Hey everyone, It's been a few days but we're back with another Dev Diary, this time for NORAD. NORAD is in quite a good spot right now, and we did not want to change it very drastically as to alter their playstyle but rather give it some minor tweaks to increase it's range of strategic options and make some unit choices more of a trade-off.
NORAD is an excellent team deck, being very powerful at supporting it's allies and at forest fighting, though lacking in the capacity of fighting or defending deep town sectors. Even after the nerf of TH-495, the Canrifle + TH combo remains strong, and their forest fighting capability is further augmented by the CS and CEV.
NORAD plays like how we imagine USSR should play, not necessarily the most cost efficient fodder units, but with strong fire support and armor to make up for the deficit. We mostly aim to keep to how NORAD already is, while making going town-side a more viable option for them when necessary.
Our changes reflect this, with some the major ones including reverting Delta Force to their role of infantry grinders, making Navy Seals a more attractive option and the addition of the M2 Bradley COMVAT.
Sidenote (Atacms must die): The M270 Atacms has been re-rolled into an LRM, while we didn't believe the unit was broken, it was incredibly unfun to play against; especially for newer players. The Atacms fell into a strange area of the skill gap, newer and more inexperienced players would lose hundreds of points of units to something that they felt helpless to counter, while good players were able to easily dodge and avoid every shot, making it useless in high level play.
I'm a bit curious, why would you put Delta back to that role when SEALs are more suited for it, sans price and availability? How about swapping their places?
I am back on track, time for another dev diary! This time we'll go over the DLC nations (bar one) since there is not too much that changes for them. All of them (bar one) have been built around the meta and therefore been on top of the tier list ever since their release. Since the power level of every other deck so far has been raised, it goes without saying that these won't change too much, so I've put three of them into one diary .
Let's start with the first "p2w" nation. Out of the three decks presented here, Israel probably changes the most. The two biggest changes are without a doubt the Merkava IIA and Maglan change. Both units are ridiculously strong so we decided to change them while keeping the "soul" of the unit.
Maglans can now be found in the infantry tab and are back to 10men. Due to not being in the recon tab anymore, their optics have been nerfed from Very Good to Medium and they also lost some stealth. The other big change happening to them is the Spike MR range reduction to 1750m. That way they will still be strong at defending towns, especially against cheap FSV that don't have the same range as tanks and at the same time they can't duel vs tanks anymore.
The Merkava IIA change is fairly straight forward. The AGL has been removed and replaced with an MG and the price heavily reduced. The combination of high AV, a KE tank gun and an AGL is just straight up stupid and nearly impossible to balance, unless you want to make the vehicle useless (or OP).
Spoiler : Israel :
Infantry wrote: Maglan:
Squad Size increased to 10
Price increased to 40pts
Spike MR range reduced to 1750m
Move into infantry tab
Availability changed to match SF availability
Amount of missiles changed to 6
Availability reduced to 1 card
Give access to old Shayetett transports
Spike LR renamed to Spike ER
Support wrote: MAR-290:
Price increased to 100pts
Availability changed to (0/2/0/1/0)
Changed to copy of M48A3 Chaparral
Radar tag removed
Accuracy reduced to 45%
Anti helicopter range reduced to 2625m
Anti plane range reduced to 2450m
Price reduced to 55pts
Recon wrote: Shayetett 13:
Moved into recon tab
Availability changed to match SF recon
Give access to old Maglan transports
Optics reduced to Good
Price reduced to 35pts
Squad size increased to 10
Vehicles wrote: Merkava IIA:
Mk-19 replaced with MAG 7,62
Price reduced to 70pts
Price increasd to 10 pts
Planes wrote: BAZ Meshupar:
ECM Increased from to 50%
Derby accuracy reduced to 65%
ECM Reduced to 40%
Derby accuracy reduced to 65%
Price reduced to 150
Veterancy changed to (3/0/0/2/0)
I'll get right into it, Entente will cease to exist. We believe that this coalition would just lead to nerfs to both CSSR and Yugoslavia, that could be avoided without the coalition and in the end will just hurt NSWP.
There is not too much fancy stuff happening for Yugoslavia, most notably the M-84s RoF have been reduced to 8RPM, the Neva M1T received a hefty price nerf and the M-60PB has been nerfed to 15 points due to the IFV standardization (no transport with an actual weapon will cost less than 15pts).
Spoiler : Entente :
Infantry wrote: Padobranci ‘90:
Automat M-85 changed to AKS-74U copy
M72 Law replaced with Lrac F1
Price increased to 20
Availability changed to (0/8/6/0/0)
Support wrote: RSPVO NEVA M1T:
Price increased to 110pts
SVLR M-94 Plamen-S:
Suppression reduced to Lars 2 levels
Tanks wrote: M-84 line:
RoF reduced to 8rpm
Price reduced to 70pts
Price increased to 135pts
Availability reduced to (0/4/3/0/0)
Recon wrote: HI-35 Hera 2:
Price Increased to 35pts
Optics changed to Very Good
Malyutka-P1 replaced with Malyutka-2M
Price increased to 70pts
Vehicles wrote: OT M-60PB:
Price increased to 15pts
Planes wrote: N-62 Super Galeb & N-62M Super Galeb:
Speed changed to 750 km/ph T.o.T. changed to 90s
While Yugoslavia has already had very few changes, there are even less for Baltic front. It is a very strong deck, but does not have any unicorn or "meme" units to rely on - other than arguably Jääkäri '90 and XA-185KT. Since the Spike MR has been nerfed in range, we decided to change the Finnish Spike MR into Spike ER (that was suggested to us) and made it into a stat copy of the Israeli Dorban-LR.