The ALB map porting project WIZARDS PLS HELP

User avatar
integ3r
Lieutenant
Posts: 1143
Joined: Mon 3 Jun 2013 03:10
Contact:

The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Fri 30 Sep 2016 20:03

To get started, this is very simple.

- Open the "Wargame Airland Battle\Maps" folder and move a map to "Wargame Red Dragon\Maps".
- Rename the moved map to an any existing map (for instance, Wonsan).
- Start Red dragon and load a skirmish on Wonsan.
Boom, ALB map in RD.

But zones are still wonsan, textures are missing, buildings are missing, camera bounds are incorrect and alot of other minor stuff like that.

This thread is about making a decent port.
I don't know shit about modding, so I need your help.

Here's where I am right now:
I think, for now, that the "NDF_Win.dat" file is a good place to start. Inside is an .ndfbin file for every map in every game mode.

For instance "_2x2_port_wonsan_terrestre\scenario\*"

Seems logical that "terrestre" actually just refers to Land while no suffix refers to Naval and obviously Destruction is destruction wihile no suffix is conquest.

mapia.ndfbin and clustermap.ndfbin look promising. I thought I could simply replace them with alb equivalents with the moddingSuite, but that apparently breaks the .dat file. (It's ~20 megs, I try to replace something and boom it's 7 megs. I don't get it).
"How do into gaem of war? How 2 git gud?":
Spoiler : :

User avatar
CRASHER47
Command Sergeant Major
Posts: 301
Joined: Thu 18 Sep 2014 20:09
Contact:

Re: The ALB map porting project WIZARDS PLS HELP

Postby CRASHER47 » Fri 30 Sep 2016 21:01

Well there isn't any building because they are contained in files, but not in maps files I think, so game cannot load something not existing.

integ3r wrote:(It's ~20 megs, I try to replace something and boom it's 7 megs. I don't get it).


The Modding Suite compresses the files just after, its normal.
Image

User avatar
Narcissistic Black
Major
Posts: 1892
Joined: Tue 14 Jan 2014 01:58
Contact:

Re: The ALB map porting project WIZARDS PLS HELP

Postby Narcissistic Black » Fri 30 Sep 2016 21:17

An ambitious project indeed, I wish you luck in your trails ahead.
The First Narcissist
Image
Click signature to see Modification, Alpha Released. Try now.

User avatar
General Mig
Sergeant Major
Posts: 262
Joined: Fri 12 Jun 2015 12:20
Location: In the shadows
Contact:

Re: The ALB map porting project WIZARDS PLS HELP

Postby General Mig » Fri 30 Sep 2016 21:23

Yeah i tried this back in 2015 but i could not get it to work. good luck trying

User avatar
integ3r
Lieutenant
Posts: 1143
Joined: Mon 3 Jun 2013 03:10
Contact:

Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Fri 30 Sep 2016 21:39

CRASHER47 wrote:Well there isn't any building because they are contained in files, but not in maps files I think, so game cannot load something not existing.

integ3r wrote:(It's ~20 megs, I try to replace something and boom it's 7 megs. I don't get it).


The Modding Suite compresses the files just after, its normal.

Phew, ok thanks. One less thing to think about, guess I can just jump right in and edit stuff. I just found the camera bounds... I think. Was able to set them without breaking things. Small fry, I know, but we'll get there.
"How do into gaem of war? How 2 git gud?":
Spoiler : :

User avatar
Hob_Gadling
Captain
Posts: 1623
Joined: Tue 14 Feb 2012 00:15
Contact:

Re: The ALB map porting project WIZARDS PLS HELP

Postby Hob_Gadling » Fri 30 Sep 2016 23:44

Hm, this sounds interesting. There's some stuff I have somewhere about zones and such. For starters you could just copy the zone layout from another map and see if that works?

User avatar
integ3r
Lieutenant
Posts: 1143
Joined: Mon 3 Jun 2013 03:10
Contact:

Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Sat 1 Oct 2016 09:58

_2x3_anbyon - Hop and glory
_2x2_port_wonsan - wonsan (duh)
_2x3_boseong - apocalypse imminent
_2x3_esashi - Tropic thunder
_2x3_hwaseong - Nuclear winter
_2x3_montagne_2 - Cliff hanger
_2x3_tohoku - paddy field
_3x2_boryeong - gunboat diplomacy
_3x2_haenam - Back to inchon
_3x2_montagne - Chosin reservoir
_3x2_sangju - Tough Jungle
_3x2_taean - Bloody ridge
_3x2_taebuko - jungle Law
_3x3_chongju - korea rocks
_3x3_gangjin - Floods
_3x3_montagne_1 - Cold war Z or Death row
_3x3_montagne_4 - A maze in japan
_3x3_pyeongtaek - 38th parallell

This should be handy for people...

