The ALB map porting project WIZARDS PLS HELP

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integ3r
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Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Sat 29 Oct 2016 18:33

Zomba69 wrote:Didyou manage to open .ppk files in ZZ_1? I think there might be something for campaigns I ve been looking for

No, I've seen the files you're talking about and I couldn't open them either. :(
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Re: The ALB map porting project WIZARDS PLS HELP

Postby Hob_Gadling » Sat 29 Oct 2016 22:24

integ3r wrote:No, I've seen the files you're talking about and I couldn't open them either. :(


Bravely venture forth into your hex editor and chop them up by hand. The division is relatively obvious.

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Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Mon 31 Oct 2016 20:30

Loading models is proving to be a real clusterFug.

I think the place to look is how things changed when 3 mile island was added, since it contained new models.

How does it load them, what changed, etc.
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Re: The ALB map porting project WIZARDS PLS HELP

Postby The W:AB Noob » Mon 31 Oct 2016 23:57

integ3r wrote:Loading models is proving to be a real clusterFug.

I think the place to look is how things changed when 3 mile island was added, since it contained new models.

How does it load them, what changed, etc.

Might wanna take a look at this, though I don't exactly know what's going on there.

viewtopic.php?f=101&t=58133#p965677
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Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Mon 7 Nov 2016 03:44

I'm assuming all models are in the mesh_all.ppk file.

Any ideas for splicing ALB's and RD's mesh files together?
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Re: The ALB map porting project WIZARDS PLS HELP

Postby The W:AB Noob » Mon 7 Nov 2016 03:49

integ3r wrote:I'm assuming all models are in the mesh_all.ppk file.

Any ideas for splicing ALB's and RD's mesh files together?

I believe you can add files to a .ppk or .dat by the AddContent command on the Wargame Mod Installer.
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Re: The ALB map porting project WIZARDS PLS HELP

Postby integ3r » Fri 6 Oct 2017 22:35

Been a while, lol. But basically, adding all the model files can be done with the WG mod installer, no problem.
However, getting the map to load the models is not easy...

As far as I understand, the map tries to load a "set" which contains the models, each map biome has a different set of models (jungle and desert) which loads the relevant ppk and ndfbin files. But changing the set by attempting to add something does not work...

If someone could load both the desert and jungle models on the same map that'd be interesting, as loading the ALB assets then could probably be done the same way... I've tried adding just the "Aride" set to the "Tropical" set but it still crashes.
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Re: The ALB map porting project WIZARDS PLS HELP

Postby TheMarraMan » Tue 3 Apr 2018 21:31

Any word on how this project is going? One of the weak points, in my opinion, with WRD are the map designs. With newer equipment that is more lethal and has better abilities to reach out and touch somebody, I feel like that maps were designed poorly to be able to fully appreciate and enjoy that vast ranges of newer weapons systems.

In WEE and WALB the vast open expanses of central and northern Europe really allowed for large fronts that could engage at their most extreme ranges. I realize that the Korean Peninsula is anything the open fields of Europe or a desert, but surely coastal plains and valley/agriculture valleys could have been turned into wonderful maps.

Maybe that could be a jumping off point for what could have been a new WARGAME centered around the Middle East and/or Central Europe--RIP, forever will be missed :(

Anyway. having the ALB maps would inject much needed wonderful life into the game for either single-player or multiplayer. They're newer weapons systems and should have maps where that can be fully utilized. Maybe it was just something about fighting the Cold War in the fields and open plains of Europe.

Oh, god bless Wargame, hahah.

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