Coal143 wrote:Dev Diary #5
Hey everyone, It's been a few days but we're back with another Dev Diary, this time for NORAD. NORAD is in quite a good spot right now, and we did not want to change it very drastically as to alter their playstyle but rather give it some minor tweaks to increase it's range of strategic options and make some unit choices more of a trade-off.
NORAD is an excellent team deck, being very powerful at supporting it's allies and at forest fighting, though lacking in the capacity of fighting or defending deep town sectors. Even after the nerf of TH-495, the Canrifle + TH combo remains strong, and their forest fighting capability is further augmented by the CS and CEV.
NORAD plays like how we imagine USSR should play, not necessarily the most cost efficient fodder units, but with strong fire support and armor to make up for the deficit. We mostly aim to keep to how NORAD already is, while making going town-side a more viable option for them when necessary.
Our changes reflect this, with some the major ones including reverting Delta Force to their role of infantry grinders, making Navy Seals a more attractive option and the addition of the M2 Bradley COMVAT.
Sidenote (Atacms must die): The M270 Atacms has been re-rolled into an LRM, while we didn't believe the unit was broken, it was incredibly unfun to play against; especially for newer players. The Atacms fell into a strange area of the skill gap, newer and more inexperienced players would lose hundreds of points of units to something that they felt helpless to counter, while good players were able to easily dodge and avoid every shot, making it useless in high level play.
great job! I like this Norad!