Faustmann Balance Mod Release V1.06

rubik33
Corporal
Posts: 21
Joined: Mon 13 Aug 2012 19:08
Contact:

Re: Faustmann Balance Mod Announcement

Postby rubik33 » Fri 10 Feb 2017 09:39

Coal143 wrote:Dev Diary #5

Image

Hey everyone, It's been a few days but we're back with another Dev Diary, this time for NORAD. NORAD is in quite a good spot right now, and we did not want to change it very drastically as to alter their playstyle but rather give it some minor tweaks to increase it's range of strategic options and make some unit choices more of a trade-off.

NORAD is an excellent team deck, being very powerful at supporting it's allies and at forest fighting, though lacking in the capacity of fighting or defending deep town sectors. Even after the nerf of TH-495, the Canrifle + TH combo remains strong, and their forest fighting capability is further augmented by the CS and CEV.

NORAD plays like how we imagine USSR should play, not necessarily the most cost efficient fodder units, but with strong fire support and armor to make up for the deficit. We mostly aim to keep to how NORAD already is, while making going town-side a more viable option for them when necessary.

Our changes reflect this, with some the major ones including reverting Delta Force to their role of infantry grinders, making Navy Seals a more attractive option and the addition of the M2 Bradley COMVAT.

Sidenote (Atacms must die): The M270 Atacms has been re-rolled into an LRM, while we didn't believe the unit was broken, it was incredibly unfun to play against; especially for newer players. The Atacms fell into a strange area of the skill gap, newer and more inexperienced players would lose hundreds of points of units to something that they felt helpless to counter, while good players were able to easily dodge and avoid every shot, making it useless in high level play.



I'm a bit curious, why would you put Delta back to that role when SEALs are more suited for it, sans price and availability? How about swapping their places?

User avatar
Xeno426
Carbon 13
Posts: 11965
Joined: Tue 13 Mar 2012 21:27
Location: Acheron, Hadley's Hope
Contact:

Re: Faustmann Balance Mod Announcement

Postby Xeno426 » Fri 10 Feb 2017 16:54

I'd prefer to see the US buffed to the point where NORAD is no longer necessary.
Image
CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

User avatar
CuteKitten
Corporal
Posts: 34
Joined: Thu 9 Feb 2017 14:22
Contact:

Re: Faustmann Balance Mod Announcement

Postby CuteKitten » Fri 10 Feb 2017 19:48

Xeno426 wrote:I'd prefer to see the US buffed to the point where NORAD is no longer necessary.

Play vanilla red dragon.

User avatar
Xeno426
Carbon 13
Posts: 11965
Joined: Tue 13 Mar 2012 21:27
Location: Acheron, Hadley's Hope
Contact:

Re: Faustmann Balance Mod Announcement

Postby Xeno426 » Fri 10 Feb 2017 20:05

CuteKitten wrote:Play vanilla red dragon.

That's not a true statement.
Image
CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

User avatar
CuteKitten
Corporal
Posts: 34
Joined: Thu 9 Feb 2017 14:22
Contact:

Re: Faustmann Balance Mod Announcement

Postby CuteKitten » Fri 10 Feb 2017 20:52

Xeno426 wrote:
CuteKitten wrote:Play vanilla red dragon.

That's not a true statement.

Because it's not a statement.

User avatar
KattiValk
General
Posts: 6320
Joined: Tue 19 Nov 2013 03:39
Location: Houston, Texas (CST)
Contact:

Re: Faustmann Balance Mod Announcement

Postby KattiValk » Fri 10 Feb 2017 21:42

CuteKitten wrote:
Xeno426 wrote:
CuteKitten wrote:Play vanilla red dragon.
That's not a true statement.
Because it's not a statement.
Alternative facts in the Eugen forums!

edthebeast
Chief Warrant Officer
Posts: 534
Joined: Tue 31 Dec 2013 21:40
Contact:

Re: Faustmann Balance Mod Announcement

Postby edthebeast » Fri 10 Feb 2017 23:07

CuteKitten wrote:
Xeno426 wrote:
CuteKitten wrote:Play vanilla red dragon.

That's not a true statement.

Because it's not a statement.

That's an interesting way to defend your viewpoint.
The only (probably) sane player to take a card of Akulas voluntarily..... UNTIL RED DRAGON!