Also, I tried copy pasting "district" data from ALB to RD. But that seems only to have removed all the districts. It's possible however that they were placed underground, i.e. on the wrong level since all the zones were also underground.
"How do into gaem of war? How 2 git gud?":
Spoiler : :

User avatar
The W:AB Noob
Lieutenant General
Posts: 4563
Joined: Fri 12 Jul 2013 22:29
Location: United States, Central Time Zone
Contact:

Re: The ALB map porting project WIZARDS PLS HELP

Postby The W:AB Noob » Sat 1 Oct 2016 14:34

integ3r wrote:_2x3_anbyon - Hop and glory
_2x2_port_wonsan - wonsan (duh)
_2x3_boseong - apocalypse imminent
_2x3_esashi - Tropic thunder
_2x3_hwaseong - Nuclear winter
_2x3_montagne_2 - Cliff hanger
_2x3_tohoku - paddy field
_3x2_boryeong - gunboat diplomacy
_3x2_haenam - Back to inchon
_3x2_montagne - Chosin reservoir
_3x2_sangju - Tough Jungle
_3x2_taean - Bloody ridge
_3x2_taebuko - jungle Law
_3x3_chongju - korea rocks
_3x3_gangjin - Floods
_3x3_montagne_1 - Cold war Z or Death row
_3x3_montagne_4 - A maze in japan
_3x3_pyeongtaek - 38th parallell

This should be handy for people...

Also, I tried copy pasting "district" data from ALB to RD. But that seems only to have removed all the districts. It's possible however that they were placed underground, i.e. on the wrong level since all the zones were also underground.

Those codes are easy to find, you can go to maps.dic and globals.ndfbin to match them. I don't have time to explain right now, but if you friend me on Steam @ The W:RD Noob, I can show you how to do this.
W:RD Sandbox Mod 5.4.2, the Final and Ultimate Patch Click -> Image

User avatar
integ3r
Lieutenant
Posts: 1143
Joined: Mon 3 Jun 2013 03:10
Contact:

Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Sat 1 Oct 2016 16:47

The W:AB Noob wrote:
integ3r wrote:_2x3_anbyon - Hop and glory
_2x2_port_wonsan - wonsan (duh)
_2x3_boseong - apocalypse imminent
_2x3_esashi - Tropic thunder
_2x3_hwaseong - Nuclear winter
_2x3_montagne_2 - Cliff hanger
_2x3_tohoku - paddy field
_3x2_boryeong - gunboat diplomacy
_3x2_haenam - Back to inchon
_3x2_montagne - Chosin reservoir
_3x2_sangju - Tough Jungle
_3x2_taean - Bloody ridge
_3x2_taebuko - jungle Law
_3x3_chongju - korea rocks
_3x3_gangjin - Floods
_3x3_montagne_1 - Cold war Z or Death row
_3x3_montagne_4 - A maze in japan
_3x3_pyeongtaek - 38th parallell

This should be handy for people...

Also, I tried copy pasting "district" data from ALB to RD. But that seems only to have removed all the districts. It's possible however that they were placed underground, i.e. on the wrong level since all the zones were also underground.

Those codes are easy to find, you can go to maps.dic and globals.ndfbin to match them. I don't have time to explain right now, but if you friend me on Steam @ The W:RD Noob, I can show you how to do this.

I've added you.
"How do into gaem of war? How 2 git gud?":
Spoiler : :

User avatar
integ3r
Lieutenant
Posts: 1143
Joined: Mon 3 Jun 2013 03:10
Contact:

Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Sat 1 Oct 2016 18:09

Just rambling some notes cause I'm gonna run off and get drunk later and will forget it.

- It'd be ideal to add a new item to the map dropdown-list ingame so that in theory it wouldn't be necessary to replace things.
- It'd also be nice to figure out how eugene hides maps from the list. (there are unused test-maps in the game)
- When things are looking for textures or some stuff like that they often reference some location I have no idea where is, it'd be nice to not have to overwrite it, but simply add ALB assets and change references to these new assets using an edited String.
On that issue, if I'm not mistaken, "MapDat:/" is a relative path to the "Wargame Red Dragon\Maps\wargame\PC". Does anyone know if that's possible to exploit? Could simply exploit the "MapDat:/" tag to put all ALB stuff inside a folder in the map folder.

I dunno where the "GameData:/" tag is referencing.

EDIT: Well well, this might come in handy in the future, you can change the "clustermap.ndfbin" file to load from MapDat:/[Any ALB map].
"How do into gaem of war? How 2 git gud?":
Spoiler : :

Return to “Modding”

Who is online

Users browsing this forum: No registered users and 5 guests