molnibalage wrote:Do you plan any changes for helos? I made some observations and recommendations long time ago.
There are several very good suggestions in there. I've already set the Mi-24 hitpoints to 8 and had been thinking about adding Helo ECM/Flares while increasing the range of many helicopter ATGM's. I too agree that helicopters are overly represented should take an availability nerf, but I have not decided on the best values yet (mostly due to lack of research).
For Soviet doctrine units on Wargame's scale, a maximum of 12 attack helicopters should be standard. I also want to remove Mi-24's as a transport option from everything except specialized units.
For Helo ATGM's, I want a range value that is more than a ground unit equivalent, but still less than an aircraft.
molnibalage wrote:Do you plan changes for med range SAMs regarding ACC and range? I think here about Osa, Neva and Kub.
First of all, Neva never was army air defense system, should not be in the game at all.
Neva should not be more accurate than Osa or Kub. The kinematics of the missiles of Neva always was weaker (~10-12 G, I have diagram about it) comparing 15G or Kub or ~20-25G of Osa. This is just the kinematics.
The CW + SARH or Kub was much more jam resistant that Newa in fact made it immune against many type of jamming what strongly degradated the Neva.
The Kub-M has larger eng. range than Neva.
My range values are directly proportional to Eugen's range values, with the accuracies largely unchanged. I would want a technological basis to justify new values, but I am not opposed to the idea of of an accuracy or range buff for the low-end heavy SAMs and a possible nerf to V-600P equipped systems. Thank you for bringing this up.
If you can find technical documentation comparing these systems to their contemporaries, I would be appreciative.
Antiflagellum wrote:Firstly, the Navy seals seem like they should be restricted to Marines decks since their purpose is conducting operations from and to a body of water. This would also help clean up recon infantry a bit.
A fair point that I am strongly considering, alongside a regular or shock Marine-specific recon infantry.
Antiflagellum wrote:Second, with limiting the harrier and hornet to Marines deck, the other U.S. decks no longer have a fast multirole fighter with atgms. Maybe consider rerolling or adding a falcon or eagle variant with atgms.
I am investigating the F-16 as a potential candidate. It appears that the Block 52 in Wargame is the F-16ES Block 60 in real life. I may modify its stats to reflect a 1994/95 aircraft and create a new F-16C Block 52 that carries 2x AGM-65G and Sidewinders.
Here is the relevant source : http://www.airvectors.net/avf16_2.html
Antiflagellum wrote:Lastly, the mh6 for Delta force has no pros over the other helo options. Maybe make the mh6 the only helo option for deltas, or up it's stealth to give it an advantage over the others, or even make it a recon unit and up the price. Also it would be nice if you had the option to bring both cards in with mh6 instead of just one.
Thank you for pointing this out. I am inclined to set the MH-6 as a recon, but a change in availability or price is not unjustified, especially as it is the same price as the Twin Huey, but without weapons.
Its present condition is based on the maximum number of selectable heliborne infantry in a US Armored deck.
Antiflagellum wrote:also is there any way you could remove"evac winchester" from the a-10 after it fires all of its atgms? Eugen added that in one of their last patches and half the reason i use the a-10 is for the cannon so having it evac automatically sort of defeats the purpose.
The change is as simple as checking a box, but the behavior conforms to the standard of all other aircraft. Although I personally consider the GAU-8 a secondary weapon that should primarily be used against infantry, the argument is down to whether you are micromanaging the missiles or the flight pattern (manual evac after firing missiles).
Within the gameplay options there is a toggle for Winchester evacs, in case you were unaware.
F-16C Block 52
Fills the need for a US Army ATGM aircraft and corrects an error at the same time
F-16ES Block 60
This is the F-16 with conformal fuel tanks. It has been balanced for 1995/96 and to not overshadow the F-15C
I was at a cross between Force Recon and Scout Snipers, but then decided to combine the roles. The alternative loadout would have contained the Colt LMG or an M60.
(All) A-10 and Su-25 hitpoints increased to 15 and armor reduced by 1 on each side
(US) Navy Seals restricted to Marine decks
(USSR) Mi-4A removed as it is redundant, obsolete, and potentially cancerous
(USSR) T-64BV1 AP increased to 20, price increased by 5
(USSR) T-80BV added to Marine decks
(USSR) Smerch given access to HE ammunition in addition to cluster munitions (it will default to cluster when firing)
(USSR) Gornostrelki no longer have access to Mi-24D transports
(China) Lu Zhandui '90 speed reduced by 5km/h due to Type 89 HMG
(Netherlands) AH-64D Escort rerolled into a very good optics recon; price/availability adjusted
...and working on more stuff