue 8 May 2018 22:22

Hi Spectre,

Firstly I want to say that the mod is just perfect.
It is unbelievable how much time you devote to this project and I really, really appreciate it.

As for the Israeli deck, I thing the Eitan is a great addition to the deck, but what I kind of miss is a autocannon
In the US deck we have like the comvat and the bradley, but in the israeli vehicle tab, there are only atgm carriers for as far as i can see.
After some research I saw that the israeli's don't often use autocannons on their vehicles, but maybe this can be a good addition:
http://www.janes.com/article/72722/isra ... et-upgrade

Is it possible to create a new slot with a turreted (IFV) Namer? with a autocannon, aps, and maybe even a duo atgm?

Thanks in advance for your time!

Barend Jan

Callyum
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Re: Wargame: Ash and Shadows v2.41; ongoing APS update

Postby Callyum » Tue 8 May 2018 22:31

Please remove laser dazzlers

barendjan
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Re: Wargame: Ash and Shadows v2.41; ongoing APS update

Postby barendjan » Tue 8 May 2018 22:52

In addition to my previous post, have you also thought about implementing UAV's in the Israeli deck?

The state of Israel is believed to be the largest military UAV exporter in the world. They are also very good in implementing the UAV capabilities in smaller units to create more situational awareness.

Because i saw that you also added uav's in the US and Russian deck, maybe they can also have a place in the Israeli deck, for example:
https://en.wikipedia.org/wiki/IAI_Eitan
'The IDF does not comment on the arming of drones, but reports describe the Eitan being used for “armed roles” with missiles as well as for target acquisition.'
https://en.wikipedia.org/wiki/IAI_Harop
https://en.wikipedia.org/wiki/Elbit_Hermes_450
'The Israeli Air Force has adapted the Hermes 450 for use as an assault UAV reportedly equipping it with two Hellfire missiles or, according to various sources, two Rafael-made missiles.'

If you think it isn't good for a stabilized deck to make such changes, just let it go, but maybe it is a nice addition.. :idea:

Barend Jan

loyaltynrespect
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Re: Wargame: Ash and Shadows v2.41; ongoing APS update

Postby loyaltynrespect » Wed 9 May 2018 16:48

Spectre_nz wrote:
loyaltynrespect wrote:c can someone please help me i have a problem with the ash and shadow mod first i download a file in here but i only get one file not the zzwin, now i download the one that is self install that i downloaded above me but the ash and shadow installation program is telling me that i dont have a valid wargame airland battle in my pc, now i have wargame red dragon v16.05.20 and on and i also have airland battle v1250 and/or 1.0.0.1 idk if thats the right version but thats what it said. can someone please help me how to install the right ash and shadow mod please, i downloaded whole bunch of the same files from 2web been doing it for 6 days of hours and i still cant or wont works. thank you


2Web? Are you saying you found the mod on a 3rd party hosting site? I'm not sure I'd trust those.
Use this link to download: https://drive.google.com/open?id=1AMsNB ... lp4ffqMDm3
Then use a program like winRAR and unpack the files.

The steps for installation can be followed here: https://imgur.com/a/B3rcU

Guys i need some help, do anybody here knows servers that can be playable with this mod? please enlighten me

Hop on the discord, its linked in the first post. Otherwise, you just have to know people with the mod and organize games among yourselves.



i did it exactly the way the guide shows, i extract the file, open the installer open were i have the copy of red dragon (because i dont have it in programx86/steam/wargame). (i have the game in another file under download).and i get a message saying It looks like the specified location is not a valid wargame airland battle installation directory. do you still wish to continue? i click yes and it says congratulations,you have successfully installed/uninstalled the ash and shadow modification.so i go to the game and go to armory and i dont see any f22 or new units. now is this only for online or for single players? because i dont go online because i dont have a valid key. i probably just gonna give up i try and try ill still will save ash and shadow in my pc maybe one day ill get it to work, plus i still have fun with the game i use the trainer and just war around lol thanks for your help anyways my friend, and about me downloading it in another web it was this one i just get it confuse with mrantifun web, thank you so much

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Re: Wargame: Ash and Shadows v2.41; ongoing APS update

Postby buffpuff » Tue 15 May 2018 15:27

loyaltynrespect wrote:

i did it exactly the way the guide shows, i extract the file, open the installer open were i have the copy of red dragon (because i dont have it in programx86/steam/wargame). (i have the game in another file under download).and i get a message saying It looks like the specified location is not a valid wargame airland battle installation directory. do you still wish to continue? i click yes and it says congratulations,you have successfully installed/uninstalled the ash and shadow modification.so i go to the game and go to armory and i dont see any f22 or new units. now is this only for online or for single players? because i dont go online because i dont have a valid key. i probably just gonna give up i try and try ill still will save ash and shadow in my pc maybe one day ill get it to work, plus i still have fun with the game i use the trainer and just war around lol thanks for your help anyways my friend, and about me downloading it in another web it was this one i just get it confuse with mrantifun web, thank you so much


It begs the question of why you don't have a valid key. And I can only really think of one reason why you wouldn't have a valid key. I think I will start humming "A Pirates Life For Me" to myself...

