Great Scandinavian War and Adriatic Islands campaign mod

Zomba69
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Great Scandinavian War and Adriatic Islands campaign mod

Postby Zomba69 » Wed 7 Dec 2016 15:09

Great Scandinavian War (vanilla 2KW)

    FIN, NOR, SWE, DAN, HOL, USA, UK, FR, RFA, CAN, ANZ vs USSR, POL, CZ, RDA
    250 starting points.
    Both player and computer get high cohesion
    More air force and AA for computer
    Big battle groups and several specialized, 1:3.6 ratio of units, easy to play
    You are staring with Scandinavian forces. European navy and marines comes from the East and US from the West. You ll also get 82nd Airborne and more tanks and hello groups.
    Some names and descriptions changed
    Adriatic Islands also included in the mod


http://www.mediafire.com/file/o4c2hvcrx ... scandi.rar
Copy/paste NDF file to 510064564 and ZZ to 510061340/510064564


Harder Scandy

    Here is the harder version of the mod
    Ratio is now more than 1:5 in favour of computer
    Player BGs reduced and costs more (refit costs more, too)
    Player BGs that are on the map are mainly Finland BGs and low on morale, action points and cohesion
    Player BGs that are on the map mainly moved south
    All AI BGs have higher morale
    Computer naval BGs reduced a bit

http://www.mediafire.com/file/1p4rvbbe4 ... scandy.rar
Copy/paste NDF file to 510064564 and ZZ to 510061340/510064564


Harder Scandy 30 minutes

    Same as above, but battle time is 30 min and points to destroy AI are 6000. It also affects Adriatic Islands.

http://www.mediafire.com/file/a3876tova ... 30mins.rar
Copy/paste NDF file to 510064564 and ZZ to 510061340/510064564


Spoiler : :
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20170115162408_1.jpg (314.93 KiB) Viewed 9256 times


Climb Mountain - Adriatic Islands - works with current patch
Spoiler : :
I managed to change Climb Mountain campaign into campaign where YUG and USSR play against UK, FRA and US. Let's say that Yugoslavian forces are trying to liberate several south Adriatic islands previously occupied by NATO in alternative history. I did not bother to change names of BGs or territories, just composition of BGs and cohesion of player which is increased a bit.

It can be rather difficult as game progress.

Link:
http://www.mediafire.com/file/wokedrzzh ... +vs+uk.rar

Both NDF and ZZ files go to their latest folders.

Previous thread - Bear vs Dragon, not working with current patch
Spoiler : :
It did not worked out with Climb Mountain, but it works with Bear campaign.

Thank you all for comments on previous attempts, so here is the one alternative Battle for Montenegro.

Let's say Yugo was invaded by URSS in 80s...captured most of the country, but not whole (especially not Bosnia and Herzegovina). So, when Russian troops based in Montenegro went to military exerciser with new Albanian friends...Yugo sees great opportunity to get one republic back and strikes from Herzegovina and Dalmatia...

Yugo is lower on units, except planes. You get enough points to call in everything immediately and you are good at cohesion. All land BGs have 3 action points so they can move and attack in same turn. Most of computer BGs have planes attached to them. No Vihor or Novi Avion for Yugo, but you get antiship Mi - 14. USSR tanks are better than yours.

Link:
http://www.mediafire.com/file/i2i18pgr0 ... enegro.rar

Both NDF (57270) and ZZ files (53208/57270) go to their latest folders

Previous thread - Climb Mountain never worked
Spoiler : :
Hi,

I was trying to change Climb Mountain campaign into campaign where YUG and USSR play against UK, FRA, US and ANZ. Let's say that Yugoslavian forces are trying to liberate several south Adriatic islands previously occupied by NATO in alternative history.

Anyway, there are many changes, I played a bit with cohesion, objectives and turned some plane BGs into hello. However, I got few crashes and I am not sure if it is because of modding or because my computer is a bit crazy lately (also in vanilla).

So, if anyone is interested to try to play few battles and see if it works, I would be happy to get feedback before I continue to work on the mod (or smash my computer).

Here is download link:
http://www.mediafire.com/file/m3zc36u1i ... +final.rar

NDF goes to the latest folder and ZZ_Win in 430000587\430000609 (but there are no many changes here, so you can even skip it).

Thanks
Last edited by Zomba69 on Sat 25 Feb 2017 08:20, edited 16 times in total.

Breo77
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Re: anyone to test Yugo campaign?

Postby Breo77 » Wed 7 Dec 2016 17:44

I'll try it.Thank You !

mahouista
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Re: anyone to test Yugo campaign?

Postby mahouista » Wed 7 Dec 2016 20:02

Thanks! It really looks like a completely different campaign!

Fortunately, your PC is OK , at least as far as this mod is concerned ;) : the game crashes with this mod in my PC too, not in Vanilla version.

Zomba69
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Re: anyone to test Yugo campaign?

Postby Zomba69 » Thu 8 Dec 2016 00:09

mahouista wrote:Thanks! It really looks like a completely different campaign!

Fortunately, your PC is OK , at least as far as this mod is concerned ;) : the game crashes with this mod in my PC too, not in Vanilla version.


Thanks for your time and feedback. I wish I know what went wrong :oops:

ConnorTW
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Re: anyone to test Yugo campaign?

Postby ConnorTW » Thu 8 Dec 2016 14:04

It worked well! I like the new units on both sides, naval landings actually present a challenge on some maps now too!

There's a significant lack of air power early game though, was this intentional?

The only crash i experience was when trying to load a new game, other than that it ran great, good job.

Zomba69
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Re: anyone to test Yugo campaign?

Postby Zomba69 » Thu 8 Dec 2016 16:32

ConnorTW wrote:It worked well! I like the new units on both sides, naval landings actually present a challenge on some maps now too!

There's a significant lack of air power early game though, was this intentional?

The only crash i experience was when trying to load a new game, other than that it ran great, good job.


Really? How many turns you managed without crash?

Yes, you get (a lot) air power later when you capture airport. I also made Minsk into not carrier, because Yugo never had it, so instead 3 air BG you get 3 hello group. Note that many computer BGs have their own air support, so AI should use it more.

Breo77
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Re: anyone to test Yugo campaign?

Postby Breo77 » Thu 8 Dec 2016 18:19

Same for me.i got a crash (access violation) when i try to load a savegame in-game.If i try to load it from the sp menú it works so until now it works fine for me.Good mod by the way.

Zomba69
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Re: anyone to test Yugo campaign?

Postby Zomba69 » Thu 8 Dec 2016 21:39

Breo77 wrote:Same for me.i got a crash (access violation) when i try to load a savegame in-game.If i try to load it from the sp menú it works so until now it works fine for me.Good mod by the way.


Thanks for comment. If you continue to play, let me know if there will be crashes in later turns.

Breo77
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Re: anyone to test Yugo campaign?

Postby Breo77 » Thu 8 Dec 2016 22:14

Bad news.I got a crash at the end of a battle.Turn 0 ,battle 5.Access violation one more time. :(

Zomba69
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Re: anyone to test Yugo campaign?

Postby Zomba69 » Thu 8 Dec 2016 22:18

Breo77 wrote:Bad news.I got a crash at the end of a battle.Turn 0 ,battle 5.Access violation one more time. :(


I conclude it is broken, no point to try to play it anymore. Thanks (and sorry) for your time. Back to drawing board...

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