There is lot of changes and there is no log file. Best is to see it yourself.
- you start campaign with 250 strategic points, so you can call in all reinforcement as they come
- all units are <1981, except Israeli marine infantry Givati
- battle groups (BGs) are now much bigger (more like ALB style); 37 computer BGs and 33 player BGs completely changed
- each computer BG now has AA, commander, recon, arty, vehicle and logistic units
- both computer and players BGs have maximum action points at the beginning; planes have 7 AP, hellos 5AP and ALL the rest 3 AP (that means you can move and attack any BG in one turn as well as computer; and that you and computer can move your BGs from turn 0/1)
- both computer and (most of) players BGs have maximum cohesion and moral points - that means no need for R&R in first turn; both sides starts battles with more deployment points; you need to reach maximum destruction points of 4000 (with good ratio) to win battle (or destroy all CVs/capture all zones)
- computer BGs are almost indestructible so they keep attacking
- Syria (NK in original campaign) is represented mainly by Polish units, but it also has units from USSR and few from other Redfor nations. You may also encounter Mirage5 (Lebanon contribution) and Gazella. I tried to give Syria mainly equipment that it had in reality, but because of the balance/lack of specific units/fun there are still many non realistic units (for example t-72M arrived in Syria only in 1982; there are some lines of MiGs that Syria never had and so on)
- Syria gets flag; Syrian infantry units names given to Polish infantry units (some 6 or 7 new names)
- Syria BGs are huge with hundreds of cheap units, but also have latest equipment
- Syria infantry BGs also have tanks and arty, tank BGs have arty, too
- Syrian units are high on veterancy - they are mainly veterans and elite!
- Syrian BGs that defend Nahariyya and River of Jordan are huge brigades; Syrian BG that will counter-attack you in Nahariyya even has own air units
- Israel, of course is played by Israel, but it also gets some Bluefor old and some Redfor captured equipment like American M-60A1, AMX -13 (here represented by first Dutch unit in campaigns), T-62, M - 48 (previously captured from Jordan, here represented in Norway model) and few more (find them yourself)
- Israel has no carrier, but planes can still reach Nahariyya
- Israel units are medium or low in veterancy
- Israel has few big BGs and the rest are specialized smaller BGs
- many things in the game got new text - messages that pop-up during campaign, description of BGs you can purchase, names of territories, names of Syrian infantry units.
As you play, the campaign should get harder. First few battles should be easy, because you start with quite some deployment points. AI is not the smartest and Israel units are better, but with the time you will start to loose units and cohesion and computer will still have hundreds of cheap units to send. Also, computer BGs come with better and better equipment later in the game...