Wargame: Airland Dragon

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Sireyn
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Re: Wargame: Airland Dragon

Postby Sireyn » Wed 26 Aug 2020 22:41

Sonki3 wrote:Maybe you could think about giving one or two cards to the Eastern Coalition. (Preferrable East Germany - since their Kub is not that great and they could use the boost. Czechoslovakia and Poland I believe are fine.) :geek:


It's worth considering, but I lack a proper model for any of the minors. I suppose if I really wanted one, I could make the Soviet models match and reskin the extra, but I don't think it's worth it at this point. I'll write it down and maybe come back to it later.

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Re: Wargame: Airland Dragon

Postby Sonki3 » Sun 30 Aug 2020 19:52

Great, thanks for considering.

I got another question though. More of a request. :oops:

Since you have replaced the Dutch-German Coalition with the British-Coalition (which I enjoy :D), I still miss the hordes of Leo 1s and Leo 2s.

Can you add the Dutch to Landjut and create a sort of "Super Landjut" or the "Western Bloc/Western Alliance"?
(Landjut would definitely benefit from the Dutch in some categories.)

Thanks and keep up the good work for this great mod. ;)
"A Roland for an Oliver."

"Wie du mir, so ich dir."

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Re: Wargame: Airland Dragon

Postby Sireyn » Thu 3 Sep 2020 07:25

Mod updated. Not a comprehensive list of changes.

(All) Lots of bug fixes
(All) Wheeled units' road speed decreased to 130km/h
(All) Baltic Front coalition reassigned as USSR/Finland
(All) 23-27mm HE increased to 1.25
(All) 30-45mm HE increased to 1.5
(All) HEAT weapons now only cause marginal damage to targets with greater armor
(All) Increased angle of fire on fixed forward firing helicopter cannons to match rocket pods
(All) Helicopter cannon accuracy adjusted: fixed forward cannons generally greater than turreted cannons
(All) Helicopter door guns improved to elite accuracy with one step extra range
(All) Transport helicopter prices reduced by 5 points, except those with 8+ hitpoints or effective armament
(All) Helicopter optics increased to a base of medium
(All) Helicopter speeds adjusted according to engine and rated speeds
(All) Mi-8 helicopter variants' A-12.7 gun replaced with PKT
(All) AS.350/550 hitpoints reduced to 4
(All) Removed AP from 23mm-armed helicopters
(All) AP increased to 3 on Apache M230 cannons
(All) Hellfire, Ataka, and Vikhr range increased to 2975m
(All) 12.7mm minigun HE standardized to 0.75
(All) 7.62 minigun HE standardized to 0.5
(All) Soviet BM and BK ammo appended to 3BM and 3BK
(All) Twin engine AH-1 Cobra hitpoints increased to 8
(All) Aircraft mounted S-5M 57mm rockets corrected to 1 HE
(All) BTR-50 / OT-62 variants' armor reduced to 1/1/1/1

(USA) Added AH-64D Apache with AGM-114F Hellfires, 28 AP
(USA) AGM-114L Hellfire AP increased to 28
(USA) AH-1W Super Cobra speed reduced to 280km/h
(Canada) TH-495 replaced with Kodiak wheeled IFV
(Canada) Eryx HE missile removed and C6 machine gun added
(France) AP removed from GIAT 30 cannons on Tiger helicopters
(France) Puma 330H Cassipoee removed
(UK) FV4102 Striker and Striker SWIG given GPMGs
(Germany) Marder 1A3 AP increased to 3
(Germany) Leopard 1A2 converted into Leopard 1A1A1
(Germany) Leopard 1A4 converted into Leopard 1A1A2
(Norway) Stormingenior '95 HE missile removed and MG3 machine gun added
(Denmark) OTOMATIC top armor reduced to 1, AP reduced to 9, and AP accuracy reduced to 35%
(Sweden) STRF 9040 front armor increased to 6 and AP increased to 6
(Netherlands) Vuurploeg HE missile removed and FN MAG machine gun added
(Netherlands) AMX-13 FL-15 moved to recon tab
(Netherlands) AMX-13 FL-12 removed
(Netherlands) Vuurploeg '95 HE missile removed and FN MAG machine gun added
(Israel) Gavnuni HE missile removed and FN MAG machine gun added
(Israel) CH-53D Yas'ur Nimrod removed


