Wargame: Ash and Shadows v2.31; Now with a Discord link and Polish language support. Turkey replaces Denmark.

gijoe41
Corporal
Posts: 29
Joined: Sun 16 Feb 2014 02:14
Contact:

Re: Wargame: Ash and Shadows v2.01 test version released

Postby gijoe41 » Thu 9 Mar 2017 21:11

Love the changes, especially the mixed loadouts on some of the aircraft (HE and napalm, HE and clusters, SEAD and PGMs)

Some issues though:

All BluFor Support and vehicle tabs have no improvements, except a couple indian units. (known issue)

US Marine CAAT doesn't have US marine transports.

SRAW only has 11 AP, doesn't have top attack trait or anything, basically useless

Stykers [HEAVY] costs more points than light rifleman, despite having a worse launcher (SRAW vs Javelin) might be due to heavy trait, SRAW is also bugged

Cav scouts still have Dragon II, M113 transports still have dragon name despite having javelins

M150 is only 25 points and has tow-2B

Helo Tow-2B doesn't have top attack trait

french M201 has a 120mm MBT gun, seems to be an issue with all other 106mm RR armed vehciles (lol)

Canadian Starstreak MANPAD team has 25 AP F&F japanese ATGM

Japanese units in Canadian recon tab, WIP unit card

Norwegian F-35B has poor stealth

Japanese LMAT teame will not show up in Eastern Mystic Decks

Some South Korean units have pricing and training level issues.

Indian T-72 Ajeya Block II is better than the Arjun Mk II despite being 1/5th the price... (known issue)

Indian Spike LR is F&F but Israeli is not.

Merkeva IVs are too cheap (65 and 30 points) (Known Issue)

No barrel bombs on Syrian Helos

UNASUR tank tab is really OP :) (known issue)

Lots of tank based special platforms (Command Tanks and Flame Tanks) have extremely high AP and or AV values

RBS 56 (Swede) doesn't have top attack trait

Lots of redfor transports (that used to have Maltyuka) now have the Pirat from SWE
Last edited by gijoe41 on Fri 10 Mar 2017 21:56, edited 3 times in total.

X42-C1
Specialist
Posts: 19
Joined: Wed 23 Mar 2016 10:34
Contact:

Re: Wargame: Ash and Shadows v2.01 test version released

Postby X42-C1 » Fri 10 Mar 2017 06:52

Hay I found a few weird things that could use a look.

The F-35B Lightning II has poor stealth
The Canadian Vickers Mk.7 has 220 rounds for its cannon
The French Hussards have the PF-89B anti tank launcher
The Danish hamlet team is armed with the KP-SAM
The Spike MR on Maglans has lost its weapon icon
The Czech T-72 Cz MOD 4 has 896 rounds for its cannon
The Egypt-Syria Al-Abramski has weapons for a T-80

Jack Sutton
Sergeant First-Class
Posts: 118
Joined: Thu 24 Oct 2013 00:16
Contact:

Re: Wargame: Ash and Shadows v2.01 test version released

Postby Jack Sutton » Fri 10 Mar 2017 09:45

I have a few :)

British F35 fires all of its missiles instantly (Like the F22 used to).

The Harrier GR5 with Paveways don't drop their payload at 5KM. Instead it's when they are directly above the target.... Iv lost a few of them to their own bombs :P

gijoe41
Corporal
Posts: 29
Joined: Sun 16 Feb 2014 02:14
Contact:

Re: Wargame: Ash and Shadows v2.01 test version released

Postby gijoe41 » Fri 10 Mar 2017 21:29

X42-C1 wrote:The Egypt-Syria Al-Abramski has weapons for a T-80


I'm pretty sure that's intentional.

User avatar
Spectre_nz
Warrant Officer
Posts: 419
Joined: Wed 7 Aug 2013 09:06
Contact:

Re: Wargame: Ash and Shadows v2.01 test version released

Postby Spectre_nz » Fri 10 Mar 2017 23:10

gijoe41 wrote:
X42-C1 wrote:The Egypt-Syria Al-Abramski has weapons for a T-80


I'm pretty sure that's intentional.


It is.
(I'm not sure if its a direct duplicate of a T-80 main gun... could check)

Adding the suffix -ski to a word was typically used by westerners naming western things that had been duplicated or 'borrowed' by the Soviets, or just if a soviet built version of something was similar to a western item.

Most notable point; the R-77 was sometimes called the 'AMRAMski' in US aviation circles due to it being a counterpart to the AMRAAM, but Soviet made. So far as I'm aware, it wasn't a copy, just a convergent design since they were designed with essentially the same objectives in mind (unlike, say, the K-13 that is claimed to be a reverse engineered copy of an early sidewinder)

Then, Adding the prefix 'Al-' to something is linguistically common in Arabic languages, so westerners use to signify an 'Arab' thing.

So what do you call an Abrams tank hull that is being used by an Arab army, modernized with Russian technology? Al-Abramski of course.

The intent it, it's an older M1 Abrams owned by Egypt that they lacked US parts to modernize, so got Russian help on, hence, it's packing a Russian main gun.

