Wargame: Ash and Shadows v2.31; Now with a Discord link and Polish language support. Turkey replaces Denmark.

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fox_the_apprentice
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Re: Wargame: Ash and Shadows v2.16; Now with a Discord link

Postby fox_the_apprentice » Fri 1 Sep 2017 23:41

The game is treating the Japanese TAN-SAM KAI II as a CV:
My deck started with it as the only unit on the field, can't remove it because "you can't remove your last CV".
Can't group it in units of more than one.
Starts far apart when you select 2+, kinda like the ships.
They can't capture points, though.

Also, the US ACV infantry transport isn't available to motorized, but it looks like it should be, since it appears to be wheeled. (Not sure what the Lockheed Martin offering was, but the selected BAE offering was wheeled, and so is the model in-game.)

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Re: Wargame: Ash and Shadows v2.16; Now with a Discord link

Postby Spectre_nz » Sat 2 Sep 2017 10:42

The game is treating the Japanese TAN-SAM KAI II as a CV:
My deck started with it as the only unit on the field, can't remove it because "you can't remove your last CV".


Yep, I'd had this report before, it's fixed in this update.
Not the other things however.
On the list they go.

Also, the US ACV infantry transport isn't available to motorized, but it looks like it should be, since it appears to be wheeled.

Its wheeled, but its also a Marine transport. The LAV gets Marine+Moto, the ACV gets Marine+Mechanized(+Armored) So there's at least one thing to Transport CAATs in most decks.

v2.17:

Tan-Sam Kai HQ module removed
BMPT- 2 Terminator HQ status removed
PzH TOT salvo fire repositioned to not overlap with the MG3 in the HUD

Navy seals get a weapon name and icon do-over. Same wepaon stats.
Polish Mig-23-98 will now fire all its Air to Air missiles before evac
Chinese J-20 will now fire all its Air to Air missiles before evac

RAH-66 Commanche availability lowered from 9 (!) to 3
Norinco 23H-2 firepower reduced a little, weapons fire animation should work now
CV9035DK availability fixed

Availability of Veer, Duurg, Tarantul III and Nanuchka ships reduced
Canadian Gripen NG availability reduced
Cz RM-70 AP bumped from 3 to 6. Cost dropped and availability increased.

China J-31 ATGMs range increased
ZBL-08 Recon now has the same type 99 gun and missile as the troop version

Phantom ray bomb load increased from 1 to 2, cost increased
J-16 Bomb load increased from 1 to 2

The US AH-64's have been experimentally given flares. Let me know how it goes. Doesn't work :(

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Re: Wargame: Ash and Shadows v2.16; Now with a Discord link

Postby X42-C1 » Sat 2 Sep 2017 18:37

Found a few more bugs

Li Jian [HEAVY], Tanke Shashou '98, and Zhi Dan Bing have two instances of the ZBL-08 as a transport

Bush Devils and Thunderbolt Bushrangers still have the wrong flag (American instead of ANZAC)

The French P90 has not gotten the ROF increase of the Canadian P90 and other advanced SMGs (e.g. MP7A1)

And an opinion

I really think sniper rifles could use an overhaul, the Dragnov, SR-25 and Barret complexly overshadow the vanilla stated rifles (C15, PSG-1, ect.), and the L129A1 is just weird and should probably have its stats overhauled or be renamed into an LMG.

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Re: Wargame: Ash and Shadows v2.16; Now with a Discord link

Postby GUNPOINT101 » Sun 3 Sep 2017 00:22

Can you please update the thread's title to "Wargame: Ashe and Shadows v2.17; Now with a Discord Link"?

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Re: Wargame: Ash and Shadows v2.18; Now with a Discord link

Postby Spectre_nz » Mon 4 Sep 2017 02:00

V2.18 up.

Heavy tank prices across the board have been buffed for Redfor, with a few buffs for Blufor too. Many tanks are around 10-15pts cheaper now.