(USSR) Added MT-LB Ataka; 1990, 2975m range
(USSR) Mi-8T transport removed
(USSR) Mi-8TV intro date changed to 1968
(USSR) Ka-29T hitpoints reduced to 8
(USSR) Mi-24K optics reduced to Very Good
(USSR) Mi-24V converted to gunship; 4x16-round 57mm rockets, 4x Kokon; Intro date changed to 1976
(USSR) Mi-24P rearmed with Kokon-M and intro date changed to 1985
(USSR) Mi-24VP rearmed with 32xS-5M rockets and 8xKokon-M and intro date changed to 1989
(USSR) 9M120 Ataka range increased to 2975m
(USSR) Mig-31 given 4xR-60 in addition to its R-33s
(USSR) Mig-31B given 4xR-60M in addition to its R-33s
(East Germany) Mi-8TV removed
(East Germany) Added T-54AMZ
(East Germany) T-55A rearmed with BK-5M HEAT, 12 AP
(Poland) Mi-2T door gun corrected to single PKT
(Poland) W-3T Sokol armament removed
(Poland) Mi-24D moved to Helo tab as attack helicopter
(Poland) TOPAS-2A removed
(Czechoslovakia) T-55AM1B renamed T-55AM1 and armor reduced to match T-55A
(Czechoslovakia) OT-62A removed
(Finland) XA-185KT cannon changed to 25mm Bushmaster, optics improved to Medium, and restricted to recon
(Finland) BMP-1KT cannon changed to 25mm Bushmaster and optics improved to Very Good
(Finland) ITO 78 and Raskassinkoryhma rearmed with Rk62 rifles
(China) ZTQ-62G removed
(China) ZTQ-62-1 armor reduced to match ZTQ-62
(China) PTZ-89 armor reduced to 3/2/2/1
(China) PLZ-83 armor reduced to 2/1/1/1

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Re: Wargame: Airland Dragon

Postby Antiflagellum » Wed 23 Dec 2020 05:41

(USA) A-10A missile count reduced to 4, ECM increased to 30%, cannon fires in 100-round bursts, and won't evac unless out of cannon ammo


I'm getting back into wargame after a long break and thought I'd check back in on my favorite mod and low and behold you have fixed my number one red dragon peeve! I'm very happy to see you are still at it sireyn!

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Sireyn
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Re: Wargame: Airland Dragon

Postby Sireyn » Mon 28 Dec 2020 17:48

Mod Updated. As always, this is not a comprehensive list of changes.

(All) Added ability to pause singleplayer skirmishes and campaign missions
(All) Added starting point options for 6000 and 8000 to all maps
(All) Additional duplicate unit portraits replaced
(All) Created several new weapon icons
(All) Critical damage multiplier removed
(All) Most howitzers and turreted mortars given direct fire capability
(All) Ammo load for 120/125mm tank guided missiles reduced to 3
(All) RPG-26 range reduced to 350m
(All) AT4 range reduced to 350m
(All) RPG-27 range reduced to 350m
(All) PF-89 range reduced to 350m
(All) SEAD antiradar optics increased
(All) Fixed bug where Yugoslavian and Finnish infantry appeared incorrectly in naval tab
(All) DMR rates of fire slightly increased, noise reduced, and fires in magazines instead of single shots
(All) Sniper rifle noise reduced
(All) 27mm cannon HE increased to 1.5
(All) 9K33 OSA-AK/AKM range standardized to 4375m and given non-radar mode
(All) Kub-M1 range increased to 4725m
(All0 Kub-M3 given non-radar mode
(All) TOR converted to TOR-M1; given non-radar mode
(All) Mig-29 9-12s' ECM reduced to 20%

