BattleGroup Manager ZZ_Win.dat Directory

User avatar
The W:AB Noob
Lieutenant General
Posts: 4568
Joined: Fri 12 Jul 2013 22:29
Location: United States, Central Time Zone
Contact:

BattleGroup Manager ZZ_Win.dat Directory

Postby The W:AB Noob » Wed 12 Oct 2016 05:50

Here, I will put a list of how to fix the BattleGroup Manager ZZ_WIn.dat error, and a link to a download. The download file will only have the English one done, and if you want to do it for another language, follow one of the methods written below, which are written in order from most to least convenient. I will try to keep this page updated.

Patch 510049053:
METHOD 1: (English Only)
Download: https://drive.google.com/open?id=0BywlI ... UJaRVBPUzg
Place in Wargame Red Dragon\Data\WARGAME\PC\510047860\510049053

METHOD 2: (Any languages)
Use the Wargame Mod Installer's AddContent command to add the battlegroup.dic from 430000587\430000609, the interface_outgame.dic from 510040615\510047860, and the unites.dic from 510040615\510047860 to 510047860\510049053.

Spoiler : "Old versions" :
Patch 510047860 (Israel DLC):
METHOD 1: (English Only)
Download: https://drive.google.com/open?id=0BywlI ... UJaRVBPUzg
Place in Wargame Red Dragon\Data\WARGAME\PC\510040615\510047860

METHOD 2: (Part Ukrainian)
In the BGM Settings menu, set the battlegroup.dic to "ukr\localisation\battlegroup"

METHOD 3: (Any languages)
Use the Wargame Mod Installer's AddContent command to add the battlegroup.dic from 430000587\430000609 to 510040615\510047860.
Last edited by The W:AB Noob on Sun 16 Oct 2016 19:31, edited 1 time in total.
W:RD Sandbox Mod 5.4.3 Click -> Image

User avatar
The W:AB Noob
Lieutenant General
Posts: 4568
Joined: Fri 12 Jul 2013 22:29
Location: United States, Central Time Zone
Contact:

Re: BattleGroup Manager ZZ_Win.dat Directory

Postby The W:AB Noob » Wed 12 Oct 2016 05:57

Sidenote about Patch 510047860:
Even if you followed my instructions here, it didn't work because this was the first patch to have Israeli commander names, which the game needed to run. This is why the game crashed when viewing Israeli units, though it worked in BGM. Therefore, the requirements for this certain patch were not only that battegroup.dic, unites.dic, and interface_outgame.dic in the intended language be in the file, but that all unitnames_isr.dic's of all languages also be included for the game to run.
W:RD Sandbox Mod 5.4.3 Click -> Image

Zomba69
Master Sergeant
Posts: 186
Joined: Fri 18 Apr 2014 12:35
Contact:

Re: BattleGroup Manager ZZ_Win.dat Directory

Postby Zomba69 » Thu 13 Oct 2016 17:03

And yet another patches. Thanks for great support

User avatar
chaos1actual1
Corporal
Posts: 34
Joined: Mon 12 Sep 2016 15:26
Contact:

Re: BattleGroup Manager ZZ_Win.dat Directory

Postby chaos1actual1 » Sun 16 Oct 2016 11:12

Cool post thanks for the update..ill do this when im baxk home first thing. Again NOOB saves the day well played sir. :D
Image

User avatar
The W:AB Noob
Lieutenant General
Posts: 4568
Joined: Fri 12 Jul 2013 22:29
Location: United States, Central Time Zone
Contact:

Re: BattleGroup Manager ZZ_Win.dat Directory

Postby The W:AB Noob » Sun 16 Oct 2016 19:31

Updated for newest patch.
W:RD Sandbox Mod 5.4.3 Click -> Image

Zomba69
Master Sergeant
Posts: 186
Joined: Fri 18 Apr 2014 12:35
Contact:

Re: BattleGroup Manager ZZ_Win.dat Directory

Postby Zomba69 » Sat 22 Oct 2016 15:43

Would it be possible if you make update for the latest patch? Thanks

proconsul
Private
Posts: 4
Joined: Tue 25 Oct 2016 07:42
Contact:

Re: BattleGroup Manager ZZ_Win.dat Directory

Postby proconsul » Tue 25 Oct 2016 07:47

W:AB Noob, thanks for doing this. This is so useful for the modding I do on my SP campaigns.

One quick question, since you seem to know the code well - I can't find the default base production points in W:AB's constanteoriginal. The value is clearly set to 500 but unlike W:RD the field to edit it doesn't seem to exist. Do you have any idea how to mod this value?

User avatar
The W:AB Noob
Lieutenant General
Posts: 4568
Joined: Fri 12 Jul 2013 22:29
Location: United States, Central Time Zone
Contact:

Re: BattleGroup Manager ZZ_Win.dat Directory

Postby The W:AB Noob » Wed 26 Oct 2016 01:25

By "base production points", do you mean Political Points to spend in campaigns or starting points for skirmish/multiplayer games?
W:RD Sandbox Mod 5.4.3 Click -> Image

proconsul
Private
Posts: 4
Joined: Tue 25 Oct 2016 07:42
Contact:

Re: BattleGroup Manager ZZ_Win.dat Directory

Postby proconsul » Fri 28 Oct 2016 00:30

The W:AB Noob wrote:By "base production points", do you mean Political Points to spend in campaigns or starting points for skirmish/multiplayer games?


Hi W:AB Noob, I actually mean the AB version of the field that is equivalent to the one in RD labelled "NbDefaultPointsdeDeploiement" in gdconstante/TModernWarfareTunableConstante.

That is, the base number of deployment points you get before adding the [number of initiative points] x [deployment points per initiative point] on top of it.

Also, can you make a new version of ZZWin.dat for the latest patch?

Thanks in advance,
proconsul

D E A D B E A T
Private
Posts: 1
Joined: Tue 29 Nov 2016 11:57
Contact:

Re: BattleGroup Manager ZZ_Win.dat Directory

Postby D E A D B E A T » Tue 29 Nov 2016 12:14

Edit : Figured it out :D

Still cant quite export succsesfully though

Return to “Modding”

Who is online

Users browsing this forum: No registered users and 8 guests