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Spectre_nz
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Re: Wargame: Ash and Shadows v2.42; ongoing APS update, Yugo upgraded

Postby Spectre_nz » Wed 16 May 2018 12:27

If you don't have a legit copy of the game, your file structure is likely out of date and the auto-installer won't put files in the correct places. There are multiple ZZ_4 files and ZZ_win files that need to go into different places for the mod to have everything its supposed to.

________________________

V 2.42 is up: DL link: https://drive.google.com/open?id=10GK-0 ... 9MDWRcVB1b

Full patch notes: https://spectreaas.wixsite.com/ash-and- ... atch-notes

A summary:
Yugo has been upgraded with units from Hungary, Romania, East Germany and Ukraine
Widespread deck specializations changes
Massive over-haul to how air to air damage works

barendjan
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Re: Wargame: Ash and Shadows v2.42; ongoing APS update, Yugo upgraded

Postby barendjan » Wed 16 May 2018 16:53

Hi Spectre,

As for the Israeli deck, I thing the Eitan is a great addition to the deck, but what I kind of miss is a autocannon
In the US deck we have like the comvat and the bradley, but in the israeli vehicle tab, there are only atgm carriers for as far as i can see.
After some research I saw that the israeli's don't often use autocannons on their vehicles, but maybe this can be a good addition:
http://www.janes.com/article/72722/isra ... et-upgrade
Is it possible to create a new slot with a turreted (IFV) Namer? with a autocannon, aps, and maybe even a duo atgm?

Have you also thought about implementing UAV's in the Israeli deck?

Israel is believed to be the largest military UAV exporter in the world. They are also very good in implementing the UAV capabilities in smaller units to create more situational awareness.

Because i saw that you also added uav's in the US and Russian deck, maybe they can also have a place in the Israeli deck, for example:
https://en.wikipedia.org/wiki/IAI_Eitan
'The IDF does not comment on the arming of drones, but reports describe the Eitan being used for “armed roles” with missiles as well as for target acquisition.'
https://en.wikipedia.org/wiki/IAI_Harop
https://en.wikipedia.org/wiki/Elbit_Hermes_450
'The Israeli Air Force has adapted the Hermes 450 for use as an assault UAV reportedly equipping it with two Hellfire missiles or, according to various sources, two Rafael-made missiles.'

If you think it isn't good for a stabilized deck to make such changes, just let it go, but maybe it is a nice addition..

Barend Jan

Iggy80
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Re: Wargame: Ash and Shadows v2.42; ongoing APS update, Yugo upgraded

Postby Iggy80 » Wed 16 May 2018 20:51

Hello guys,

I just installed the mod v2.42 using the installer on the first page. Mod is launching so far, but it seems as just part of the mod is installed - meaning some units are there (like Patriot in the German deck) and other units are not there (like Leo 2A7) other units have strange names.

Is this known ? Any bugfix ?

Thank you in advance.

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Spectre_nz
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Re: Wargame: Ash and Shadows v2.42; ongoing APS update, Yugo upgraded

Postby Spectre_nz » Thu 17 May 2018 00:48

If you have the unit icon and stat changes but not the names, its because you're not playing it under a supported language.

As Is repeatedly stated in the guide and on the first post, you have to play the mod in English, French or Polish to see the name changes.

-----------------------------

Barend:

I'm not planning on adding an armed Namer.
And the Israeli air tab has quite enough aircraft. I've been adding drones to other nations when there's no good manned equivalent for the unit I want to add. Recon air units are not going to be added to the mod.

barendjan
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Re: Wargame: Ash and Shadows v2.42; ongoing APS update, Yugo upgraded

Postby barendjan » Thu 17 May 2018 09:10

Hi spectre,

I can understand your point there, especially about the air tab which is mostly filled indeed.
I also did some research about the name pal-nat, and I came across the information that it is indeed a special forces antitank team, so compliments about your research there!
Still, I have the question why you chose not to implement a unit with an autocannon in the mod, except from the eitan, which is only offered as a transport.
Also I asked myself if there is a successor to the use of the phantom in the israeli deck as SEEK aircraft, but they don't really have aircraft specially purposed for that type of mission, but isn't it an option to replace the poorly outdated phantom with another aircraft in the israeli deck such as the F16 or maybe even a F15 version?
The same issue is with the RAM, a light transport used by, for example, the bedouins. The IDF, for as far as I know and for what I saw on the Internet, does not use any versions of the RAM, it is mainly for export.
Is there another option for this vehicle, such as the land rover defender, used by special forces, or a specific one for the IDF, the ze'ev (wolf),
https://en.wikipedia.org/wiki/Wolf_Armoured_Vehicle
The MDT David (land rover)
https://en.wikipedia.org/wiki/MDT_David
Or the AIL storm (jeep).
https://en.wikipedia.org/wiki/AIL_Storm

As I said, i really like the mod and the improvements you make every time, but for me it feels a little bit like the israeli deck is underpowered,, not in numbers but in quality, expecially compared to what they are in the real world and even in the vanilla version.
So my question is, after all the changes in redfor the past weeks, are there also coming a few more changes for the israeli deck?

Thanks again for your patience and awesome work!

Barend

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