Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade

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Narcissistic Black
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Re: Wargame: Ash and Shadows

Postby Narcissistic Black » Tue 27 Oct 2015 13:19

The W:AB Noob wrote:
Spectre_nz wrote:I'd Like to be able to convert the Danish CV90 into a CV9035, but I need to find if I actually have Tammo instances to spare. I'm sure I've got a couple somewhere.

I'm still pretty sure you can make new TAmmo instances, just not for missiles.


You can copy any weapon in game. What you just can't do is make copies or new missile instances because the game ( are at least the modding suite) recognize missiles as units which you cant make copies of.. But you can totally make a TOW2 copy that uses the missile instance from a TOW2 and give it what ever stats you want.
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Spectre_nz
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Re: Wargame: Ash and Shadows

Postby Spectre_nz » Tue 27 Oct 2015 16:17

SuperwogTM wrote:Hey great mod we are currently lovin it we found some issues with the Growler in the ANZAC's

1. The Electronic Warfare system doesn't work sadly

2. When we used it i don't know if it fired a missile or flared but that crashed the match for us so yeah idk somethings not right there


Not sure if it was the Growler that caused the crash...
First of all, Its not going to engage radar SAMs at all because I neglected to give it SEAD vision range, so, that'll fix the EW when I correct it.

As for the crash, not sure. The growler uses stock HARMs, and they're ok. if it didn't fire, it isn't likely to be something with its missile settings.
Are you able to view the replay? Pan around and look for a unit that just starts to aim but then the game freezes. That's the sign on a broken TAmmo instance.

ImTheJackel
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Re: Wargame: Ash and Shadows

Postby ImTheJackel » Tue 27 Oct 2015 20:34

have you considered the STRV 2000 for Sweden?
"Sure it matters who's got the biggest stick, but it matters a helluva lot more who's swinging it". General Shepherd, MW2

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Spectre_nz
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Re: Wargame: Ash and Shadows

Postby Spectre_nz » Tue 27 Oct 2015 21:51

Before now, I had not heard of it.

And after reading a little, it looks like its completely a paper tank.

I would be hesitant to add it in, since in reality, it lost out to the acquisition of the Leo2A5 (Strv 122) which I have added in, rather than just being a prototype vehicle that was actually built but de-funded due to having no-one to fight.

The 140mm guns where generally not pursued because the soviet super-tanks that they were considered to fight never eventuated, and Rhinemetal improved the existing 120mm guns and developed the L55 gun.

I suppose I could make an S-tank variant with a 140mm gun, that kinda looks like where that low profile prototype could have gone.
But I'll want to see if Sweden has a problem dealing with heavy armor first.

belgianblue1988
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Re: Wargame: Ash and Shadows

Postby belgianblue1988 » Tue 27 Oct 2015 22:38

Hi m8! Awsome Job on this mod!

Stuff used by us swedes in 2015

Transports:
the same stuff used in vanilla RD with the addition of.

Hkp 16 (UH-60 Blackhawk)

TGB 16 (Galten)
https://en.m.wikipedia.org/wiki/RG-32_Scout

Tanks:

Strv 122
https://en.m.wikipedia.org/wiki/Stridsvagn_122

Support:

Archer
Wheeled artillery system
https://en.m.wikipedia.org/wiki/Archer_Artillery_System

RBS 23 Medium range SAM
https://en.m.wikipedia.org/wiki/RBS_23

RBS 97 (aka HAWK PIP III)
https://sv.m.wikipedia.org/wiki/Robotsystem_97

the Support units already in the game AMOS, LKV 90 etc. are still in use.

I can post more stuff, changes to infantry weapons and stuff like that if you want the help=)

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Spectre_nz
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Re: Wargame: Ash and Shadows

Postby Spectre_nz » Wed 28 Oct 2015 00:18

The Hkp 16 and Strv 122 are already in the mod.

The Rsb97 is an easy upgrade of the existing hawk.

I can see some utility in the Rsb23 & the Archer, they shouldn't be too hard to throw in.

PhantomColonel
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Re: Wargame: Ash and Shadows

Postby PhantomColonel » Wed 28 Oct 2015 00:26

was this on purpose? :lol:
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Spectre_nz
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Re: Wargame: Ash and Shadows

Postby Spectre_nz » Wed 28 Oct 2015 01:26

PhantomColonel wrote:was this on purpose? :lol:


Well, it's an issue I know about, I just haven't done anything to correct it yet.

East Germany is getting removed. Reunification in 1990 and all that. Those units will eventually be re-purposed into a new faction.

However, The eastern bloc and the soviets share a lot of armor and weapon instances between units, especially tanks. So, when I updated the soviet tanks, this happened all over the place.
Once I'm done with the rest of the nations, I'll go back and create the new faction with the E-German units. I guess in the mean time I should take them out of the E-Bloc and hide them from the menu so unscrupulous types don't abuse the system while its under construction...

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The W:AB Noob
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Re: Wargame: Ash and Shadows

Postby The W:AB Noob » Wed 28 Oct 2015 01:31

Spectre_nz wrote:However, The eastern bloc and the soviets share a lot of armor and weapon instances between units, especially tanks. So, when I updated the soviet tanks, this happened all over the place.

Just create new TAmmo instances...
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PhantomColonel
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Re: Wargame: Ash and Shadows

Postby PhantomColonel » Wed 28 Oct 2015 01:35

I see, i just thought it was pretty damn funny :D but overall great mod dude 8-)

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