(France) Added Crotale 5000
(W. Germany) PSG1 converted to DMR with 1050m range
(W. Germany) Added Fuchs RASIT exceptional optics recon
(W. Germany) Heimatshutzen rearmed with G3, Armbrust, and MG3
(W. Germany) BGS rearmed with G3, Armbrust, and MG3
(Norway) PSG1 converted to DMR with 1050m range
(Japan) JSDF Rangers rearmed with Howa 64 Shiki
(Japan) Type 82 CCV given additional MG
(Israel) F-15I Ra'am ECM increased to 50%


(USSR) T-80U removed from Marine decks
(USSR) Helicopter transports removed from Motorized decks
(USSR) Added T-62 obr. 1975 recon
(USSR) 9K37 Buk range increased to 5250m
(USSR) Motostrelki and Motostrelki '90 rearmed with RPK-74
(USSR) Razvedka armed with SVD Dragunov
(USSR) Added Mig-29 with 2x R-27R and 4xR-73A
(USSR) 2S9 and 2S23 Nona range increased, ammo load reduced, and given faster direct fire aim time compared to other artillery
(E. Germany) Added T-55AM2
(E. Germany) All regular infantry improved to shock
(E. Germany) Panzerjager rearmed with AK-74 and intro date changed to 1995; Name appended with '95
(E. Germany) Wachregiment replaced with a 1975 Panzerjager with SPG-9D
(E. Germany) Grenzer equipped with RPD
(E. Germany) Reserveshutzen equipped with RPD and number of men reduced to 10
(E. Germany) Mot.-Shutzen '90 rearmed with AK-74 and RPK; intro date changed to 1985
(E. Germany) Leichte Shutzen removed
(E. Germany) Fla-Kom Igla-1 and PALR Konkurs rearmed with AK-74
(E. Germany) FJB-40 rearmed with AKMS, RPG-7V, and PKM
(E. Germany) LStR rearmed with AKS-74U, Metis, and LMG-K-500 (RPK-74)
(E. Germany) Spezialaufklarer rearmed with AKMS and RPG-18
(E. Germany) Kampschwimmer rearmed with suppressed AKMS
(E. Germany) Added BMP-1 and SPW-70 recon transports
(Czechoslovakia) OT-62 Vydra-I and Vydra -II removed
(Czechoslovakia) Pintle mounted machine guns removed from command T-55 and T-72
(Czechoslovakia) Added T-55AM1 recon
(Czechoslovakia) Lehka Pechota removed
(Poland) Hibneryt ZUR-23-2S rearmed with Strela-2M
(Poland) MAZ-543 NEWA-SC removed
(Poland) BWP-2D removed
(Poland) Su-7BM replaced with Su-20 armed with 20xFAB100 100kg bombs and 2x R-60
(Poland) Su-7BKL rearmed with 6x S-24B 240mm rockets
(Poland) Mig-21Bis rearmed with 2x R-60 and 2x R-3R
(Poland) Mig-21MF rearmed with 2x Rh-66 and 2x R-3S
(Finland) Kaartinjaakari rearmed with RK 62, AGS-17, Kvkk 62, and intro date changed to 1993
(Finland) Erikoisrajaakari RPG-29 replaced with 66 KES 88
(Finland) ITO 90 missile split into radar and optically guided versions
(Finland) ITO 86 renamed ITO 86M and intro date changed to 1994
(Finland) ITO 86 infantry added with Igla-1 and 1986 intro date
(Finland) Hawk 51 rearmed with 2x245kg bombs
(Finland) Mig-21F-13 converted into ASF role; Rearmed with 1xNR-30 cannon and 2xR-13M
(Finland) Avia 28 replaced with Hawk 51A armed with Aden cannon, rocket pods, 2xR-60M
(Finland) CM.170 removed

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Sonki3
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Re: Wargame: Airland Dragon

