I've gone through and corrected a number of miss-matched unit icons in the armor and helo tabs. If anyone spots any more mis-matched icons, let me know.
I'm gonna call it a beta from here and will be leaving larger gaps between updates for a while, collect balancing info where I can and switch the focus of my modding mainly towards balance adjustment.
I've also begun compiling an A&S players guide
that details some of the underlying mechanics in the game and some of the rationale behind the mod.
If there's anything you guys can think of that would be good to add or any FAQ's people have to put in there, let me know.
Should we also report incorrect armory filters for units?
Feedback for the guide:
Should we keep feedback to this thread, or would you like to attach comments directly to the relevant part of the document (using the Google Drive comments/suggestion features)?If possible, please include the amount of damage resistance that Heavy Infantry get - are they ignoring 10% of incoming damage, 90%, etc. The difference can be important when making decisions
Make a comment that the damage table may be found below - took me a second to find it, and if I weren't reviewing the entire doc, I'd probably have missed it completely!
^^ same for cluster munitions vs infantry.
When commenting on the SPAAG [RAD] removal, might want to include that most AAA only used the radar for ranging, as "bullets aren't guided" (citation needed).
The stealth multiplier table is wrapped across multiple pages, which leads to some initial confusion as to whether you should continue the category on the same page 2nd column, or move on to the next page same column. Consider inserting a table to make things more clear?
^^Related, the "Poor" stealth column lists 1.0 for the multiplier, but is listed after the "Bad" column. Consider ordering the columns in order, so Poor is between Medium and Bad.
CIWS diagrams looks like it's going to be good, but is unfinished at the time of this review.