W:RD Gunnars Gameplay Mods (latest v64564)

User avatar
Sergeant Major
Posts: 253
Joined: Tue 25 Jun 2013 15:38
Location: Oxford, UK

Re: W:RD Gunnars Gameplay Mods (latest v64564)

Postby Sonicbunny » Sun 10 Dec 2017 19:43

Hi Gunnar! Thanks for the mod - definitely has freshened up RD for me.

Just a little oversight - the Shrike ARM carried by the Israeli Ayit hasn't had its range updated so it's still on 4200. Any chance you could look into this?

"EUG time" defies quantum physics. We are evolving in a completely different set of time where durations are only qualified as "soon", "imminent", "about to happen", ...

Who is online

Users browsing this forum: No registered users and 9 guests