Postby Sonki3 » Mon 28 Dec 2020 22:30

Its a really nice mod. For me this mod feels like Wargame: Red Dragon - Improved

Although some older units get replaced by new units (like the KPZ 70) - it is very good. Like the implementation of the T-90S to East Germany for example. Also that the Infantry and Air Tab get somewhat "remade" is historically and gameplay wise very nice. :D

My question for you @modauthor is: Do you plan to implement another nation like the Danube Pact (Hungary, Bulgaria and Romania) similar to the WG: 1991 mod? That would bolster your mod significantly - although a difficult task to achieve. 8-)

Thanks for this nice mod. :mrgreen:
"A Roland for an Oliver."

"Wie du mir, so ich dir."

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Sireyn
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Re: Wargame: Airland Dragon

Postby Sireyn » Tue 29 Dec 2020 13:22

Sonki3 wrote:Its a really nice mod. For me this mod feels like Wargame: Red Dragon - Improved

Although some older units get replaced by new units (like the KPZ 70) - it is very good. Like the implementation of the T-90S to East Germany for example. Also that the Infantry and Air Tab get somewhat "remade" is historically and gameplay wise very nice. :D

My question for you @modauthor is: Do you plan to implement another nation like the Danube Pact (Hungary, Bulgaria and Romania) similar to the WG: 1991 mod? That would bolster your mod significantly - although a difficult task to achieve. 8-)

Thanks for this nice mod. :mrgreen:


Thank you for the positive feedback.

There are many units, including the KPz 70, that were never developed past the prototype phase and shouldn't reasonably be considered a viable unit. I am attempting to remain historically authentic for everything prior to 1991, leaving 1992+ for the theoretical post Cold War units.

I have considered other nations, but there would be inconsistencies in the unit models and textures. I want this mod to have a high level of polish, so I won't use placeholder units and a new nation means replacing an existing nation. Considering the setting, Taiwan would be the highest priority if I chose to do this.

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Sireyn
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Re: Wargame: Airland Dragon

Postby Sireyn » Thu 31 Dec 2020 05:36

Uploaded new version. Fixes problem where 3 of the singleplayer campaigns did not have units on the board.

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Sonki3
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Re: Wargame: Airland Dragon

Postby Sonki3 » Fri 1 Jan 2021 17:37

Dear modautor @Sireyn.

Thanks for the reply. OK, so adding a new nation into the game is most likely not going to happen that soon. I assume you will still implement "new" units into your mod to further the experience of every available nation and coalition. :)

I have another question though, about the East German T-90S. I really like the implementation - it gives EG needed firepower and the new skin is nice. My question is, why did you implement this tank to EG? In the historical books from Germany they never thought of implementing the T-90 overall. (Just more and stronger/better T-72). Is this just a gameplay decision or historically proven? :?:

Thanks
"A Roland for an Oliver."

"Wie du mir, so ich dir."

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Sireyn
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Re: Wargame: Airland Dragon

Postby Sireyn » Fri 1 Jan 2021 23:54

Sonki3 wrote:I have another question though, about the East German T-90S. I really like the implementation - it gives EG needed firepower and the new skin is nice. My question is, why did you implement this tank to EG? In the historical books from Germany they never thought of implementing the T-90 overall. (Just more and stronger/better T-72). Is this just a gameplay decision or historically proven? :?:

Thanks


There is no historical reason for this. The best tank East Germany had any plans to purchase was a T-72S variant (likely the variant with kontact-1 and no missile, due to funding) and that was scheduled for 1995. The T-90S is a hypothetical post Cold War unit added for gameplay purposes (Like any Warsaw Pact tank ammo better than 3BM-15, East German Tor and Tunguska, Czech BMP-2 with Konkurs-M, Swedish LAHAT, and others).

This actually originated as a very early change to remove the T-90S from North Korea and then give it to a nation that lacked a superheavy. I decided to keep it after creating the 1992 CAT era, allowing me to focus on authenticity for 1991 and earlier.

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