Image

User avatar
Razzmann
General
Posts: 7497
Joined: Fri 7 Mar 2014 15:29
Location: The land of flowing beer and Sauerkraut.
Contact:

Re: Faustmann Balance Mod Announcement

Postby Razzmann » Sat 11 Feb 2017 13:34

Dev Diary #7

I am back on track, time for another dev diary! This time we'll go over the DLC nations (bar one) since there is not too much that changes for them. All of them (bar one) have been built around the meta and therefore been on top of the tier list ever since their release. Since the power level of every other deck so far has been raised, it goes without saying that these won't change too much, so I've put three of them into one diary ;) .

Image

Let's start with the first "p2w" nation. Out of the three decks presented here, Israel probably changes the most. The two biggest changes are without a doubt the Merkava IIA and Maglan change. Both units are ridiculously strong so we decided to change them while keeping the "soul" of the unit.

Maglans can now be found in the infantry tab and are back to 10men. Due to not being in the recon tab anymore, their optics have been nerfed from Very Good to Medium and they also lost some stealth. The other big change happening to them is the Spike MR range reduction to 1750m. That way they will still be strong at defending towns, especially against cheap FSV that don't have the same range as tanks and at the same time they can't duel vs tanks anymore.

The Merkava IIA change is fairly straight forward. The AGL has been removed and replaced with an MG and the price heavily reduced. The combination of high AV, a KE tank gun and an AGL is just straight up stupid and nearly impossible to balance, unless you want to make the vehicle useless (or OP).

Spoiler : Israel :
Infantry wrote:
Maglan:
  • Squad Size increased to 10
  • Price increased to 40pts
  • Spike MR range reduced to 1750m
  • Move into infantry tab
  • Availability changed to match SF availability
  • Amount of missiles changed to 6
  • Availability reduced to 1 card
  • Give access to old Shayetett transports

Dorban-LR:
  • Spike LR renamed to Spike ER



Support wrote:
MAR-290:
  • Price increased to 100pts
  • Availability changed to (0/2/0/1/0)

Drakon:
  • Changed to copy of M48A3 Chaparral

Machbet:
  • Radar tag removed
  • Accuracy reduced to 45%
  • Anti helicopter range reduced to 2625m
  • Anti plane range reduced to 2450m
  • Price reduced to 55pts


Recon wrote:
Shayetett 13:
  • Moved into recon tab
  • Availability changed to match SF recon
  • Give access to old Maglan transports

RAM TCM:
  • Optics reduced to Good
  • Price reduced to 35pts

Bedouins:
  • Squad size increased to 10


Vehicles wrote:
Merkava IIA:
  • Mk-19 replaced with MAG 7,62
  • Price reduced to 70pts

Zelda:
  • Price increasd to 10 pts


Planes wrote:
BAZ Meshupar:
  • ECM Increased from to 50%
  • Derby accuracy reduced to 65%

Barak II:
  • ECM Reduced to 40%
  • Derby accuracy reduced to 65%
  • Price reduced to 150
  • Veterancy changed to (3/0/0/2/0)



Image

I'll get right into it, Entente will cease to exist. We believe that this coalition would just lead to nerfs to both CSSR and Yugoslavia, that could be avoided without the coalition and in the end will just hurt NSWP.

There is not too much fancy stuff happening for Yugoslavia, most notably the M-84s RoF have been reduced to 8RPM, the Neva M1T received a hefty price nerf and the M-60PB has been nerfed to 15 points due to the IFV standardization (no transport with an actual weapon will cost less than 15pts).