Japanese Tan-sam Kai should now be able to group into 4's
Egyptian BMPT-2 Terminator should now be able to group into 4's

Additional transports added for Isralie Shayetet 13

WAH-64 ATASK range reduced to 3325m
ANSAT Verba range increased to 3325m
Z-9 Type 90's range increased to 3325m

Chinese ZDB-08 Recon missile load reduced from 12 to 6

Meteor missile aim aim time increased to 0.5s, reload time increased from 0.5sec to 1.8sec

Long range SAM top speed has been reduced but acceleration increased.

General reballancing of Aircraft air to air missiles to make aim times, reloads and supply costs more even.
A2A missile info has been put into the Guide document to help players.
There's probably going to be further reballancing going forward.

NK scouts upgraded to Zazteva M96

USSR Misha Assault troops added. Armed with a Kord
USSR Spetz GRU Dragunov replaced with a Kord

USSR transport costs and availability buffed
USSR Ural transport replaced with Bulat APC
USSR Mig-35S R-33S missiles increased to 2, K-77 Missiles decreased to 5
USSR Mig-29 Bomb load reduced to 2, missile count increased to 6

UK Warrior Javelin and Warrior WiMPs cost increased

Blast radius on Spike ER missile reduced from 10400 units to 400 units

C15, Howar DMR, PSG-1 and L29A1 rifles adjusted
Last edited by Spectre_nz on Mon 4 Sep 2017 12:06, edited 1 time in total.

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Re: Wargame: Ash and Shadows v2.18; Now with a Discord link

Postby fox_the_apprentice » Mon 4 Sep 2017 06:25

Spectre_nz wrote:V2.18 up.


Out of curiosity, does the extra .5 just mean it's your fifth iteration of this version? I don't remember seeing it on the previous versions. Never mind, I read the discord chat :)

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Re: Wargame: Ash and Shadows v2.18.5; Now with a Discord link

Postby fox_the_apprentice » Mon 4 Sep 2017 21:02

Is it purposeful that SK can get 4 of the F-15SE Silent Eagle? It seems out of line with the usual ASF availability.

The US F-15C+ Eagle seems to have a really long range AIM-9X :P

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Re: Wargame: Ash and Shadows v2.18.5; Now with a Discord link

Postby Spectre_nz » Tue 5 Sep 2017 01:28

4 at Rookie? I'll have a look. Even at rookie that's a bit too much.

The US F-15C+ Eagle seems to have a really long range AIM-9X


I was trying something with multiple of the main missile launcher in an alternate slot, but, put it on the wrong plane.
One more for the list.

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Re: Wargame: Ash and Shadows v2.18.5; Now with a Discord link

Postby Spectre_nz » Thu 7 Sep 2017 06:34

V 2.19 going up I've updated the link to v2.19.5 because I forgot one thing.

Smoke launchers on tanks have had their firing sound reduced considerably so they don't give away a tank's position and make it easier to spot.

Czech Albatross II primary weapon settings changed, it should evac now after dropping bombs

UK F-35 Marine air recon upgraded to excepional

Cham-su-ri Vulcan range and fire rate increase, hopefully now it will live up to it's 'good' CIWS tag

R-27T missile will now fire as a salvo'd pair

UNASUR Su-30MKV A-2-A missile load reduced from 8 to 4

AMX-A1A bomb load reduced from 4 to 2

German Mig-29 cluster load reduced from 16 to 4

VDV Kopya verba missiles reduced from 8 to 6

Ka-60 given optics from an armed helo, it should now hopefully fire at ground targets.

ROK Silent eagle availability per card lowered

Kord HMG's ROF lowered from 0.6sec to 1.2 sec. Damage lowered from 1 to 0.75

Barret M95 ROF lowered from 2sec to 4 sec reloads
Barret M95 AP lowered from 3 to 2, HE lowered from 1.5 to 1

Optics changed on F-16's and F-35's carrying long range munitions, they should now blind fire from a greater distance.

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Re: Wargame: Ash and Shadows v2.19.5; Now with a Discord link

Postby fox_the_apprentice » Fri 8 Sep 2017 02:29

Not in the change log, but you fixed the US F-15 ASF's missile.

Honestly, I expected you to just reduce the rating of the CHAM-SU-RI instead of buffing it. :)

The player guide is missing the CIWS traits of the 20 point COASTAL CUTTER ship and the 25 point RIVER command ship.

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