User avatar
Spectre_nz
Warrant Officer
Posts: 419
Joined: Wed 7 Aug 2013 09:06
Contact:

Re: Wargame: Ash and Shadows v2.01 test version released

Postby Spectre_nz » Sun 12 Mar 2017 00:30

Interim 2.02 version up.

* All [HEAVY] infantry should now have the correct damage class
* [HEAVY] Infantry now take damage from small arms
* Napalm now does 1.5 damage per tick to both Infantry and [HEAVY] Infantry (previously did 1 and 0 respectively)
*SRAW now has the top attack trait as intended
*RSB-56 now has top attack trait as intended
*Canadian Pathfinders '85 (previously named 2A75) moved to US deck, made into Marine force recon.
*Marine CAAT given access to US marine transports
*Japanese LMAT infantry given access to Japanese transports, allowing them to show up in Japanese decks
*Flight speed of 'one-hit-kill' SAMS increased
*Speed of ROK Haebyung commandos increased to 25kph to match other Haebyung
*Canadian Vickers Mk7 given the correct number of rounds
*Czech T-72 Mod 4 given the correct number of rounds
*Merkava IV tank cost increased
*US F-35 Lightning II given correct stealth rating


The Egypt-Syria RO-III tank will no longer crash the game when you click on it
Glaringly low points cost of several UANSUR, Indian and Chinese tanks corrected. There are likely a lot of points and availability imbalances still to fix.
Availability of Chinese J-31 Snowy owl reduced
Reload and aim time of The small diameter bomb shortened
Flying altitude and vision range of RAF Harrier Mk.7 raised, this seems to have it dropping its bombs correctly.

gijoe41
Corporal
Posts: 29
Joined: Sun 16 Feb 2014 02:14
Contact:

Re: Wargame: Ash and Shadows v2.02 test version released

Postby gijoe41 » Sun 12 Mar 2017 03:45

Downloading 2.02 now, but in 2.01, I noticed that while the Isreali Spice bomb actually fires from long range, the JSOW tends to be fired at suicidal ranges, generally half of the range that the Spice bomb carriers drop and evac (btw, highly recommend disabling guns on PGM carriers)

I tried testing on a map without AI, flying an aircraft in and having it fire on the position of a friendly unit in order to get the range finder tool. The JSOWs tend to start aiming around 4000 meters, and fire at 3500. Spice bombs on the other hand, aim at ~8500 and fire at 8000. I also see this behavior in games bashing the AI out skilling players, with the JSOW carrier flying extremely close before firing.

as a bug that is tangentially related, the US F-35 with the JSOW does not evac after firing its JSOW.

and as another minor bug, The Korean Hyungung will kill multiple armored targets with one shot, probably too high splash.

GUNPOINT101
Corporal
Posts: 22
Joined: Sat 16 May 2015 01:59
Contact:

Re: Wargame: Ash and Shadows v2.02 test version released

Postby GUNPOINT101 » Sun 12 Mar 2017 04:48

Hello! For v2.02, I just want to point out that the Chinese faction is missing a decent amt of units. In the helicopters tab, the WZ-10 , Z-11 and Z-19 are missing. For the vehicles and troop transports (land and air versions), the ZBL 09, ZBD 05 and/or 05A (for LuZhanDui), ZLC 2000 (for KongJiangBing), Z-18 (for LuZhanDui), Z-8 (for any infantry unit), HJ-10 vehicle, and ZBD 04 and/or 04A (for any inf) are missing. For the infantry tab, the Type 81 assault rifle shouldn't be used by LuZhanDui, and the PF98 picture is wrong. The QBZ-03 or 95 are used by the LuZhanDui. For the tanks, the ZTZ 96B should be added in, and the 96 series and 99 series should all have ATGM's. I remember the previous 1.0X versions had those missiles. As for the units that I hope you can add, you should include the J-11BS (2 seater version), J-11D (prototype), VT5 (export name and here is the link to it: http://www.military-today.com/tanks/new ... t_tank.htm), and J-10C (prototype). Otherwise, good job on the mod and congrats on getting it compatible with the current version :D .

User avatar
Spectre_nz
Warrant Officer
Posts: 419
Joined: Wed 7 Aug 2013 09:06
Contact:

Re: Wargame: Ash and Shadows v2.02 test version released

Postby Spectre_nz » Sun 12 Mar 2017 06:08

Have you read the first post in the thread where I give a break-down of current progress?
Specifically the part where I explain that it's only the Armor, Infantry and Aircraft tabs that are close to completion, while all other tabs are only 5% to 25% done.

I've got a ton more work to do.

GUNPOINT101
Corporal
Posts: 22
Joined: Sat 16 May 2015 01:59
Contact:

Re: Wargame: Ash and Shadows v2.02 test version released

Postby GUNPOINT101 » Sun 12 Mar 2017 09:01

Spectre_nz wrote:Have you read the first post in the thread where I give a break-down of current progress?
Specifically the part where I explain that it's only the Armor, Infantry and Aircraft tabs that are close to completion, while all other tabs are only 5% to 25% done.

I've got a ton more work to do.


Oh, sorry about that. I guess I commented a bit too quickly on your mod. Either way keep up the good work.

Who is online

Users browsing this forum: No registered users and 4 guests