Spoiler : Entente :
General wrote:
  • Coalition removed


Infantry wrote:
Padobranci ‘90:
  • Automat M-85 changed to AKS-74U copy

Proleteri:
  • M72 Law replaced with Lrac F1
  • Price increased to 20

PORS DRUG:
  • Availability changed to (0/8/6/0/0)


Support wrote:
RSPVO NEVA M1T:
  • Price increased to 110pts

SVLR M-94 Plamen-S:
  • Suppression reduced to Lars 2 levels


Tanks wrote:
M-84 line:
  • RoF reduced to 8rpm

M-84:
  • Price reduced to 70pts

M-91 Vihor:
  • Price increased to 135pts
  • Availability reduced to (0/4/3/0/0)


Recon wrote:
HI-35 Hera 2:
  • Price Increased to 35pts

IBV M-80AI:
  • Optics changed to Very Good
  • Malyutka-P1 replaced with Malyutka-2M
  • Price increased to 70pts


Vehicles wrote:
OT M-60PB:
  • Price increased to 15pts


Planes wrote:
N-62 Super Galeb & N-62M Super Galeb:
  • Speed changed to 750 km/ph
    T.o.T. changed to 90s



Image

While Yugoslavia has already had very few changes, there are even less for Baltic front. It is a very strong deck, but does not have any unicorn or "meme" units to rely on - other than arguably Jääkäri '90 and XA-185KT. Since the Spike MR has been nerfed in range, we decided to change the Finnish Spike MR into Spike ER (that was suggested to us) and made it into a stat copy of the Israeli Dorban-LR.

Spoiler : Baltic Front :
Infantry wrote:
Rannikkojääkäri ‘90:
  • Replace Rk 62/76 TP with Rk 95 TP
  • Prototyped
  • Availability reduced to 1 card

PstOhj 94:
  • Price increased to 25pts
  • Replace Spike MR with Spike ER (check Israel)
  • Availability changed to (0/6/4/0/0)


Recon wrote:
Erikoisrajajääkäri:
  • Replace Jatimatic with Rk 62/76 TP


Helicopters wrote:
Mi-8T & Mi-8 KT:
  • Reduce speed to 250 km/h


Vehicles wrote:
BMP-1:
  • Price increased to 15pts

BMP-2:
  • Changed into copy of East German SPz BMP-2
[/quote]


What will happen to the Netherlands though....? ;)

User avatar
Markenzwieback
Captain
Posts: 1708
Joined: Tue 27 Oct 2015 17:06
Contact:

Re: Faustmann Balance Mod Announcement

Postby Markenzwieback » Sat 11 Feb 2017 14:23

Razzmann wrote:
Spoiler : Israel :
Infantry wrote:
Maglan:
  • Squad Size increased to 10
  • Price increased to 40pts
  • Spike MR range reduced to 1750m
  • Move into infantry tab
  • Availability changed to match SF availability
  • Amount of missiles changed to 6
  • Availability reduced to 1 card
  • Give access to old Shayetett transports

Dorban-LR:
  • Spike LR renamed to Spike ER



Support wrote:
MAR-290:
  • Price increased to 100pts
  • Availability changed to (0/2/0/1/0)

Drakon:
  • Changed to copy of M48A3 Chaparral

Machbet:
  • Radar tag removed
  • Accuracy reduced to 45%
  • Anti helicopter range reduced to 2625m
  • Anti plane range reduced to 2450m
  • Price reduced to 55pts


Recon wrote:
Shayetett 13:
  • Moved into recon tab
  • Availability changed to match SF recon
  • Give access to old Maglan transports

RAM TCM:
  • Optics reduced to Good
  • Price reduced to 35pts

Bedouins:
  • Squad size increased to 10


Vehicles wrote:
Merkava IIA:
  • Mk-19 replaced with MAG 7,62
  • Price reduced to 70pts

Zelda:
  • Price increasd to 10 pts


Planes wrote:
BAZ Meshupar:
  • ECM Increased from to 50%
  • Derby accuracy reduced to 65%

Barak II:
  • ECM Reduced to 40%
  • Derby accuracy reduced to 65%
  • Price reduced to 150
  • Veterancy changed to (3/0/0/2/0)

Gotta say, I really like those changes! All of this should happen to vanilla Red Dragon too.

One question though: Now that Maglan got changed into the infantry tab, did the Spike MR lose its extra firing noise? It should have comparable noise to Eryx and Metis-M imo.
Image

User avatar
Razzmann
General
Posts: 7497
Joined: Fri 7 Mar 2014 15:29
Location: The land of flowing beer and Sauerkraut.
Contact:

Re: Faustmann Balance Mod Announcement

Postby Razzmann » Sat 11 Feb 2017 14:28

We haven't touched their noise as of right now.

Return to “Modding”

Who is online

Users browsing this forum: No registered users and 7 guests