Faustmann Balance Mod Release V1.06

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another505
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Re: Faustmann Balance Mod Announcement

Postby another505 » Tue 7 Feb 2017 07:27

codextero wrote:Sad to see that none of Xeno's many many reasonable air-tab suggestions were applied, and the US remains the nation with no AMRAAM multi-roles.

Also the mediocre tank tab wasn't touched.

While the "flavor" of strong fire support is there, I'd like to see bullshit like M163 CS toned down in favor of buffs elsewhere.

anything can change, don't worry
Last edited by another505 on Tue 7 Feb 2017 09:33, edited 2 times in total.
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Re: Faustmann Balance Mod Announcement

Postby oceans » Tue 7 Feb 2017 08:26

another505 wrote:
codextero wrote:Sad to see that none of Xeno's many many reasonable air-tab suggestions were applied, and the US remains the nation with no AMRAAM multi-roles.

Also the mediocre tank tab wasn't touched.

While the "flavor" of strong fire support is there, I'd like to see bullshit like M163 CS toned down in favor of buffs elsewhere.

well, su27m lost its mraam, don't feel too bad. Changes aren't final.



really??

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Re: Faustmann Balance Mod Announcement

Postby KattiValk » Tue 7 Feb 2017 08:34

another505 wrote:REDACTED REDACTED REDACTED REDACTED REDACTED
OMG stop leaking, we aren't supposed to talk about the USSR yet!

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Re: Faustmann Balance Mod Announcement

Postby oceans » Tue 7 Feb 2017 09:41

kiheerSEDMAN wrote:
another505 wrote:REDACTED REDACTED REDACTED REDACTED REDACTED
OMG stop leaking, we aren't supposed to talk about the USSR yet!




too late)))

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Re: Faustmann Balance Mod Announcement

Postby CommanderDef » Tue 7 Feb 2017 11:09

I always liked Comwat, but it was outperformed by AGS which had very similar price tag. I really welcome the change. But still it has only 3 FAV which is very low. Maybe consider the heavier Bradley version for it?
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Re: Faustmann Balance Mod Announcement

Postby Eukie » Tue 7 Feb 2017 13:22

Coal143 wrote:Image


This is a conceptually new unit. I like new concepts! ^_^

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Re: Faustmann Balance Mod Announcement

Postby Akkku » Tue 7 Feb 2017 13:23

HrcAk47 wrote:
Akkku wrote:
There's no basis for giving 2 HE to most launchers, but there is for Armbrust, Matador and PzF3-IT*: adjustable heat war head


How about thermobaric warheads for RPG-7? Plop one in and you're set.

Almost all launchers can replace the warhead with a HE or TB warhead. But a squad of 10 men can only carry so many.
Last edited by Akkku on Tue 7 Feb 2017 14:03, edited 1 time in total.
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Re: Faustmann Balance Mod Announcement

Postby Pantheon » Tue 7 Feb 2017 13:50

Why are the Deltas using Stoner?

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Re: Faustmann Balance Mod Announcement

Postby Sir Typhoon » Tue 7 Feb 2017 15:17

Do you will change only units, or you will change the deck system too? I.e, for example, iirc Razzman suggested a while ago, change the #Mecanized deck, removing 2 slots of infantry in exchange for allowing deploy heavy tanks (Like the Leopard 2A4). Or the idea of #Motorised decks, of increase their infantry slots in 2.

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Re: Faustmann Balance Mod Announcement

Postby axnone » Tue 7 Feb 2017 16:23

Sir Typhoon wrote:Do you will change only units, or you will change the deck system too? I.e, for example, iirc Razzman suggested a while ago, change the #Mecanized deck, removing 2 slots of infantry in exchange for allowing deploy heavy tanks (Like the Leopard 2A4). Or the idea of #Motorised decks, of increase their infantry slots in 2.

Theoretically, deck slot changes are achievable with mods(I've seen ppl do that to create decks with all slots available and start trolling with this super deck in skirmish)

It's just that we should rethink what role should specialized deck play and suggest changes accodingly (IMO marines deck could need more love,so does moto)
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