The ALB map porting project WIZARDS PLS HELP

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integ3r
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Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Sat 29 Oct 2016 18:33

Zomba69 wrote:Didyou manage to open .ppk files in ZZ_1? I think there might be something for campaigns I ve been looking for

No, I've seen the files you're talking about and I couldn't open them either. :(
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Re: The ALB map porting project WIZARDS PLS HELP

Postby Hob_Gadling » Sat 29 Oct 2016 22:24

integ3r wrote:No, I've seen the files you're talking about and I couldn't open them either. :(


Bravely venture forth into your hex editor and chop them up by hand. The division is relatively obvious.

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Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Mon 31 Oct 2016 20:30

Loading models is proving to be a real clusterFug.

I think the place to look is how things changed when 3 mile island was added, since it contained new models.

How does it load them, what changed, etc.
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Re: The ALB map porting project WIZARDS PLS HELP

Postby The W:AB Noob » Mon 31 Oct 2016 23:57

integ3r wrote:Loading models is proving to be a real clusterFug.

I think the place to look is how things changed when 3 mile island was added, since it contained new models.

How does it load them, what changed, etc.

Might wanna take a look at this, though I don't exactly know what's going on there.

viewtopic.php?f=101&t=58133#p965677
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Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Mon 7 Nov 2016 03:44

I'm assuming all models are in the mesh_all.ppk file.

Any ideas for splicing ALB's and RD's mesh files together?
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Re: The ALB map porting project WIZARDS PLS HELP

Postby The W:AB Noob » Mon 7 Nov 2016 03:49

integ3r wrote:I'm assuming all models are in the mesh_all.ppk file.

Any ideas for splicing ALB's and RD's mesh files together?

I believe you can add files to a .ppk or .dat by the AddContent command on the Wargame Mod Installer.
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Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Fri 6 Oct 2017 22:35

Been a while, lol. But basically, adding all the model files can be done with the WG mod installer, no problem.
However, getting the map to load the models is not easy...

As far as I understand, the map tries to load a "set" which contains the models, each map biome has a different set of models (jungle and desert) which loads the relevant ppk and ndfbin files. But changing the set by attempting to add something does not work...

If someone could load both the desert and jungle models on the same map that'd be interesting, as loading the ALB assets then could probably be done the same way... I've tried adding just the "Aride" set to the "Tropical" set but it still crashes.
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