To get started, this is very simple.
- Open the "Wargame Airland Battle\Maps" folder and move a map to "Wargame Red Dragon\Maps".
- Rename the moved map to an any existing map (for instance, Wonsan).
- Start Red dragon and load a skirmish on Wonsan.
Boom, ALB map in RD.
But zones are still wonsan, textures are missing, buildings are missing, camera bounds are incorrect and alot of other minor stuff like that.
This thread is about making a decent port.
I don't know shit about modding, so I need your help.
Here's where I am right now:
I think, for now, that the "NDF_Win.dat" file is a good place to start. Inside is an .ndfbin file for every map in every game mode.
For instance "_2x2_port_wonsan_terrestre\scenario\*"
Seems logical that "terrestre" actually just refers to Land while no suffix refers to Naval and obviously Destruction is destruction wihile no suffix is conquest.
mapia.ndfbin and clustermap.ndfbin look promising. I thought I could simply replace them with alb equivalents with the moddingSuite, but that apparently breaks the .dat file. (It's ~20 megs, I try to replace something and boom it's 7 megs. I don't get it).
The ALB map porting project WIZARDS PLS HELP
The ALB map porting project WIZARDS PLS HELP
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Re: The ALB map porting project WIZARDS PLS HELP
Well there isn't any building because they are contained in files, but not in maps files I think, so game cannot load something not existing.
The Modding Suite compresses the files just after, its normal.
integ3r wrote:(It's ~20 megs, I try to replace something and boom it's 7 megs. I don't get it).
The Modding Suite compresses the files just after, its normal.

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Re: The ALB map porting project WIZARDS PLS HELP
An ambitious project indeed, I wish you luck in your trails ahead.
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Re: The ALB map porting project WIZARDS PLS HELP
Yeah i tried this back in 2015 but i could not get it to work. good luck trying
Re: The ALB map porting project WIZARDS PLS HELP
CRASHER47 wrote:Well there isn't any building because they are contained in files, but not in maps files I think, so game cannot load something not existing.integ3r wrote:(It's ~20 megs, I try to replace something and boom it's 7 megs. I don't get it).
The Modding Suite compresses the files just after, its normal.
Phew, ok thanks. One less thing to think about, guess I can just jump right in and edit stuff. I just found the camera bounds... I think. Was able to set them without breaking things. Small fry, I know, but we'll get there.
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Re: The ALB map porting project WIZARDS PLS HELP
Hm, this sounds interesting. There's some stuff I have somewhere about zones and such. For starters you could just copy the zone layout from another map and see if that works?
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Re: The ALB map porting project WIZARDS PLS HELP
_2x3_anbyon - Hop and glory
_2x2_port_wonsan - wonsan (duh)
_2x3_boseong - apocalypse imminent
_2x3_esashi - Tropic thunder
_2x3_hwaseong - Nuclear winter
_2x3_montagne_2 - Cliff hanger
_2x3_tohoku - paddy field
_3x2_boryeong - gunboat diplomacy
_3x2_haenam - Back to inchon
_3x2_montagne - Chosin reservoir
_3x2_sangju - Tough Jungle
_3x2_taean - Bloody ridge
_3x2_taebuko - jungle Law
_3x3_chongju - korea rocks
_3x3_gangjin - Floods
_3x3_montagne_1 - Cold war Z or Death row
_3x3_montagne_4 - A maze in japan
_3x3_pyeongtaek - 38th parallell
This should be handy for people...
Also, I tried copy pasting "district" data from ALB to RD. But that seems only to have removed all the districts. It's possible however that they were placed underground, i.e. on the wrong level since all the zones were also underground.
_2x2_port_wonsan - wonsan (duh)
_2x3_boseong - apocalypse imminent
_2x3_esashi - Tropic thunder
_2x3_hwaseong - Nuclear winter
_2x3_montagne_2 - Cliff hanger
_2x3_tohoku - paddy field
_3x2_boryeong - gunboat diplomacy
_3x2_haenam - Back to inchon
_3x2_montagne - Chosin reservoir
_3x2_sangju - Tough Jungle
_3x2_taean - Bloody ridge
_3x2_taebuko - jungle Law
_3x3_chongju - korea rocks
_3x3_gangjin - Floods
_3x3_montagne_1 - Cold war Z or Death row
_3x3_montagne_4 - A maze in japan
_3x3_pyeongtaek - 38th parallell
This should be handy for people...
Also, I tried copy pasting "district" data from ALB to RD. But that seems only to have removed all the districts. It's possible however that they were placed underground, i.e. on the wrong level since all the zones were also underground.
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Re: The ALB map porting project WIZARDS PLS HELP
integ3r wrote:_2x3_anbyon - Hop and glory
_2x2_port_wonsan - wonsan (duh)
_2x3_boseong - apocalypse imminent
_2x3_esashi - Tropic thunder
_2x3_hwaseong - Nuclear winter
_2x3_montagne_2 - Cliff hanger
_2x3_tohoku - paddy field
_3x2_boryeong - gunboat diplomacy
_3x2_haenam - Back to inchon
_3x2_montagne - Chosin reservoir
_3x2_sangju - Tough Jungle
_3x2_taean - Bloody ridge
_3x2_taebuko - jungle Law
_3x3_chongju - korea rocks
_3x3_gangjin - Floods
_3x3_montagne_1 - Cold war Z or Death row
_3x3_montagne_4 - A maze in japan
_3x3_pyeongtaek - 38th parallell
This should be handy for people...
Also, I tried copy pasting "district" data from ALB to RD. But that seems only to have removed all the districts. It's possible however that they were placed underground, i.e. on the wrong level since all the zones were also underground.
Those codes are easy to find, you can go to maps.dic and globals.ndfbin to match them. I don't have time to explain right now, but if you friend me on Steam @ The W:RD Noob, I can show you how to do this.
Re: The ALB map porting project WIZARDS PLS HELP
The W:AB Noob wrote:integ3r wrote:_2x3_anbyon - Hop and glory
_2x2_port_wonsan - wonsan (duh)
_2x3_boseong - apocalypse imminent
_2x3_esashi - Tropic thunder
_2x3_hwaseong - Nuclear winter
_2x3_montagne_2 - Cliff hanger
_2x3_tohoku - paddy field
_3x2_boryeong - gunboat diplomacy
_3x2_haenam - Back to inchon
_3x2_montagne - Chosin reservoir
_3x2_sangju - Tough Jungle
_3x2_taean - Bloody ridge
_3x2_taebuko - jungle Law
_3x3_chongju - korea rocks
_3x3_gangjin - Floods
_3x3_montagne_1 - Cold war Z or Death row
_3x3_montagne_4 - A maze in japan
_3x3_pyeongtaek - 38th parallell
This should be handy for people...
Also, I tried copy pasting "district" data from ALB to RD. But that seems only to have removed all the districts. It's possible however that they were placed underground, i.e. on the wrong level since all the zones were also underground.
Those codes are easy to find, you can go to maps.dic and globals.ndfbin to match them. I don't have time to explain right now, but if you friend me on Steam @ The W:RD Noob, I can show you how to do this.
I've added you.
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Re: The ALB map porting project WIZARDS PLS HELP
Just rambling some notes cause I'm gonna run off and get drunk later and will forget it.
- It'd be ideal to add a new item to the map dropdown-list ingame so that in theory it wouldn't be necessary to replace things.
- It'd also be nice to figure out how eugene hides maps from the list. (there are unused test-maps in the game)
- When things are looking for textures or some stuff like that they often reference some location I have no idea where is, it'd be nice to not have to overwrite it, but simply add ALB assets and change references to these new assets using an edited String.
On that issue, if I'm not mistaken, "MapDat:/" is a relative path to the "Wargame Red Dragon\Maps\wargame\PC". Does anyone know if that's possible to exploit? Could simply exploit the "MapDat:/" tag to put all ALB stuff inside a folder in the map folder.
I dunno where the "GameData:/" tag is referencing.
EDIT: Well well, this might come in handy in the future, you can change the "clustermap.ndfbin" file to load from MapDat:/[Any ALB map].
- It'd be ideal to add a new item to the map dropdown-list ingame so that in theory it wouldn't be necessary to replace things.
- It'd also be nice to figure out how eugene hides maps from the list. (there are unused test-maps in the game)
- When things are looking for textures or some stuff like that they often reference some location I have no idea where is, it'd be nice to not have to overwrite it, but simply add ALB assets and change references to these new assets using an edited String.
On that issue, if I'm not mistaken, "MapDat:/" is a relative path to the "Wargame Red Dragon\Maps\wargame\PC". Does anyone know if that's possible to exploit? Could simply exploit the "MapDat:/" tag to put all ALB stuff inside a folder in the map folder.
I dunno where the "GameData:/" tag is referencing.
EDIT: Well well, this might come in handy in the future, you can change the "clustermap.ndfbin" file to load from MapDat:/[Any ALB map].
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